Nadia Magnenat Thalmann
Biographic Data
| ID | 8675336 |
|---|---|
| NAME | Nadia Magnenat Thalmann |
| GIVEN NAMES | Nadia Magnenat |
| FAMILY NAME | Thalmann |
| SIGNATURE | THALMANN N M |
| AFFILIATIONS | University of Geneva |
| ORCID | 0000-0002-3897-4041 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 1 |
| FIRST PUBLICATION YEAR | 1992 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Affective and Conversational Predictors of Re-Engagement in Human–Robot Interactions: A Student-Centered Study with a Humanoid Social Robot
A systematic review: Virtual-reality-based techniques for human exercises and health improvement
Virtual Reality (VR) has emerged as a new safe and efficient tool for the rehabilitation of many childhood and adulthood illnesses. VR-based therapies have the potential to improve both motor and functional skills in a wide range of age groups through cortical reorganization and the activation of various neuronal connections. Recently, the potential for using serious VR-based games that combine perceptual learning and dichoptic stimulation has be…
Measuring Anthropomorphism of a New Humanoid Hand-Arm System
A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations
Creating and Animating the Virtual World
This book contains invited papers and a selection of research papers submitted to Computer Animation '92, the fourth international workshop on computer animation held in Genova on May 20-22, 1992. This workshop, now an annual event, is organized by the Computer Graphics Society, the University of Genova, and the Swiss Federal Institute of Technology in Lausanne. Original research results and applications experience to the various areas of compute…
Creating and Animating the Virtual World
This book contains invited papers and a selection of research papers submitted to Computer Animation '92, the fourth international workshop on computer animation held in Genova on May 20-22, 1992. This workshop, now an annual event, is organized by the Computer Graphics Society, the University of Genova, and the Swiss Federal Institute of Technology in Lausanne. Original research results and applications experience to the various areas of compute…
A User Study of a Humanoid Robot as a Social Mediator for Two-Person Conversations
A systematic review: Virtual-reality-based techniques for human exercises and health improvement
Virtual Reality (VR) has emerged as a new safe and efficient tool for the rehabilitation of many childhood and adulthood illnesses. VR-based therapies have the potential to improve both motor and functional skills in a wide range of age groups through cortical reorganization and the activation of various neuronal connections. Recently, the potential for using serious VR-based games that combine perceptual learning and dichoptic stimulation has be…
Measuring Anthropomorphism of a New Humanoid Hand-Arm System
Affective and Conversational Predictors of Re-Engagement in Human–Robot Interactions: A Student-Centered Study with a Humanoid Social Robot
Computer Science (3 works) · Human–computer interaction (3 works) · Humanoid robot (3 works) · Social Robot Interaction and HRI (3 works) · AI in Service Interactions (2 works) · Artificial Intelligence (2 works) · Human–robot interaction (2 works) · Perception (2 works) · Robot (2 works) · Robotics (2 works)