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Sabrina Bartolotta

Biographic Data

ID8677247
NAMESabrina Bartolotta
GIVEN NAMESSabrina
FAMILY NAMEBartolotta
SIGNATUREBARTOLOTTA S
AFFILIATIONSUniversità Cattolica del Sacro Cuore
ORCID0000-0002-0909-6868
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS0
AUTHOR COUNT6
EDITOR COUNT0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Shaping kindness

    Open Access•Marta Pizzolante, Sabrina Bartolotta et al.•ARTICLE•Social Sciences & Humanities Open•2025

    The aesthetic of our surrounding environment has a significant impact on our behavior. According to the S-O-R model, specific features characterizing the environment act as stimuli (S) that affect the internal states of people - organisms (O)-, which, in turn, drive their behavioral responses (R). Specifically, engaging with aesthetically appealing environments has been found to potentially promote positive normative outcomes such as prosocial be…

  • Virtual vs. real

    Open Access•Marta Pizzolante, Sabrina Bartolotta et al.•ARTICLE•BMC Psychology•2024

    Background Virtual Reality (VR) has already emerged as an effective instrument for simulating realistic interactions, across various domains. In the field of User Experience (UX), VR has been used to create prototypes of real-world products. Here, the question is to what extent the users’ experience of a virtual prototype can be equivalent to that of its real counterpart (the real product). This issue particularly concerns the perceptual, cogniti…

  • “Standing Up for Earth Rights”

    Open Access•Alice Chirico, Marta Pizzolante et al.•ARTICLE•Cyberpsychology Behavior and…•2023

    Virtual nature exposure has emerged as an effective method for promoting pro-environmental attitudes and behaviors, also due to the increased emotional connection with nature itself. However, the role played by complex emotions elicited by virtual nature, such as awe, needs to be fully elucidated. Awe is an emotion stemming from vast stimuli, including nature, and virtual reality (VR) emerged as an effective medium to elicit it. One hundred ninet…

  • The Meta-Learning Project

    Open Access•Sabrina Bartolotta, Andrea Gaggioli et al.•ARTICLE•Cyberpsychology Behavior and…•2023

  • Awe in the metaverse

    Open Access•Marta Pizzolante, Francesca Borghesi et al.•ARTICLE•Computers in Human Behavior•2023

    An increasing number of studies have unveiled the nuanced nature of awe - a complex emotion stemming from stimuli so perceptually and conceptually vast to impact individuals’ current mental frames. Its positive impact on human wellbeing and health have been reported even after a single short exposure to awe-inspiring stimuli. Recently, Virtual Reality (VR) has emerged as a suitable technique for eliciting brief moments of intense awe. Moreover, n…

  • Artificial Intelligence & Creativity

    Open Access•Florent Vinchon, Todd Lubart et al.•ARTICLE•The Journal of Creative Behavior•2023

    With the advent of artificial intelligence (AI), the field of creativity faces new opportunities and challenges. This manifesto explores several scenarios of human–machine collaboration on creative tasks and proposes “fundamental laws of generative AI” to reinforce the responsible and ethical use of AI in the creativity field. Four scenarios are proposed and discussed: “Co‐Cre‐AI‐tion,” “Organic,” “Plagiarism 3.0,” and “Shut down,” each illustrat…

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  • “Standing Up for Earth Rights”

    Open Access•Alice Chirico, Marta Pizzolante et al.•ARTICLE•Cyberpsychology Behavior and…•2023

    Virtual nature exposure has emerged as an effective method for promoting pro-environmental attitudes and behaviors, also due to the increased emotional connection with nature itself. However, the role played by complex emotions elicited by virtual nature, such as awe, needs to be fully elucidated. Awe is an emotion stemming from vast stimuli, including nature, and virtual reality (VR) emerged as an effective medium to elicit it. One hundred ninet…

  • The Meta-Learning Project

    Open Access•Sabrina Bartolotta, Andrea Gaggioli et al.•ARTICLE•Cyberpsychology Behavior and…•2023

  • Awe in the metaverse

    Open Access•Marta Pizzolante, Francesca Borghesi et al.•ARTICLE•Computers in Human Behavior•2023

    An increasing number of studies have unveiled the nuanced nature of awe - a complex emotion stemming from stimuli so perceptually and conceptually vast to impact individuals’ current mental frames. Its positive impact on human wellbeing and health have been reported even after a single short exposure to awe-inspiring stimuli. Recently, Virtual Reality (VR) has emerged as a suitable technique for eliciting brief moments of intense awe. Moreover, n…

  • Artificial Intelligence & Creativity

    Open Access•Florent Vinchon, Todd Lubart et al.•ARTICLE•The Journal of Creative Behavior•2023

    With the advent of artificial intelligence (AI), the field of creativity faces new opportunities and challenges. This manifesto explores several scenarios of human–machine collaboration on creative tasks and proposes “fundamental laws of generative AI” to reinforce the responsible and ethical use of AI in the creativity field. Four scenarios are proposed and discussed: “Co‐Cre‐AI‐tion,” “Organic,” “Plagiarism 3.0,” and “Shut down,” each illustrat…

  • Virtual vs. real

    Open Access•Marta Pizzolante, Sabrina Bartolotta et al.•ARTICLE•BMC Psychology•2024

    Background Virtual Reality (VR) has already emerged as an effective instrument for simulating realistic interactions, across various domains. In the field of User Experience (UX), VR has been used to create prototypes of real-world products. Here, the question is to what extent the users’ experience of a virtual prototype can be equivalent to that of its real counterpart (the real product). This issue particularly concerns the perceptual, cogniti…

  • Shaping kindness

    Open Access•Marta Pizzolante, Sabrina Bartolotta et al.•ARTICLE•Social Sciences & Humanities Open•2025

    The aesthetic of our surrounding environment has a significant impact on our behavior. According to the S-O-R model, specific features characterizing the environment act as stimuli (S) that affect the internal states of people - organisms (O)-, which, in turn, drive their behavioral responses (R). Specifically, engaging with aesthetically appealing environments has been found to potentially promote positive normative outcomes such as prosocial be…

Psychology (5 works) · Computer Science (4 works) · Human–computer interaction (3 works) · Virtual reality (3 works) · Virtual Reality Applications and Impacts (3 works) · Aesthetic Perception and Analysis (2 works) · Color perception and design (2 works) · Communication (2 works) · Law (2 works) · Media Influence and Health (2 works)

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