Etienne B Roesch
Biographic Data
| ID | 8668148 |
|---|---|
| NAME | Etienne B Roesch |
| GIVEN NAMES | Etienne B |
| FAMILY NAME | Roesch |
| SIGNATURE | ROESCH E B |
| AFFILIATIONS | University of Reading |
| ORCID | 0000-0002-8913-4173 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2007 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 0 |
Emotional Experiences of Cybersecurity Breach Victims
This study investigated emotional reactions to cybersecurity breaches. Based on prior research, a context-specific instrument was developed. This new instrument covered all five emotion components identified by the componential emotion approach. In total, 145 participants that experienced a cybersecurity breach reported on their appraisals, action tendencies, bodily reactions, expressions, subjective feelings, and regulation attempts. A principal…
Zombie Mouse in a Chinese Room
FACSGen 2.0 animation software
In this article, we present FACSGen 2.0, new animation software for creating static and dynamic three-dimensional facial expressions on the basis of the Facial Action Coding System (FACS). FACSGen permits total control over the action units (AUs), which can be animated at all levels of intensity and applied alone or in combination to an infinite number of faces. In two studies, we tested the validity of the software for the AU appearance defined …
The World of Emotions is not Two-Dimensional
For more than half a century, emotion researchers have attempted to establish the dimensional space that most economically accounts for similarities and differences in emotional experience. Today, many researchers focus exclusively on two-dimensional models involving valence and arousal. Adopting a theoretically based approach, we show for three languages that four dimensions are needed to satisfactorily represent similarities and differences in …
No prominent works on this page.
The World of Emotions is not Two-Dimensional
For more than half a century, emotion researchers have attempted to establish the dimensional space that most economically accounts for similarities and differences in emotional experience. Today, many researchers focus exclusively on two-dimensional models involving valence and arousal. Adopting a theoretically based approach, we show for three languages that four dimensions are needed to satisfactorily represent similarities and differences in …
FACSGen 2.0 animation software
In this article, we present FACSGen 2.0, new animation software for creating static and dynamic three-dimensional facial expressions on the basis of the Facial Action Coding System (FACS). FACSGen permits total control over the action units (AUs), which can be animated at all levels of intensity and applied alone or in combination to an infinite number of faces. In two studies, we tested the validity of the software for the AU appearance defined …
Zombie Mouse in a Chinese Room
Emotional Experiences of Cybersecurity Breach Victims
This study investigated emotional reactions to cybersecurity breaches. Based on prior research, a context-specific instrument was developed. This new instrument covered all five emotion components identified by the componential emotion approach. In total, 145 participants that experienced a cybersecurity breach reported on their appraisals, action tendencies, bodily reactions, expressions, subjective feelings, and regulation attempts. A principal…
Cognitive psychology (3 works) · Computer Science (3 works) · Psychology (3 works) · Computer security (2 works) · Animation (1 work) · Artificial Intelligence (1 work) · Bullying, Victimization, and Aggression (1 work) · Cognition (1 work) · Communication (1 work) · Computer animation (1 work)