Birutė Vitytė
Biographic Data
| ID | 8635439 |
|---|---|
| NAME | Birutė Vitytė |
| GIVEN NAMES | Birutė |
| FAMILY NAME | Vitytė |
| SIGNATURE | VITYTĖ B |
| AFFILIATIONS | Vytautas Magnus University |
| ORCID | 0000-0002-1979-2242 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Arts as Mediators That Help Validate Digital Games as a Suitable Tool for Visual Arts Education
One of the challenges in developing digital game–based didactics in Lithuania is the persistence of stereotypes among art teachers regarding digital games. The aim of this article is to reveal, by applying the clas sical grounded theory approach, how the processes of revaluing and val idating digital games unfold, laying the groundwork for shifting teachers’ views toward recognizing digital games as art and viable tools for art education. The stu…
Open and Hidden Voices of Teachers
This study analyses how early childhood teachers experience their local curricula-updating process provoked by the national policy changes. This is a relevant problem related to teachers’ agency, which is critical in supporting and developing curriculum policies or opposing them. The hermeneutic phenomenological approach (van Manen) was used to uncover the pre-reflective lived experiences of teachers through phenomenological interviews with 16 te…
Reinterpretation of the stereotyped characteristic of digital games “digital games encourage aggressive behaviour”
Many studies have addressed the issue of the relationship between digital games and aggressive behaviour. However, less attention has been paid to the stereotyping of digital games and overcoming stereotypes from gamers’ perspective. This paper presents research conducted using the classic version of Grounded Theory. The research problem, i.e. the main concern of digital game players – the stereotyping of digital games – and the processes of addr…
No prominent works on this page.
Open and Hidden Voices of Teachers
This study analyses how early childhood teachers experience their local curricula-updating process provoked by the national policy changes. This is a relevant problem related to teachers’ agency, which is critical in supporting and developing curriculum policies or opposing them. The hermeneutic phenomenological approach (van Manen) was used to uncover the pre-reflective lived experiences of teachers through phenomenological interviews with 16 te…
Reinterpretation of the stereotyped characteristic of digital games “digital games encourage aggressive behaviour”
Many studies have addressed the issue of the relationship between digital games and aggressive behaviour. However, less attention has been paid to the stereotyping of digital games and overcoming stereotypes from gamers’ perspective. This paper presents research conducted using the classic version of Grounded Theory. The research problem, i.e. the main concern of digital game players – the stereotyping of digital games – and the processes of addr…
Arts as Mediators That Help Validate Digital Games as a Suitable Tool for Visual Arts Education
One of the challenges in developing digital game–based didactics in Lithuania is the persistence of stereotypes among art teachers regarding digital games. The aim of this article is to reveal, by applying the clas sical grounded theory approach, how the processes of revaluing and val idating digital games unfold, laying the groundwork for shifting teachers’ views toward recognizing digital games as art and viable tools for art education. The stu…
Digital Games and Media (2 works) · Mathematics education (2 works) · Psychology (2 works) · Aesthetics (1 work) · Art (1 work) · Art Education and Development (1 work) · Computer Science (1 work) · Curriculum (1 work) · Early Childhood Education and Development (1 work) · Education Systems and Policy (1 work)