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Takayuki Osugi

Biographic Data

ID8863853
NAMETakayuki Osugi
GIVEN NAMESTakayuki
FAMILY NAMEOsugi
SIGNATUREOSUGI T
AFFILIATIONSYamagata University
ORCID0000-0003-4701-3450
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Effect of Bowing on Facial Attractiveness of Other Races

    Open Access•Takayuki Osugi, Jun‐ichiro Kawahara•ARTICLE•Japanese Psychological Research•2026

    In recent years, the number of foreign visitors to Japan has increased rapidly. With this trend, bowing—a common greeting in Japan—is now frequently exchanged between individuals of different racial appearances. Previous studies have shown that three‐dimensional computer‐generated (3D‐CG) models performing a bowing motion are perceived as more attractive than those standing still. However, these studies have primarily used East Asian 3D‐CG models…

  • Cultural Difference in the Effect of Bowing on Perceptions of Attractiveness

    Open Access•Takayuki Osugi, Jun‐ichiro Kawahara•ARTICLE•Japanese Psychological Research•2025

    In Japan, it is customary to show respect to or greet someone by bowing, which involves lowering the head and bending the upper body. Previous studies have shown that a three‐dimensional computer‐generated model performing a bowing motion is perceived as more attractive than a model who is standing still. Furthermore, attractiveness is greater with a longer‐duration bowing motion, including the bending motion, the bent posture, and the stretching…

  • The Spill‐over Effect of Formal Bowing Motion on Subjective Facial Attractiveness 1

    Open Access•Takayuki Osugi, Jun‐ichiro Kawahara•ARTICLE•Japanese Psychological Research•2023

    Bowing is an act, commonly used in Japan, involving lowering the head and bending the upper body towards another person as a greeting. Studies have shown that the bowing action increases the subjective attractiveness of the face. Specifically, the attractiveness rating of a bowing 3D computer graphics model was found to be higher than those of the bending‐backward or the standing‐still conditions. However, previous studies did not manipulate the …

No prominent works on this page.

  • The Spill‐over Effect of Formal Bowing Motion on Subjective Facial Attractiveness 1

    Open Access•Takayuki Osugi, Jun‐ichiro Kawahara•ARTICLE•Japanese Psychological Research•2023

    Bowing is an act, commonly used in Japan, involving lowering the head and bending the upper body towards another person as a greeting. Studies have shown that the bowing action increases the subjective attractiveness of the face. Specifically, the attractiveness rating of a bowing 3D computer graphics model was found to be higher than those of the bending‐backward or the standing‐still conditions. However, previous studies did not manipulate the …

  • Cultural Difference in the Effect of Bowing on Perceptions of Attractiveness

    Open Access•Takayuki Osugi, Jun‐ichiro Kawahara•ARTICLE•Japanese Psychological Research•2025

    In Japan, it is customary to show respect to or greet someone by bowing, which involves lowering the head and bending the upper body. Previous studies have shown that a three‐dimensional computer‐generated model performing a bowing motion is perceived as more attractive than a model who is standing still. Furthermore, attractiveness is greater with a longer‐duration bowing motion, including the bending motion, the bent posture, and the stretching…

  • Effect of Bowing on Facial Attractiveness of Other Races

    Open Access•Takayuki Osugi, Jun‐ichiro Kawahara•ARTICLE•Japanese Psychological Research•2026

    In recent years, the number of foreign visitors to Japan has increased rapidly. With this trend, bowing—a common greeting in Japan—is now frequently exchanged between individuals of different racial appearances. Previous studies have shown that three‐dimensional computer‐generated (3D‐CG) models performing a bowing motion are perceived as more attractive than those standing still. However, these studies have primarily used East Asian 3D‐CG models…

Aesthetic Perception and Analysis (3 works) · Attractiveness (3 works) · Bowing (3 works) · Evolutionary Psychology and Human Behavior (3 works) · Communication (2 works) · Face Recognition and Perception (2 works) · Psychology (2 works) · Social Psychology (2 works) · Computer Science (1 works) · Consumer Behavior in Brand Consumption and Identification (1 works)

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