Pedro Isaias
Biographic Data
| ID | 8989313 |
|---|---|
| NAME | Pedro Isaias |
| GIVEN NAMES | Pedro |
| FAMILY NAME | Isaias |
| SIGNATURE | ISAIAS P |
| AFFILIATIONS | UNSW Sydney |
| ORCID | 0000-0003-1194-2127 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 2 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Learn, Earn, and Game on
Rewards play a key role in gamifying education, especially when learners perceive them as valuable. However, in many educational games, rewards often lack a meaningful impact or long-term appeal, which limits their ability to motivate user performance effectively. This study introduces a novel integrated reward system designed to increase the perceived value of educational rewards by allowing them to be used in a separate recreational game. The s…
Analyzing the educational goals, problems and techniques used in educational big data research from 2010 to 2018
The purpose of this study is to review journal papers on educational big data research published from 2010 to 2018. A total of 143 papers were selected. The papers were characterized based on three dimensions: (a) educational goals; (b) educational problems addressed; and (c) big data analytical techniques used. A qualitative content analysis approach was conducted to develop a coding scheme for analyzing the selected papers. The results identifi…
Emergent affordances and potential challenges of mobile learning apps
Purpose Through a data-driven theory development approach, this study builds on affordance theory and demonstrates how online mobile app reviews can be analyzed to understand the drivers of informal mobile learning success. Design/methodology/approach Textual big data provide a wealth of information regarding user–app relationships and various facets of user engagement. Adopting structural topic modeling and sentiment analysis, the authors extrac…
Framework for Web 2.0 implementation in higher education
Technology, and Web 2.0 in particular, has been the focus of many universities’ efforts to respond to 21st‐century learners’ demands and the volatile nature of the modern workplace. Web 2.0, with the numerous benefits it presents, seems to fit the needs of a socially connected and information‐led society, but its integration in educational settings remains an intricate process. This paper examines the factors that potentiate the successful integr…
Educational big data
Contemporary education, at all levels, is unbounded by time and space and learning can occur both in physical and virtual environments and with the assistance of countless technologies and pedagogi
Critical success factors for implementing learning analytics in higher education
Critical success factors (CSFs) have been around since the late 1970s and have been used extensively in information systems implementations. CSFs provide a comprehensive understanding of the multiple layers and dimensions of implementation success. In the specific context of learning analytics (LA), identifying CSFs can maximise the possibilities of an effective implementation and harness the value of converting data into actionable information. …
Social Networking and Education
Information Systems Research and Exploring Social Artifacts
"This book discusses the approaches and methodologies currently being used in the field of information systems viewed through socio-technical aspects of the design of IS artifacts as well as the study of their use" - Provided by publisher
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Information Systems Research and Exploring Social Artifacts
"This book discusses the approaches and methodologies currently being used in the field of information systems viewed through socio-technical aspects of the design of IS artifacts as well as the study of their use" - Provided by publisher
Social Networking and Education
Educational big data
Contemporary education, at all levels, is unbounded by time and space and learning can occur both in physical and virtual environments and with the assistance of countless technologies and pedagogi
Critical success factors for implementing learning analytics in higher education
Critical success factors (CSFs) have been around since the late 1970s and have been used extensively in information systems implementations. CSFs provide a comprehensive understanding of the multiple layers and dimensions of implementation success. In the specific context of learning analytics (LA), identifying CSFs can maximise the possibilities of an effective implementation and harness the value of converting data into actionable information. …
Framework for Web 2.0 implementation in higher education
Technology, and Web 2.0 in particular, has been the focus of many universities’ efforts to respond to 21st‐century learners’ demands and the volatile nature of the modern workplace. Web 2.0, with the numerous benefits it presents, seems to fit the needs of a socially connected and information‐led society, but its integration in educational settings remains an intricate process. This paper examines the factors that potentiate the successful integr…
Analyzing the educational goals, problems and techniques used in educational big data research from 2010 to 2018
The purpose of this study is to review journal papers on educational big data research published from 2010 to 2018. A total of 143 papers were selected. The papers were characterized based on three dimensions: (a) educational goals; (b) educational problems addressed; and (c) big data analytical techniques used. A qualitative content analysis approach was conducted to develop a coding scheme for analyzing the selected papers. The results identifi…
Emergent affordances and potential challenges of mobile learning apps
Purpose Through a data-driven theory development approach, this study builds on affordance theory and demonstrates how online mobile app reviews can be analyzed to understand the drivers of informal mobile learning success. Design/methodology/approach Textual big data provide a wealth of information regarding user–app relationships and various facets of user engagement. Adopting structural topic modeling and sentiment analysis, the authors extrac…
Learn, Earn, and Game on
Rewards play a key role in gamifying education, especially when learners perceive them as valuable. However, in many educational games, rewards often lack a meaningful impact or long-term appeal, which limits their ability to motivate user performance effectively. This study introduces a novel integrated reward system designed to increase the perceived value of educational rewards by allowing them to be used in a separate recreational game. The s…
Computer Science (6 works) · Data science (5 works) · Engineering (4 works) · Knowledge management (4 works) · Pedagogy (4 works) · Sociology (4 works) · Human–computer interaction (3 works) · Psychology (3 works) · Big data (2 works) · Data mining (2 works)