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Stuart Barnes

Biographic Data

ID8954102
NAMEStuart Barnes
GIVEN NAMESStuart
FAMILY NAMEBarnes
SIGNATUREBARNES S
AFFILIATIONSWMG, International Manufacturing Centre University of Warwick Coventry United Kingdom
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Plastics Pollution in the Gulf Countries

    Open Access•Richard Rutter, Steven J Barne et al.•ARTICLE•Middle East Policy•2026

    Plastics pollution is one of the most pressing environmental issues humanity faces; its ever‐increasing production is overwhelming nations’ capacities to address the long‐term consequences, including the impact on ecosystems. Different policy approaches have been developed to minimize plastics consumption and pollution, especially with regard to packaging and the use of the materials in consumer goods. Kuwait and the Gulf countries generate consi…

  • Tools for promoting industrial symbiosis

    Open Access•Zhiquan Yeo, Donato Masi et al.•ARTICLE•Journal of Industrial Ecology•2019

    Industrial symbiosis (IS) employs a cross‐organizational perspective to seek synergistic pairings of one company's waste output to another company's input, enabled by interfirm cooperation through resource and information sharing. Orchestrating IS relationships among companies, however, remains a complex process. In the literature, a wide range of qualitative and quantitative tools have emerged, tackling issues ranging from identifying IS creatio…

  • Virtual Worlds Come Of Age

    Open Access•Steven J Barne, Stuart Barnes•ARTICLE•Journal of Virtual Worlds Research•2010

    Virtual worlds have been purported to provide a fertile bed for marketing and brand-building for real-life companies. In Second Life, for example, there was a flurry of media hype and activity by companies in the period from 2007-2008. Several years on, however, the reality is that most of the big name brands have pulled out of Second Life. One of the reasons for this is the poor level of value generated for customers by the virtual brand experie…

No prominent works on this page.

  • Virtual Worlds Come Of Age

    Open Access•Steven J Barne, Stuart Barnes•ARTICLE•Journal of Virtual Worlds Research•2010

    Virtual worlds have been purported to provide a fertile bed for marketing and brand-building for real-life companies. In Second Life, for example, there was a flurry of media hype and activity by companies in the period from 2007-2008. Several years on, however, the reality is that most of the big name brands have pulled out of Second Life. One of the reasons for this is the poor level of value generated for customers by the virtual brand experie…

  • Tools for promoting industrial symbiosis

    Open Access•Zhiquan Yeo, Donato Masi et al.•ARTICLE•Journal of Industrial Ecology•2019

    Industrial symbiosis (IS) employs a cross‐organizational perspective to seek synergistic pairings of one company's waste output to another company's input, enabled by interfirm cooperation through resource and information sharing. Orchestrating IS relationships among companies, however, remains a complex process. In the literature, a wide range of qualitative and quantitative tools have emerged, tackling issues ranging from identifying IS creatio…

  • Plastics Pollution in the Gulf Countries

    Open Access•Richard Rutter, Steven J Barne et al.•ARTICLE•Middle East Policy•2026

    Plastics pollution is one of the most pressing environmental issues humanity faces; its ever‐increasing production is overwhelming nations’ capacities to address the long‐term consequences, including the impact on ecosystems. Different policy approaches have been developed to minimize plastics consumption and pollution, especially with regard to packaging and the use of the materials in consumer goods. Kuwait and the Gulf countries generate consi…

Advertising (1 work) · Brand management (1 work) · Business (1 work) · Computer Science (1 work) · Consumption (sociology (1 work) · Corporate governance (1 work) · Digital Games and Media (1 work) · Environmental policy (1 work) · Human–computer interaction (1 work) · Interactivity (1 work)

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