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Mistry Roma Lalitchandra

Biographic Data

ID8967528
NAMEMistry Roma Lalitchandra
GIVEN NAMESMistry Roma
FAMILY NAMELalitchandra
SIGNATURELALITCHANDRA M R
AFFILIATIONSVivekananda Global University
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Emotion-Driven Generative Systems Producing Personalized Visual Art Based on User Preferences

    Open Access•Prasanna Kumar E, Kiran Ingale et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2026

    Generative systems that are based on emotions are a revolutionary approach in computational creativity because they allow the user to create visual artworks that are specific to the user and their emotional state. This paper will suggest a unified system wherein multimodal emotion recognition is integrated with powerful generative models to generate adaptive and expressive works of art. The system combines various modalities of inputs like facial…

  • Emotion Recognition in Contemporary Art Installations

    Open Access•Swati Chaudhary, Mistry Roma Lalitchandra et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    Modern art installations are becoming more and more use of computational systems to provide better interaction with the audience by reading the emotional reactions live. This paper outlines a detailed model of emotion recognition in immersive art setting that combines the theory of human feelings and the developed methods of artificial intelligence. Based on the basic models of emotions including the basic categories of Ekman, the wheel of Plutch…

  • Virtual Reality-Based Sculpture Education Frameworks

    Open Access•Salai Tamilarasan S, Suhas Gupta et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    With the emergence of Virtual Reality (VR) technologies, the field of sculpture education has gained the opportunity to overcome the limitations of physical materials, studio environment, and conventional teaching structures. The proposed paper suggests a cohesive VR-based Sculpture Education Framework consisting of the combination of immersive tools and the recognized sculptural practices to improve learning of creativity, development of technic…

No prominent works on this page.

  • Emotion Recognition in Contemporary Art Installations

    Open Access•Swati Chaudhary, Mistry Roma Lalitchandra et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    Modern art installations are becoming more and more use of computational systems to provide better interaction with the audience by reading the emotional reactions live. This paper outlines a detailed model of emotion recognition in immersive art setting that combines the theory of human feelings and the developed methods of artificial intelligence. Based on the basic models of emotions including the basic categories of Ekman, the wheel of Plutch…

  • Virtual Reality-Based Sculpture Education Frameworks

    Open Access•Salai Tamilarasan S, Suhas Gupta et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2025

    With the emergence of Virtual Reality (VR) technologies, the field of sculpture education has gained the opportunity to overcome the limitations of physical materials, studio environment, and conventional teaching structures. The proposed paper suggests a cohesive VR-based Sculpture Education Framework consisting of the combination of immersive tools and the recognized sculptural practices to improve learning of creativity, development of technic…

  • Emotion-Driven Generative Systems Producing Personalized Visual Art Based on User Preferences

    Open Access•Prasanna Kumar E, Kiran Ingale et al.•ARTICLE•ShodhKosh: Journal of Visual and…•2026

    Generative systems that are based on emotions are a revolutionary approach in computational creativity because they allow the user to create visual artworks that are specific to the user and their emotional state. This paper will suggest a unified system wherein multimodal emotion recognition is integrated with powerful generative models to generate adaptive and expressive works of art. The system combines various modalities of inputs like facial…

Aesthetic Perception and Analysis (2 works) · Art, Technology, and Culture (2 works) · Convolutional neural network (2 works) · Affective Computing (1 works) · Art Education and Development (1 works) · Augmented reality (1 works) · Creativity (1 works) · Emotion and Mood Recognition (1 works) · Emotion recognition (1 works) · Emotional expression (1 works)

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