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Konstantin A Ocheretyany

Biographic Data

ID8884889
NAMEKonstantin A Ocheretyany
GIVEN NAMESKonstantin A
FAMILY NAMEOcheretyany
SIGNATUREOCHERETYANY K A
AFFILIATIONSNational Research University Higher School of Economics
ORCID0000-0002-0711-644X
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS0
WORKS AS AUTHOR7
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Representation of Nature in Computer Games

    Konstantin A Ocheretyany•ARTICLE•Voprosy Filosofii•2026

    Nature as an image defines scientific, artistic, and technical discourse – various philosophical programs postulated overcoming nature, transforming nature, and reconciling with nature; today, all this diversity of discourses combines graphical and technical interfaces that constitute the experience of digital reality and in­creasingly identify it with the world of life. What was once sought in the biologi­cal body, matter, and idea is now sought…

  • Documentary Interfaces

    Alina Latypova, Alexander Lenkevich et al.•ARTICLE•Voprosy Filosofii•2025

    The article examines the documentary resource of computer games and develops the concept of a documentary interface. Media serve as a filter: they construct our perspective, mediate, inform, and sift through information. Despite this, some media (photography, cinema, diary) are associated with hopes for docu­mentarity and authenticity. In scholarly literature, these assumptions have been repeatedly called into question: the objectivity of photogr…

  • The Miraculous and the Monstrous in the Discourse on Nature of the XVII Century

    Konstantin Ocheretyany, Konstantin A Ocheretyany•ARTICLE•Voprosy Filosofii•2025

    The spheres of the miraculous and monstrous are older than science, and perhaps even older than conceptual language. They belong to the reality of metaphors, or even deep emotions, therefore, in relation to science, their use, at first glance, seems evaluative and superfluous, because they do not refer to specific objects, labels and categories, but to what precedes any codification and cataloging phe­nomena, namely – moods. Nevertheless, the com…

  • After Algorithms

    Konstantin A Ocheretyany, Konstantin Ocheretyany et al.•ARTICLE•Philosophical Literary Journal…•2024

    The article is an introduction to a block of papers devoted to understanding the conditions of possibility and validity of claims for a cosy existence in a situation brought to life by the so-called digital revolution. This situation is characterized by radical changes both technologically and socially: politics, economics, culture, as well as everyday life and nature itself, undergoing digitalization, are turning into objects whose mode of exist…

  • Marquis de Sade — the Inventor of the Interface

    Konstantin A Ocheretyany, Konstantin Ocheretyany•ARTICLE•Philosophical Literary Journal…•2024

    The article analyzes the user interface as a condition of presence in digital reality. It is shown that the interface in the unity of linguistic practices, desire apparatuses and social institutions is closer to forms of life than to formal systems. Therefore, based on a rational and technological approach to the interface, its capabilities, functions and limitations, it is necessary to recognize and describe the myth that determines the way of e…

  • Computer Games – Are They New Technologies of the Humanities

    Konstantin A Ocheretyany•ARTICLE•Voprosy Filosofii•2022

    The article expresses a hypothesis about the possibility of using computer games as a tool for the social and human sciences (in particular, philosophical ones), which in the modern world are increasingly dealing with phenomena, practices and communicative acts caused by digital reality. Possible directions of such use are considered. For a long time, the humanities did not have the developed tech­nical infrastructure that the technical sciences …

  • Digital Turn

    Valery V Savchuk, Konstantin A Ocheretyany•ARTICLE•Voprosy Filosofii•2021

    The article reviews emerging research programs and analyzes new research strategies, including media epistemological and media archeological approaches, interface semiotics, economic theory of communication between market entities, etc. The main questions of the article: how is a digital turn in culture possible, what are its preconditions and consequences that radically transform the context of life? The development of information technologies h…

No prominent works on this page.

  • Digital Turn

    Valery V Savchuk, Konstantin A Ocheretyany•ARTICLE•Voprosy Filosofii•2021

    The article reviews emerging research programs and analyzes new research strategies, including media epistemological and media archeological approaches, interface semiotics, economic theory of communication between market entities, etc. The main questions of the article: how is a digital turn in culture possible, what are its preconditions and consequences that radically transform the context of life? The development of information technologies h…

  • Computer Games – Are They New Technologies of the Humanities

    Konstantin A Ocheretyany•ARTICLE•Voprosy Filosofii•2022

    The article expresses a hypothesis about the possibility of using computer games as a tool for the social and human sciences (in particular, philosophical ones), which in the modern world are increasingly dealing with phenomena, practices and communicative acts caused by digital reality. Possible directions of such use are considered. For a long time, the humanities did not have the developed tech­nical infrastructure that the technical sciences …

  • After Algorithms

    Konstantin A Ocheretyany, Konstantin Ocheretyany et al.•ARTICLE•Philosophical Literary Journal…•2024

    The article is an introduction to a block of papers devoted to understanding the conditions of possibility and validity of claims for a cosy existence in a situation brought to life by the so-called digital revolution. This situation is characterized by radical changes both technologically and socially: politics, economics, culture, as well as everyday life and nature itself, undergoing digitalization, are turning into objects whose mode of exist…

  • Marquis de Sade — the Inventor of the Interface

    Konstantin A Ocheretyany, Konstantin Ocheretyany•ARTICLE•Philosophical Literary Journal…•2024

    The article analyzes the user interface as a condition of presence in digital reality. It is shown that the interface in the unity of linguistic practices, desire apparatuses and social institutions is closer to forms of life than to formal systems. Therefore, based on a rational and technological approach to the interface, its capabilities, functions and limitations, it is necessary to recognize and describe the myth that determines the way of e…

  • Documentary Interfaces

    Alina Latypova, Alexander Lenkevich et al.•ARTICLE•Voprosy Filosofii•2025

    The article examines the documentary resource of computer games and develops the concept of a documentary interface. Media serve as a filter: they construct our perspective, mediate, inform, and sift through information. Despite this, some media (photography, cinema, diary) are associated with hopes for docu­mentarity and authenticity. In scholarly literature, these assumptions have been repeatedly called into question: the objectivity of photogr…

  • The Miraculous and the Monstrous in the Discourse on Nature of the XVII Century

    Konstantin Ocheretyany, Konstantin A Ocheretyany•ARTICLE•Voprosy Filosofii•2025

    The spheres of the miraculous and monstrous are older than science, and perhaps even older than conceptual language. They belong to the reality of metaphors, or even deep emotions, therefore, in relation to science, their use, at first glance, seems evaluative and superfluous, because they do not refer to specific objects, labels and categories, but to what precedes any codification and cataloging phe­nomena, namely – moods. Nevertheless, the com…

  • Representation of Nature in Computer Games

    Konstantin A Ocheretyany•ARTICLE•Voprosy Filosofii•2026

    Nature as an image defines scientific, artistic, and technical discourse – various philosophical programs postulated overcoming nature, transforming nature, and reconciling with nature; today, all this diversity of discourses combines graphical and technical interfaces that constitute the experience of digital reality and in­creasingly identify it with the world of life. What was once sought in the biologi­cal body, matter, and idea is now sought…

Computer Science (4 works) · Scientific Research and Philosophical Inquiry (3 works) · Sociology (3 works) · Art (2 works) · Digital Games and Media (2 works) · Epistemology (2 works) · Meaning (existential) (2 works) · Absolute (philosophy) (1 work) · Aesthetics (1 work) · Art history (1 work)

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