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Birutė Vitytė

Biographic Data

ID8635439
NAMEBirutė Vitytė
GIVEN NAMESBirutė
FAMILY NAMEVitytė
SIGNATUREVITYTĖ B
AFFILIATIONSVytautas Magnus University
ORCID0000-0002-1979-2242
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Arts as Mediators That Help Validate Digital Games as a Suitable Tool for Visual Arts Education

    Birutė Vitytė, Ona Monkevičienė•ARTICLE•Studies in Art Education•2026

    One of the challenges in developing digital game–based didactics in Lithuania is the persistence of stereotypes among art teachers regarding digital games. The aim of this article is to reveal, by applying the clas sical grounded theory approach, how the processes of revaluing and val idating digital games unfold, laying the groundwork for shifting teachers’ views toward recognizing digital games as art and viable tools for art education. The stu…

  • Open and Hidden Voices of Teachers

    Open Access•Ona Monkevičienė, Birutė Vitytė et al.•ARTICLE•Education Sciences•2025

    This study analyses how early childhood teachers experience their local curricula-updating process provoked by the national policy changes. This is a relevant problem related to teachers’ agency, which is critical in supporting and developing curriculum policies or opposing them. The hermeneutic phenomenological approach (van Manen) was used to uncover the pre-reflective lived experiences of teachers through phenomenological interviews with 16 te…

  • Reinterpretation of the stereotyped characteristic of digital games “digital games encourage aggressive behaviour”

    Open Access•Birutė Vitytė, Ona Monkevičienė•ARTICLE•Interactive Learning Environments•2025

    Many studies have addressed the issue of the relationship between digital games and aggressive behaviour. However, less attention has been paid to the stereotyping of digital games and overcoming stereotypes from gamers’ perspective. This paper presents research conducted using the classic version of Grounded Theory. The research problem, i.e. the main concern of digital game players – the stereotyping of digital games – and the processes of addr…

No prominent works on this page.

  • Open and Hidden Voices of Teachers

    Open Access•Ona Monkevičienė, Birutė Vitytė et al.•ARTICLE•Education Sciences•2025

    This study analyses how early childhood teachers experience their local curricula-updating process provoked by the national policy changes. This is a relevant problem related to teachers’ agency, which is critical in supporting and developing curriculum policies or opposing them. The hermeneutic phenomenological approach (van Manen) was used to uncover the pre-reflective lived experiences of teachers through phenomenological interviews with 16 te…

  • Reinterpretation of the stereotyped characteristic of digital games “digital games encourage aggressive behaviour”

    Open Access•Birutė Vitytė, Ona Monkevičienė•ARTICLE•Interactive Learning Environments•2025

    Many studies have addressed the issue of the relationship between digital games and aggressive behaviour. However, less attention has been paid to the stereotyping of digital games and overcoming stereotypes from gamers’ perspective. This paper presents research conducted using the classic version of Grounded Theory. The research problem, i.e. the main concern of digital game players – the stereotyping of digital games – and the processes of addr…

  • Arts as Mediators That Help Validate Digital Games as a Suitable Tool for Visual Arts Education

    Birutė Vitytė, Ona Monkevičienė•ARTICLE•Studies in Art Education•2026

    One of the challenges in developing digital game–based didactics in Lithuania is the persistence of stereotypes among art teachers regarding digital games. The aim of this article is to reveal, by applying the clas sical grounded theory approach, how the processes of revaluing and val idating digital games unfold, laying the groundwork for shifting teachers’ views toward recognizing digital games as art and viable tools for art education. The stu…

Digital Games and Media (2 works) · Mathematics education (2 works) · Psychology (2 works) · Aesthetics (1 work) · Art (1 work) · Art Education and Development (1 work) · Computer Science (1 work) · Curriculum (1 work) · Early Childhood Education and Development (1 work) · Education Systems and Policy (1 work)

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