Alexander Lenkevich
Biographic Data
| ID | 8884853 |
|---|---|
| NAME | Alexander Lenkevich |
| GIVEN NAMES | Alexander |
| FAMILY NAME | Lenkevich |
| SIGNATURE | LENKEVICH A |
| AFFILIATIONS | ITMO University |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Documentary Interfaces
The article examines the documentary resource of computer games and develops the concept of a documentary interface. Media serve as a filter: they construct our perspective, mediate, inform, and sift through information. Despite this, some media (photography, cinema, diary) are associated with hopes for documentarity and authenticity. In scholarly literature, these assumptions have been repeatedly called into question: the objectivity of photogr…
Interface as a Thorn in the Flesh
The article considers new ways of interaction, non-typical interfaces and controllers based on the deconstruction of classical game design systems of control and on the deconstruction of the gamer’s body. Already in the middle of 1960s Marshall McLuhan, anticipating the critique of technologies and virtual capitalism that unfolded later in cyberpunk novels, noticed that our bodies and central nervous system belonged to big corporations. The organ…
No prominent works on this page.
Interface as a Thorn in the Flesh
The article considers new ways of interaction, non-typical interfaces and controllers based on the deconstruction of classical game design systems of control and on the deconstruction of the gamer’s body. Already in the middle of 1960s Marshall McLuhan, anticipating the critique of technologies and virtual capitalism that unfolded later in cyberpunk novels, noticed that our bodies and central nervous system belonged to big corporations. The organ…
Documentary Interfaces
The article examines the documentary resource of computer games and develops the concept of a documentary interface. Media serve as a filter: they construct our perspective, mediate, inform, and sift through information. Despite this, some media (photography, cinema, diary) are associated with hopes for documentarity and authenticity. In scholarly literature, these assumptions have been repeatedly called into question: the objectivity of photogr…
Digital Games and Media (2 works) · Chemistry (1 work) · Computer game (1 work) · Computer Science (1 work) · Construct (python library) (1 work) · Engineering (1 work) · Flesh (1 work) · Food Science (1 work) · Human–computer interaction (1 work) · Interface design (1 work)