Mistry Roma Lalitchandra
Biographic Data
| ID | 8967528 |
|---|---|
| NAME | Mistry Roma Lalitchandra |
| GIVEN NAMES | Mistry Roma |
| FAMILY NAME | Lalitchandra |
| SIGNATURE | LALITCHANDRA M R |
| AFFILIATIONS | Vivekananda Global University |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Emotion-Driven Generative Systems Producing Personalized Visual Art Based on User Preferences
Generative systems that are based on emotions are a revolutionary approach in computational creativity because they allow the user to create visual artworks that are specific to the user and their emotional state. This paper will suggest a unified system wherein multimodal emotion recognition is integrated with powerful generative models to generate adaptive and expressive works of art. The system combines various modalities of inputs like facial…
Emotion Recognition in Contemporary Art Installations
Modern art installations are becoming more and more use of computational systems to provide better interaction with the audience by reading the emotional reactions live. This paper outlines a detailed model of emotion recognition in immersive art setting that combines the theory of human feelings and the developed methods of artificial intelligence. Based on the basic models of emotions including the basic categories of Ekman, the wheel of Plutch…
Virtual Reality-Based Sculpture Education Frameworks
With the emergence of Virtual Reality (VR) technologies, the field of sculpture education has gained the opportunity to overcome the limitations of physical materials, studio environment, and conventional teaching structures. The proposed paper suggests a cohesive VR-based Sculpture Education Framework consisting of the combination of immersive tools and the recognized sculptural practices to improve learning of creativity, development of technic…
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Emotion Recognition in Contemporary Art Installations
Modern art installations are becoming more and more use of computational systems to provide better interaction with the audience by reading the emotional reactions live. This paper outlines a detailed model of emotion recognition in immersive art setting that combines the theory of human feelings and the developed methods of artificial intelligence. Based on the basic models of emotions including the basic categories of Ekman, the wheel of Plutch…
Virtual Reality-Based Sculpture Education Frameworks
With the emergence of Virtual Reality (VR) technologies, the field of sculpture education has gained the opportunity to overcome the limitations of physical materials, studio environment, and conventional teaching structures. The proposed paper suggests a cohesive VR-based Sculpture Education Framework consisting of the combination of immersive tools and the recognized sculptural practices to improve learning of creativity, development of technic…
Emotion-Driven Generative Systems Producing Personalized Visual Art Based on User Preferences
Generative systems that are based on emotions are a revolutionary approach in computational creativity because they allow the user to create visual artworks that are specific to the user and their emotional state. This paper will suggest a unified system wherein multimodal emotion recognition is integrated with powerful generative models to generate adaptive and expressive works of art. The system combines various modalities of inputs like facial…
Aesthetic Perception and Analysis (2 works) · Art, Technology, and Culture (2 works) · Convolutional neural network (2 works) · Affective Computing (1 works) · Art Education and Development (1 works) · Augmented reality (1 works) · Creativity (1 works) · Emotion and Mood Recognition (1 works) · Emotion recognition (1 works) · Emotional expression (1 works)