Suzan Meijer
Biographic Data
| ID | 85733 |
|---|---|
| NAME | Suzan Meijer |
| GIVEN NAMES | Suzan |
| FAMILY NAME | Meijer |
| SIGNATURE | MEIJER S |
| AFFILIATIONS | KTH Royal Institute of Technology |
| ORCID | 0000-0003-1126-3781 |
| VERIFIED | Yes |
| TOTAL WORKS | 11 |
| TOTAL CITATIONS | 8 |
| AUTHOR COUNT | 11 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
Advancing the Role of the Facilitator in Game Science
Background This paper contributes to the ongoing work of the ISAGA Special Interest Group (SIG) on Game Science, coordinated by em. prof. Jan H.G. Klabbers since its initiation in October 2021. It builds on the themes explored during the ISAGA Symposium ‘On the Architecture of Game Science’ (Simulation & Gaming, 49(3), June 2018). In this article, we further develop the scientific foundations of Game Science by advancing the understanding of the …
Media of Representation in Game Science
Purpose of the Research This article explores simulation games (SGs) as epistemic and cultural artefacts, focusing on the role of media of representation in shaping knowledge creation and meaning-making. Drawing on perspectives from the anthropology of knowledge and epistemology, we argue that SGs communicate knowledge through symbolic forms - such as language, rules, gestures, and interactions - that are socially negotiated and context-dependent…
Fair for whom? A reality check on the state of Fair research data management in a collaborative research project
Research data management has become an inevitable part of research, and both funding agencies and publishers nowadays require open and reusable data. This article focuses on one of the most prominent initiatives promoting reusability of research data – the FAIR guiding principles – nowadays widely accepted as the new standard for research data management. Through semi-structured interviews, we investigated researchers’ experiences of practicing F…
Understanding civil servants' intentions to open data
Purpose The opening of government data is high on the policy agenda of governments worldwide. However, data release faces barriers due to limited support of civil servants, whereas the literature neglects civil servants' role in opening data. This paper aims at understanding why civil servants can be reluctant to support the disclosure of data. The authors developed a model to explain civil servants' behavioral intention to open data. Design/meth…
Multi-actor perspectives on human robotic collaboration implementation in the heavy automotive manufacturing industry - A Swedish case study
Implementing an industrial collaborative robot for Human-Robot Collaboration (HRC) in the automotive manufacturing industry is an emerging technology-driven solution aiming to increase production efficiency and reduce the human operator's ergonomic load. Successful implementation of innovative technology depends on technical feasibility and on the acceptance by the affected actors. Many studies exist that focus on the technical aspects of HRC, ho…
Inside out
Funding Information: The project was supported by a Small Project grant for the INTACT project from the Netherlands Institute for Conservation, Art and Science (NICAS). The project is part of the Impact4Art project, which is supported by NICAS and the Dutch Research Council (NWO) (project number 628.007.033). The FleX-ray Laboratory is supported by the Dutch Research Council, project number 639.073.506. F.G.B. was supported by Prins Bernhard Cult…
Curating Player Experience Through Simulations in City Games
The use of games as a method for planning and designing cities is often associated with visualisation, from simplistic to immersive environments. They can also include complex and sophisticated models which provide an evidence base. The use of such technology as artefacts, aids, or mechanics curates the player experience in different and very often subtle ways, influencing how we engage with (simulated) urban phenomena, and, therefore, how the ga…
A Real Case Application of Game Theoretical Concepts in a Complex Decision-Making Process
Engineering systems are complex, amongst others due to the interdependencies between actor and technical aspects. This complexity has consequences for the way of designing such systems and, in particular, for the decision-making process. Recognizing the impossibility of having an optimal system design in such complex systems, this article explores how a game theoretical characterization of a decision-making process assists in the organization and…
A non-invasive imaging approach for improved assessments on the construction and the condition of historical knotted-pile carpets
The appraisal of the design and the weaving structure of Islamic knotted-pile carpets can tell plenty about the context in which they were produced, and the identification of signs of deterioration can help to establish their condition. These are often somewhat imprecise and laborious examinations, especially when considering carpets of large dimensions. Analytical methods that support these disciplines urge further exploration so that improved i…
Advancing Evaluation Practice With Serious Games
Evaluation professionals need to be nimble and innovative in their approaches in order to be relevant and provide useful evidence to decision-makers, stakeholders, and society in the crowded public policy landscape. In this article, we offer serious games as a method that can be employed by evaluators to address three persisting challenges in current evaluation practice: inclusion of stakeholders, understanding of causal mechanisms, and utilizati…
Changing civil servants’ behaviour concerning the opening of governmental data
Open data policies are increasingly being adopted by governments. However, civil servants find it challenging to comply with open data policies. Gaming can help civil servants to practise opening data and can change their behaviour to support the opening of more data. In this article, the effect of playing a game is evaluated in an experiment in which several factors that influence the opening of data are compared before and after the game. The b…
Advancing Evaluation Practice With Serious Games
Evaluation professionals need to be nimble and innovative in their approaches in order to be relevant and provide useful evidence to decision-makers, stakeholders, and society in the crowded public policy landscape. In this article, we offer serious games as a method that can be employed by evaluators to address three persisting challenges in current evaluation practice: inclusion of stakeholders, understanding of causal mechanisms, and utilizati…
Multi-actor perspectives on human robotic collaboration implementation in the heavy automotive manufacturing industry - A Swedish case study
Implementing an industrial collaborative robot for Human-Robot Collaboration (HRC) in the automotive manufacturing industry is an emerging technology-driven solution aiming to increase production efficiency and reduce the human operator's ergonomic load. Successful implementation of innovative technology depends on technical feasibility and on the acceptance by the affected actors. Many studies exist that focus on the technical aspects of HRC, ho…
Inside out
Funding Information: The project was supported by a Small Project grant for the INTACT project from the Netherlands Institute for Conservation, Art and Science (NICAS). The project is part of the Impact4Art project, which is supported by NICAS and the Dutch Research Council (NWO) (project number 628.007.033). The FleX-ray Laboratory is supported by the Dutch Research Council, project number 639.073.506. F.G.B. was supported by Prins Bernhard Cult…
A non-invasive imaging approach for improved assessments on the construction and the condition of historical knotted-pile carpets
The appraisal of the design and the weaving structure of Islamic knotted-pile carpets can tell plenty about the context in which they were produced, and the identification of signs of deterioration can help to establish their condition. These are often somewhat imprecise and laborious examinations, especially when considering carpets of large dimensions. Analytical methods that support these disciplines urge further exploration so that improved i…
Advancing Evaluation Practice With Serious Games
Evaluation professionals need to be nimble and innovative in their approaches in order to be relevant and provide useful evidence to decision-makers, stakeholders, and society in the crowded public policy landscape. In this article, we offer serious games as a method that can be employed by evaluators to address three persisting challenges in current evaluation practice: inclusion of stakeholders, understanding of causal mechanisms, and utilizati…
Changing civil servants’ behaviour concerning the opening of governmental data
Open data policies are increasingly being adopted by governments. However, civil servants find it challenging to comply with open data policies. Gaming can help civil servants to practise opening data and can change their behaviour to support the opening of more data. In this article, the effect of playing a game is evaluated in an experiment in which several factors that influence the opening of data are compared before and after the game. The b…
A non-invasive imaging approach for improved assessments on the construction and the condition of historical knotted-pile carpets
The appraisal of the design and the weaving structure of Islamic knotted-pile carpets can tell plenty about the context in which they were produced, and the identification of signs of deterioration can help to establish their condition. These are often somewhat imprecise and laborious examinations, especially when considering carpets of large dimensions. Analytical methods that support these disciplines urge further exploration so that improved i…
Curating Player Experience Through Simulations in City Games
The use of games as a method for planning and designing cities is often associated with visualisation, from simplistic to immersive environments. They can also include complex and sophisticated models which provide an evidence base. The use of such technology as artefacts, aids, or mechanics curates the player experience in different and very often subtle ways, influencing how we engage with (simulated) urban phenomena, and, therefore, how the ga…
A Real Case Application of Game Theoretical Concepts in a Complex Decision-Making Process
Engineering systems are complex, amongst others due to the interdependencies between actor and technical aspects. This complexity has consequences for the way of designing such systems and, in particular, for the decision-making process. Recognizing the impossibility of having an optimal system design in such complex systems, this article explores how a game theoretical characterization of a decision-making process assists in the organization and…
Multi-actor perspectives on human robotic collaboration implementation in the heavy automotive manufacturing industry - A Swedish case study
Implementing an industrial collaborative robot for Human-Robot Collaboration (HRC) in the automotive manufacturing industry is an emerging technology-driven solution aiming to increase production efficiency and reduce the human operator's ergonomic load. Successful implementation of innovative technology depends on technical feasibility and on the acceptance by the affected actors. Many studies exist that focus on the technical aspects of HRC, ho…
Inside out
Funding Information: The project was supported by a Small Project grant for the INTACT project from the Netherlands Institute for Conservation, Art and Science (NICAS). The project is part of the Impact4Art project, which is supported by NICAS and the Dutch Research Council (NWO) (project number 628.007.033). The FleX-ray Laboratory is supported by the Dutch Research Council, project number 639.073.506. F.G.B. was supported by Prins Bernhard Cult…
Understanding civil servants' intentions to open data
Purpose The opening of government data is high on the policy agenda of governments worldwide. However, data release faces barriers due to limited support of civil servants, whereas the literature neglects civil servants' role in opening data. This paper aims at understanding why civil servants can be reluctant to support the disclosure of data. The authors developed a model to explain civil servants' behavioral intention to open data. Design/meth…
Fair for whom? A reality check on the state of Fair research data management in a collaborative research project
Research data management has become an inevitable part of research, and both funding agencies and publishers nowadays require open and reusable data. This article focuses on one of the most prominent initiatives promoting reusability of research data – the FAIR guiding principles – nowadays widely accepted as the new standard for research data management. Through semi-structured interviews, we investigated researchers’ experiences of practicing F…
Advancing the Role of the Facilitator in Game Science
Background This paper contributes to the ongoing work of the ISAGA Special Interest Group (SIG) on Game Science, coordinated by em. prof. Jan H.G. Klabbers since its initiation in October 2021. It builds on the themes explored during the ISAGA Symposium ‘On the Architecture of Game Science’ (Simulation & Gaming, 49(3), June 2018). In this article, we further develop the scientific foundations of Game Science by advancing the understanding of the …
Media of Representation in Game Science
Purpose of the Research This article explores simulation games (SGs) as epistemic and cultural artefacts, focusing on the role of media of representation in shaping knowledge creation and meaning-making. Drawing on perspectives from the anthropology of knowledge and epistemology, we argue that SGs communicate knowledge through symbolic forms - such as language, rules, gestures, and interactions - that are socially negotiated and context-dependent…
Computer Science (7 works) · Engineering (5 works) · Business (4 works) · Educational Games and Gamification (4 works) · Psychology (4 works) · Knowledge management (3 works) · Political science (3 works) · Public relations (3 works) · Social Psychology (3 works) · Artificial Intelligence (2 works)