Marie-Lou Troutier
Biographic Data
| ID | 8958242 |
|---|---|
| NAME | Marie-Lou Troutier |
| GIVEN NAMES | Marie-Lou |
| FAMILY NAME | Troutier |
| SIGNATURE | TROUTIER M |
| AFFILIATIONS | Université de Bourgogne |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2026 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Quête de reconnaissance dans une communauté en ligne d’autistes
Cet article analyse la quête de reconnaissance au sein de « Spectrum », un serveur Discord francophone autogéré par des personnes autistes. À partir d’une approche ethnographique combinée à des entretiens, l’étude interroge la manière dont les environnements numériques peuvent soutenir des formes de solidarité, de soutien et de valorisation identitaire, tout en produisant des mécanismes de rationalisation et de hiérarchisation internes. En mobili…
Introduction
Video games have been the subject of various debates on their potential harmfulness and their benefits. Within Game Studies, these debates have been explored, with the intent of clarifying what the biggest cultural industry in the world can bring to society today. This special issue, Helping and Understanding People with Video Games, explores some of these aspects, with a focus on serious games and serious gaming and their potential in education,…
No prominent works on this page.
Quête de reconnaissance dans une communauté en ligne d’autistes
Cet article analyse la quête de reconnaissance au sein de « Spectrum », un serveur Discord francophone autogéré par des personnes autistes. À partir d’une approche ethnographique combinée à des entretiens, l’étude interroge la manière dont les environnements numériques peuvent soutenir des formes de solidarité, de soutien et de valorisation identitaire, tout en produisant des mécanismes de rationalisation et de hiérarchisation internes. En mobili…
Introduction
Video games have been the subject of various debates on their potential harmfulness and their benefits. Within Game Studies, these debates have been explored, with the intent of clarifying what the biggest cultural industry in the world can bring to society today. This special issue, Helping and Understanding People with Video Games, explores some of these aspects, with a focus on serious games and serious gaming and their potential in education,…
Autism Spectrum Disorder Research (1 work) · Digital Games and Media (1 work) · Digital Inclusion (1 work) · Educational Games and Gamification (1 work) · Land rights (1 work) · Narrative (1 work) · Philosophy, Sociology, Political Theory (1 work) · Psychoanalysis and Psychopathology Research (1 work) · Rationalisation (1 work) · Usability and User Interface Design (1 work)