Andrew Emerson
Biographic Data
| ID | 8993575 |
|---|---|
| NAME | Andrew Emerson |
| GIVEN NAMES | Andrew |
| FAMILY NAME | Emerson |
| SIGNATURE | EMERSON A |
| AFFILIATIONS | North Carolina State University |
| ORCID | 0000-0001-7890-9060 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Trauma, Lu Xun, and the Specter of the Taiping Civil War
Conventional characterizations of Lu Xun (1881–1936) as an “iconoclast” overlook his skepticism of the ways in which May Fourth conceptions of modernity privilege one particular trauma in Chinese history —foreign imperialism — over others of equal or arguably even greater significance. This essay investigates this other Lu Xun through a reading of his short story “Looking Back to the Past” ( Huaijiu, 1913), which depicts traumas provoked by the T…
Early prediction of student knowledge in game‐based learning with distributed representations of assessment questions
Game‐based learning environments hold significant promise for facilitating learning experiences that are both effective and engaging. To support individualised learning and support proactive scaffolding when students are struggling, game‐based learning environments should be able to accurately predict student knowledge at early points in students' gameplay. Student knowledge is traditionally assessed prior to and after each student interacts with…
Multimodal learning analytics for game‐based learning
A distinctive feature of game‐based learning environments is their capacity to create learning experiences that are both effective and engaging. Recent advances in sensor‐based technologies such as facial expression analysis and gaze tracking have introduced the opportunity to leverage multimodal data streams for learning analytics. Learning analytics informed by multimodal data captured during students’ interactions with game‐based learning envi…
No prominent works on this page.
Multimodal learning analytics for game‐based learning
A distinctive feature of game‐based learning environments is their capacity to create learning experiences that are both effective and engaging. Recent advances in sensor‐based technologies such as facial expression analysis and gaze tracking have introduced the opportunity to leverage multimodal data streams for learning analytics. Learning analytics informed by multimodal data captured during students’ interactions with game‐based learning envi…
Early prediction of student knowledge in game‐based learning with distributed representations of assessment questions
Game‐based learning environments hold significant promise for facilitating learning experiences that are both effective and engaging. To support individualised learning and support proactive scaffolding when students are struggling, game‐based learning environments should be able to accurately predict student knowledge at early points in students' gameplay. Student knowledge is traditionally assessed prior to and after each student interacts with…
Trauma, Lu Xun, and the Specter of the Taiping Civil War
Conventional characterizations of Lu Xun (1881–1936) as an “iconoclast” overlook his skepticism of the ways in which May Fourth conceptions of modernity privilege one particular trauma in Chinese history —foreign imperialism — over others of equal or arguably even greater significance. This essay investigates this other Lu Xun through a reading of his short story “Looking Back to the Past” ( Huaijiu, 1913), which depicts traumas provoked by the T…
Artificial Intelligence (2 works) · Artificial Intelligence (2 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Online Learning and Analytics (2 works) · Analytics (1 works) · Chinese history and philosophy (1 works) · Data science (1 works) · Eye tracking (1 works) · Facial expression (1 works)