Evelyne Henny Lukitasari
Biographic Data
| ID | 8798891 |
|---|---|
| NAME | Evelyne Henny Lukitasari |
| GIVEN NAMES | Evelyne Henny |
| FAMILY NAME | Lukitasari |
| SIGNATURE | LUKITASARI E H |
| AFFILIATIONS | Universitas Sahid Surakarta |
| ORCID | 0009-0007-5474-2527 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Inclusive Game-Based Learning with Design Thinking for Vocational Slow Learner Students
Slow-learning students in the Visual Communication Design (DKV) Expertise Program face challenges in attention, working memory, and visual information processing that are often suboptimal for conventional learning environments. Information technology-based Game-Based Learning (GBL) offers an interactive learning experience that reduces cognitive load through visualization, structured navigation, and immediate feedback. This research aims to evalu…
Komunikasi Visual Pada Kemasan Besek Makanan Oleh-Oleh Khas Banyumas
This article discusses the bamboo baskets used for packaging traditional food from Banyumas and the meaning of the visualcommunication on the basket packaging of this food through a semiotic approach. The basket packaging is given a criticalanalysis with an interactional analysis using a semiotic approach. The interactional analysis is used to obtain a connectionbetween all the data collected using ethical research or based on the data found in t…
No prominent works on this page.
Komunikasi Visual Pada Kemasan Besek Makanan Oleh-Oleh Khas Banyumas
This article discusses the bamboo baskets used for packaging traditional food from Banyumas and the meaning of the visualcommunication on the basket packaging of this food through a semiotic approach. The basket packaging is given a criticalanalysis with an interactional analysis using a semiotic approach. The interactional analysis is used to obtain a connectionbetween all the data collected using ethical research or based on the data found in t…
Inclusive Game-Based Learning with Design Thinking for Vocational Slow Learner Students
Slow-learning students in the Visual Communication Design (DKV) Expertise Program face challenges in attention, working memory, and visual information processing that are often suboptimal for conventional learning environments. Information technology-based Game-Based Learning (GBL) offers an interactive learning experience that reduces cognitive load through visualization, structured navigation, and immediate feedback. This research aims to evalu…
Advertising (1 work) · Business (1 work) · Cognition (1 work) · Computer Science (1 work) · Cultural and Artistic Studies (1 work) · Design Thinking (1 work) · Educational Games and Gamification (1 work) · Engineering (1 work) · English Language Learning and Teaching (1 work) · Food packaging (1 work)