Abira Ismat Butt
Biographic Data
| ID | 8582185 |
|---|---|
| NAME | Abira Ismat Butt |
| GIVEN NAMES | Abira Ismat |
| FAMILY NAME | Butt |
| SIGNATURE | BUTT A I |
| AFFILIATIONS | Lahore College for Women University |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
From Theory to Practice
Interest in STEAM (Science, Technology, Engineering, Arts, and Mathematics) education and design thinking has risen as a way to equip students with 21st century skills, needed to solve complex real-world problems. However, integrating STEAM based design thinking challenges in the classroom poses challenges for educators, particularly in areas such as interdisciplinary collaboration, management of workload, and grasping the dynamics of STEAM integ…
Influence of Design Thinking in Integrated STEAM Inquiry-Based Learning on Primary School Students' Empathy and Confidence
This study explores the impact of integrating design thinking into STEAM inquiry-based lessons on the development of empathy and confidence among primary school students. Students of grade 5 from a school for the underprivileged were taught integrated STEAM through inquiry-based design challenges for three months. This study focuses on the potential of the Design Thinking process within STEAM to enhance empathy and confidence among students. They…
No prominent works on this page.
Influence of Design Thinking in Integrated STEAM Inquiry-Based Learning on Primary School Students' Empathy and Confidence
This study explores the impact of integrating design thinking into STEAM inquiry-based lessons on the development of empathy and confidence among primary school students. Students of grade 5 from a school for the underprivileged were taught integrated STEAM through inquiry-based design challenges for three months. This study focuses on the potential of the Design Thinking process within STEAM to enhance empathy and confidence among students. They…
From Theory to Practice
Interest in STEAM (Science, Technology, Engineering, Arts, and Mathematics) education and design thinking has risen as a way to equip students with 21st century skills, needed to solve complex real-world problems. However, integrating STEAM based design thinking challenges in the classroom poses challenges for educators, particularly in areas such as interdisciplinary collaboration, management of workload, and grasping the dynamics of STEAM integ…
Critical thinking (2 works) · Mathematics education (2 works) · Psychology (2 works) · Art Education and Development (1 work) · Computer Science (1 work) · Creativity in Education and Neuroscience (1 work) · Design Education and Practice (1 work) · Design Thinking (1 work) · Digital Storytelling and Education (1 work) · Diverse Educational Innovations Studies (1 work)