Christian Basil Omeh
Biographic Data
| ID | 8579274 |
|---|---|
| NAME | Christian Basil Omeh |
| GIVEN NAMES | Christian Basil |
| FAMILY NAME | Omeh |
| SIGNATURE | OMEH C B |
| AFFILIATIONS | University of Nigeria |
| ORCID | 0000-0002-1673-2578 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Impact of Artificial Intelligence-Assisted Assessment and Traditional Assessment on Web Design and Development in Computing Education
The educational process of developing web design competence remains a persistent challenge for many students and educators, particularly in developing countries where conventional teaching methodologies and assessment models often fall short in promoting higher-order thinking and problem-solving. In this study, we respond to the call for innovative assessment approaches by examining the impacts of assessment models on a web design and development…
Artificial intelligence meets PBL
In response to the growing demand for innovative instructional strategies in STEM education, we examine the effectiveness of AI-supported Problem-Based Learning (PBL) in improving students’ engagement, intrinsic motivation, and academic achievement. Traditional pedagogies often fail to sustain learner interest and problem-solving skills, particularly in computing disciplines, which informed our focus on integrating artificial intelligence into PB…
Assessing the Effectiveness of Innovative Pedagogy and Lecture Method on Students Academic Achievement and Retention in Computer Programming
Education prepares one for the world of work; hence, the adoption of the innovative instructional approach employed in the process of teaching and learning is key to the attainment of this goal. To mitigate students’ poor achievement in computer programming (CP), innovative pedagogy (IP) was adopted to make students become active learners in classroom learning. In this study, a quasi-experimental design was used and nonrandomized the subject with…
No prominent works on this page.
Assessing the Effectiveness of Innovative Pedagogy and Lecture Method on Students Academic Achievement and Retention in Computer Programming
Education prepares one for the world of work; hence, the adoption of the innovative instructional approach employed in the process of teaching and learning is key to the attainment of this goal. To mitigate students’ poor achievement in computer programming (CP), innovative pedagogy (IP) was adopted to make students become active learners in classroom learning. In this study, a quasi-experimental design was used and nonrandomized the subject with…
Artificial intelligence meets PBL
In response to the growing demand for innovative instructional strategies in STEM education, we examine the effectiveness of AI-supported Problem-Based Learning (PBL) in improving students’ engagement, intrinsic motivation, and academic achievement. Traditional pedagogies often fail to sustain learner interest and problem-solving skills, particularly in computing disciplines, which informed our focus on integrating artificial intelligence into PB…
Impact of Artificial Intelligence-Assisted Assessment and Traditional Assessment on Web Design and Development in Computing Education
The educational process of developing web design competence remains a persistent challenge for many students and educators, particularly in developing countries where conventional teaching methodologies and assessment models often fall short in promoting higher-order thinking and problem-solving. In this study, we respond to the call for innovative assessment approaches by examining the impacts of assessment models on a web design and development…
Cognition (2 works) · Teaching and Learning Programming (2 works) · Academic achievement (1 work) · Analysis of covariance (1 work) · Categorical variable (1 work) · Computer Science (1 work) · Control (management) (1 work) · Curriculum (1 work) · Design-based research (1 work) · Educational Games and Gamification (1 work)