Thomas Photiadis
Biographic Data
| ID | 9013837 |
|---|---|
| NAME | Thomas Photiadis |
| GIVEN NAMES | Thomas |
| FAMILY NAME | Photiadis |
| SIGNATURE | PHOTIADIS T |
| AFFILIATIONS | Cyprus University of Technology |
| ORCID | 0000-0002-4319-0436 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
‘What’s up with ur emotions?’ Untangling emotional user experience on Second Life and Facebook
Online social environments continue to be expanded in human’s life and transmuted as representative tools of people’s experiences affecting their online and offline emotional behaviour and attitude. There is, nonetheless, an empirical gap regarding the role of the intrinsic emotional fluctuations in social platforms and their effect on self-disclosure behaviour, reflecting information to self-reports. The current study aims an in-depth understand…
The Influences of User Experience, Aesthetics and Psychology in the Design Process of 3D Avatars (Theoretical model)
This paper introduces a theoretical model that combines three theoretical factors which – it is argued - significantly contribute to the operation of designing 3D avatars. These factors are aesthetics, user-experience and psychology. The aim of the report is to put forward new ideas on what informs the design operation of 3D avatars. An additional reason for the creation of this theoretical model is to simplify the procedure of 3D avatars design,…
No prominent works on this page.
The Influences of User Experience, Aesthetics and Psychology in the Design Process of 3D Avatars (Theoretical model)
This paper introduces a theoretical model that combines three theoretical factors which – it is argued - significantly contribute to the operation of designing 3D avatars. These factors are aesthetics, user-experience and psychology. The aim of the report is to put forward new ideas on what informs the design operation of 3D avatars. An additional reason for the creation of this theoretical model is to simplify the procedure of 3D avatars design,…
‘What’s up with ur emotions?’ Untangling emotional user experience on Second Life and Facebook
Online social environments continue to be expanded in human’s life and transmuted as representative tools of people’s experiences affecting their online and offline emotional behaviour and attitude. There is, nonetheless, an empirical gap regarding the role of the intrinsic emotional fluctuations in social platforms and their effect on self-disclosure behaviour, reflecting information to self-reports. The current study aims an in-depth understand…
Computer Science (2 works) · Psychology (2 works) · Aesthetics (1 work) · Art (1 work) · Cyberpsychology (1 work) · Design process (1 work) · Digital Marketing and Social Media (1 work) · Empirical evidence (1 work) · Empirical research (1 work) · Engineering (1 work)