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Saverio Iacono

Biographic Data

ID8965140
NAMESaverio Iacono
GIVEN NAMESSaverio
FAMILY NAMEIacono
SIGNATUREIACONO S
AFFILIATIONSUniversity of Genoa
ORCID0000-0003-3002-6490
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Results of a Gamification University Experience for Teaching Web Programming

    Open Access•Daniele Zolezzi, Luca Martini et al.•ARTICLE•IEEE Transactions on Education•2026

    “Alice in Codeland” is a gamified course designed to introduce Web programming through HTML, CSS, JavaScript, and PHP, incorporating game mechanics inspired by Haro Aso’s “Alice in Borderland.” The course structure leverages gamification principles, integrating elements such as a standard deck of French playing cards linked to programming exercises, team collaboration, and a dynamic scoring system to foster a competitive yet collaborative learnin…

  • Generative AI for digital color restoration in archaeology

    Open Access•Muhammad Nouman Akhtar, Saverio Iacono et al.•ARTICLE•Digital Applications in…•2026

    Color plays a crucial role in understanding the materiality, symbolism, and aesthetic identity of ancient artifacts. However, centuries of degradation have caused irreversible pigment loss in archaeological collections, limiting both scholarly interpretation and public appreciation. This study introduces a novel framework that employs Generative Artificial Intelligence (AI) to digitally reconstruct lost pigments in Harappan artifacts, one of the …

  • Online Peer Instruction on Moodle to Foster Students’ Engagement at the Time of Covid-19 Pandemic

    Open Access•Mario Vallarino, Saverio Iacono et al.•ARTICLE•IEEE Transactions on Education•2022

    Contribution: This article shows that peer instruction can be applied synchronously and effectively to a distance learning course, using the learning platform Moodle together with a videoconferencing tool. Background: Due to the COVID-19 pandemic, all global education has been shifted from face-to-face to distance learning. While the debate on the effectiveness of active learning alternatives to the traditional lectures was still going on, the te…

No prominent works on this page.

  • Online Peer Instruction on Moodle to Foster Students’ Engagement at the Time of Covid-19 Pandemic

    Open Access•Mario Vallarino, Saverio Iacono et al.•ARTICLE•IEEE Transactions on Education•2022

    Contribution: This article shows that peer instruction can be applied synchronously and effectively to a distance learning course, using the learning platform Moodle together with a videoconferencing tool. Background: Due to the COVID-19 pandemic, all global education has been shifted from face-to-face to distance learning. While the debate on the effectiveness of active learning alternatives to the traditional lectures was still going on, the te…

  • Results of a Gamification University Experience for Teaching Web Programming

    Open Access•Daniele Zolezzi, Luca Martini et al.•ARTICLE•IEEE Transactions on Education•2026

    “Alice in Codeland” is a gamified course designed to introduce Web programming through HTML, CSS, JavaScript, and PHP, incorporating game mechanics inspired by Haro Aso’s “Alice in Borderland.” The course structure leverages gamification principles, integrating elements such as a standard deck of French playing cards linked to programming exercises, team collaboration, and a dynamic scoring system to foster a competitive yet collaborative learnin…

  • Generative AI for digital color restoration in archaeology

    Open Access•Muhammad Nouman Akhtar, Saverio Iacono et al.•ARTICLE•Digital Applications in…•2026

    Color plays a crucial role in understanding the materiality, symbolism, and aesthetic identity of ancient artifacts. However, centuries of degradation have caused irreversible pigment loss in archaeological collections, limiting both scholarly interpretation and public appreciation. This study introduces a novel framework that employs Generative Artificial Intelligence (AI) to digitally reconstruct lost pigments in Harappan artifacts, one of the …

Adventure (1 work) · Aesthetic Perception and Analysis (1 work) · Civilization (1 work) · Color analysis (1 work) · Computer Science (1 work) · Conversation (1 work) · Coronavirus disease 2019 (COVID-19) (1 work) · Correctness (1 work) · Cultural Heritage Materials Analysis (1 work) · Distance education (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae