Stuart Barnes
Biographic Data
| ID | 8954102 |
|---|---|
| NAME | Stuart Barnes |
| GIVEN NAMES | Stuart |
| FAMILY NAME | Barnes |
| SIGNATURE | BARNES S |
| AFFILIATIONS | WMG, International Manufacturing Centre University of Warwick Coventry United Kingdom |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Plastics Pollution in the Gulf Countries
Plastics pollution is one of the most pressing environmental issues humanity faces; its ever‐increasing production is overwhelming nations’ capacities to address the long‐term consequences, including the impact on ecosystems. Different policy approaches have been developed to minimize plastics consumption and pollution, especially with regard to packaging and the use of the materials in consumer goods. Kuwait and the Gulf countries generate consi…
Tools for promoting industrial symbiosis
Industrial symbiosis (IS) employs a cross‐organizational perspective to seek synergistic pairings of one company's waste output to another company's input, enabled by interfirm cooperation through resource and information sharing. Orchestrating IS relationships among companies, however, remains a complex process. In the literature, a wide range of qualitative and quantitative tools have emerged, tackling issues ranging from identifying IS creatio…
Virtual Worlds Come Of Age
Virtual worlds have been purported to provide a fertile bed for marketing and brand-building for real-life companies. In Second Life, for example, there was a flurry of media hype and activity by companies in the period from 2007-2008. Several years on, however, the reality is that most of the big name brands have pulled out of Second Life. One of the reasons for this is the poor level of value generated for customers by the virtual brand experie…
No prominent works on this page.
Virtual Worlds Come Of Age
Virtual worlds have been purported to provide a fertile bed for marketing and brand-building for real-life companies. In Second Life, for example, there was a flurry of media hype and activity by companies in the period from 2007-2008. Several years on, however, the reality is that most of the big name brands have pulled out of Second Life. One of the reasons for this is the poor level of value generated for customers by the virtual brand experie…
Tools for promoting industrial symbiosis
Industrial symbiosis (IS) employs a cross‐organizational perspective to seek synergistic pairings of one company's waste output to another company's input, enabled by interfirm cooperation through resource and information sharing. Orchestrating IS relationships among companies, however, remains a complex process. In the literature, a wide range of qualitative and quantitative tools have emerged, tackling issues ranging from identifying IS creatio…
Plastics Pollution in the Gulf Countries
Plastics pollution is one of the most pressing environmental issues humanity faces; its ever‐increasing production is overwhelming nations’ capacities to address the long‐term consequences, including the impact on ecosystems. Different policy approaches have been developed to minimize plastics consumption and pollution, especially with regard to packaging and the use of the materials in consumer goods. Kuwait and the Gulf countries generate consi…
Advertising (1 work) · Brand management (1 work) · Business (1 work) · Computer Science (1 work) · Consumption (sociology (1 work) · Corporate governance (1 work) · Digital Games and Media (1 work) · Environmental policy (1 work) · Human–computer interaction (1 work) · Interactivity (1 work)