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Barry M Harper

Biographic Data

ID8987912
NAMEBarry M Harper
GIVEN NAMESBarry M
FAMILY NAMEHarper
SIGNATUREHARPER B M
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR1993
LATEST PUBLICATION YEAR2002
H-INDEX0
  • Constructivist approaches to authoring

    Open Access•John G Hedberg, John Hedberg et al.•ARTICLE•Australasian Journal of…•2002

    This paper discusses the thinking behind MediaPlant, an authoring tool which has been designed to embody several constructivist ideas in its development. It begins with some comparisons with some commonly employed tools and suggests that how the tools are designed to be used poses limitations upon the learning tasks which are designed. The chapter concludes with some examples of how the tools have been used and the types of products that have res…

  • Multimedia reporting in science problem solving

    Open Access•Barry Harper, Barry M Harper et al.•ARTICLE•Australasian Journal of…•1995

    The increasing availability of CD ROM based interactive multimedia packages to support learning in science classrooms offers science teachers new pedagogical opportunities for student-centred and cooperative learning. However, many of the current products do not make full use of the existing technology in schools and even when they do they tend to constrain the student to a very limited view of information and how it can be used as part of studen…

  • Simulating algal bloom in a lake

    Open Access•Robert M Corderoy, Barry Harper et al.•ARTICLE•Australasian Journal of…•1993

    Many of the software packages presently marketed as simulations are in fact little more than 'pre-set', limited models of the 'real world' systems they are designed to emulate. There is little scope for the user to interact with the model as they would in a 'real world' experience, and this must compromise the intended educational outcomes. The exact nature of what constitutes a 'good simulation' is not agreed upon among researchers or designers …

No prominent works on this page.

  • Simulating algal bloom in a lake

    Open Access•Robert M Corderoy, Barry Harper et al.•ARTICLE•Australasian Journal of…•1993

    Many of the software packages presently marketed as simulations are in fact little more than 'pre-set', limited models of the 'real world' systems they are designed to emulate. There is little scope for the user to interact with the model as they would in a 'real world' experience, and this must compromise the intended educational outcomes. The exact nature of what constitutes a 'good simulation' is not agreed upon among researchers or designers …

  • Multimedia reporting in science problem solving

    Open Access•Barry Harper, Barry M Harper et al.•ARTICLE•Australasian Journal of…•1995

    The increasing availability of CD ROM based interactive multimedia packages to support learning in science classrooms offers science teachers new pedagogical opportunities for student-centred and cooperative learning. However, many of the current products do not make full use of the existing technology in schools and even when they do they tend to constrain the student to a very limited view of information and how it can be used as part of studen…

  • Constructivist approaches to authoring

    Open Access•John G Hedberg, John Hedberg et al.•ARTICLE•Australasian Journal of…•2002

    This paper discusses the thinking behind MediaPlant, an authoring tool which has been designed to embody several constructivist ideas in its development. It begins with some comparisons with some commonly employed tools and suggests that how the tools are designed to be used poses limitations upon the learning tasks which are designed. The chapter concludes with some examples of how the tools have been used and the types of products that have res…

Computer Science (3 works) · Multimedia (3 works) · Innovative Teaching and Learning Methods (2 works) · Instructional design (2 works) · Mathematics education (2 works) · Psychology (2 works) · Constructivist teaching methods (1 work) · Educational Games and Gamification (1 work) · Educational Tools and Methods (1 work) · Human–computer interaction (1 work)

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