Samuel Zakowski
Biographic Data
| ID | 89800 |
|---|---|
| NAME | Samuel Zakowski |
| GIVEN NAMES | Samuel |
| FAMILY NAME | Zakowski |
| SIGNATURE | ZAKOWSKI S |
| AFFILIATIONS | Ghent University Hospital |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2018 |
| H-INDEX | 1 |
The evolution of the Ancient Greek deverbal pragmatic markers áge, íthi and phére
In this paper, I look at the Ancient Greek expressions áge, íthi and phére , which are all usually translated as ‘come (on)’. After discussing some existing accounts of these items, I look at their structural – syntactic properties and argue that they can be regarded as pragmaticalized imperatives. Then, I propose a new interpretation of their function – on this analysis, they can be regarded as conversational “boosters”, increasing the degree of…
Inference and metarepresentation
Time and Temporality in the Mass Effect Series
This article discusses the role of time in the narrative of the Mass Effect games, employing tools derived from narratological approaches to literature. On the level of the story line, time functions as the engine of the narrative arc by opposing cyclical and linear temporality. On the level of the storyworld, characters and the narrative universe are endowed with a temporal extension into past and present beyond the scope of the main story line,…
Time and Temporality in the Mass Effect Series
This article discusses the role of time in the narrative of the Mass Effect games, employing tools derived from narratological approaches to literature. On the level of the story line, time functions as the engine of the narrative arc by opposing cyclical and linear temporality. On the level of the storyworld, characters and the narrative universe are endowed with a temporal extension into past and present beyond the scope of the main story line,…
Inference and metarepresentation
Time and Temporality in the Mass Effect Series
This article discusses the role of time in the narrative of the Mass Effect games, employing tools derived from narratological approaches to literature. On the level of the story line, time functions as the engine of the narrative arc by opposing cyclical and linear temporality. On the level of the storyworld, characters and the narrative universe are endowed with a temporal extension into past and present beyond the scope of the main story line,…
The evolution of the Ancient Greek deverbal pragmatic markers áge, íthi and phére
In this paper, I look at the Ancient Greek expressions áge, íthi and phére , which are all usually translated as ‘come (on)’. After discussing some existing accounts of these items, I look at their structural – syntactic properties and argue that they can be regarded as pragmaticalized imperatives. Then, I propose a new interpretation of their function – on this analysis, they can be regarded as conversational “boosters”, increasing the degree of…
Computer Science (3 works) · Mathematics (3 works) · Philosophy (3 works) · Philosophy (3 works) · Art (2 works) · Epistemology (2 works) · Expression (computer science (2 works) · Function (biology (2 works) · Language, Metaphor, and Cognition (2 works) · Linguistics (2 works)