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Etienne B Roesch

Biographic Data

ID8668148
NAMEEtienne B Roesch
GIVEN NAMESEtienne B
FAMILY NAMERoesch
SIGNATUREROESCH E B
AFFILIATIONSUniversity of Reading
ORCID0000-0002-8913-4173
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2007
LATEST PUBLICATION YEAR2021
H-INDEX0
  • Emotional Experiences of Cybersecurity Breach Victims

    Open Access•Sanja Budimir, Johnny R J Fontaine et al.•ARTICLE•Cyberpsychology Behavior and…•2021

    This study investigated emotional reactions to cybersecurity breaches. Based on prior research, a context-specific instrument was developed. This new instrument covered all five emotion components identified by the componential emotion approach. In total, 145 participants that experienced a cybersecurity breach reported on their appraisals, action tendencies, bodily reactions, expressions, subjective feelings, and regulation attempts. A principal…

  • Zombie Mouse in a Chinese Room

    Open Access•Slawomir J Nasuto, J M Bishop et al.•ARTICLE•Philosophy & Technology•2015

  • FACSGen 2.0 animation software

    Eva G Krumhuber, Lucas Tamarit et al.•ARTICLE•Emotion•2012

    In this article, we present FACSGen 2.0, new animation software for creating static and dynamic three-dimensional facial expressions on the basis of the Facial Action Coding System (FACS). FACSGen permits total control over the action units (AUs), which can be animated at all levels of intensity and applied alone or in combination to an infinite number of faces. In two studies, we tested the validity of the software for the AU appearance defined …

  • The World of Emotions is not Two-Dimensional

    Open Access•Johnny R J Fontaine, Klaus R Scherer et al.•ARTICLE•Psychological Science•2007

    For more than half a century, emotion researchers have attempted to establish the dimensional space that most economically accounts for similarities and differences in emotional experience. Today, many researchers focus exclusively on two-dimensional models involving valence and arousal. Adopting a theoretically based approach, we show for three languages that four dimensions are needed to satisfactorily represent similarities and differences in …

No prominent works on this page.

  • The World of Emotions is not Two-Dimensional

    Open Access•Johnny R J Fontaine, Klaus R Scherer et al.•ARTICLE•Psychological Science•2007

    For more than half a century, emotion researchers have attempted to establish the dimensional space that most economically accounts for similarities and differences in emotional experience. Today, many researchers focus exclusively on two-dimensional models involving valence and arousal. Adopting a theoretically based approach, we show for three languages that four dimensions are needed to satisfactorily represent similarities and differences in …

  • FACSGen 2.0 animation software

    Eva G Krumhuber, Lucas Tamarit et al.•ARTICLE•Emotion•2012

    In this article, we present FACSGen 2.0, new animation software for creating static and dynamic three-dimensional facial expressions on the basis of the Facial Action Coding System (FACS). FACSGen permits total control over the action units (AUs), which can be animated at all levels of intensity and applied alone or in combination to an infinite number of faces. In two studies, we tested the validity of the software for the AU appearance defined …

  • Zombie Mouse in a Chinese Room

    Open Access•Slawomir J Nasuto, J M Bishop et al.•ARTICLE•Philosophy & Technology•2015

  • Emotional Experiences of Cybersecurity Breach Victims

    Open Access•Sanja Budimir, Johnny R J Fontaine et al.•ARTICLE•Cyberpsychology Behavior and…•2021

    This study investigated emotional reactions to cybersecurity breaches. Based on prior research, a context-specific instrument was developed. This new instrument covered all five emotion components identified by the componential emotion approach. In total, 145 participants that experienced a cybersecurity breach reported on their appraisals, action tendencies, bodily reactions, expressions, subjective feelings, and regulation attempts. A principal…

Cognitive psychology (3 works) · Computer Science (3 works) · Psychology (3 works) · Computer security (2 works) · Animation (1 work) · Artificial Intelligence (1 work) · Bullying, Victimization, and Aggression (1 work) · Cognition (1 work) · Communication (1 work) · Computer animation (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae