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Paul R Messinger

Biographic Data

ID9013872
NAMEPaul R Messinger
GIVEN NAMESPaul R
FAMILY NAMEMessinger
SIGNATUREMESSINGER P R
AFFILIATIONSUniversity of Alberta
ORCID0000-0001-8104-458X
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR1970
LATEST PUBLICATION YEAR2023
H-INDEX0
  • Human or virtual

    Open Access•Ozan Ozdemir, Bora Kolfal et al.•ARTICLE•Computers in Human Behavior•2023

    As social media has grown, firms have increasingly sought endorsements from social media influencers rather than traditional celebrity endorsements. Technological advancements in computer-generated imagery have led to the emergence of a particular new type of social media influencer: virtual influencers. Virtual influencers offer advantages over human influencers because they have no physical limitations and their images are more easily controlle…

  • A Typology of Virtual Worlds

    Open Access•Paul R Messinger, Eleni Stroulia et al.•ARTICLE•Journal of Virtual Worlds Research•1970

    Virtual worlds constitute a growing space for collaborative play, learning, work, and e-commerce. To promote study of this emerging realm of activity, we suggest a typology adapted from C. Porter’s (2004) typology of virtual communities. The five elements of the proposed typology include (1) purpose (content of interaction), (2) place (location of interaction), (3) platform (design of interaction), (4) population (participants in the interaction)…

  • On the Relationship between My Avatar and Myself

    Open Access•Paul R Messinger, Xin Ge et al.•ARTICLE•Journal of Virtual Worlds Research•1970

    What is the relationship between avatars and the people they represent in terms of appearance and behavior? In this paper, we hypothesize that people (balancing motives of self-verification and self-enhancement) customize the image of their avatars to bear similarity to their real selves, but with moderate enhancements. We also hypothesize that virtual-world behavior (due to deindividuation in computer-mediated communication environments) is less…

No prominent works on this page.

  • A Typology of Virtual Worlds

    Open Access•Paul R Messinger, Eleni Stroulia et al.•ARTICLE•Journal of Virtual Worlds Research•1970

    Virtual worlds constitute a growing space for collaborative play, learning, work, and e-commerce. To promote study of this emerging realm of activity, we suggest a typology adapted from C. Porter’s (2004) typology of virtual communities. The five elements of the proposed typology include (1) purpose (content of interaction), (2) place (location of interaction), (3) platform (design of interaction), (4) population (participants in the interaction)…

  • On the Relationship between My Avatar and Myself

    Open Access•Paul R Messinger, Xin Ge et al.•ARTICLE•Journal of Virtual Worlds Research•1970

    What is the relationship between avatars and the people they represent in terms of appearance and behavior? In this paper, we hypothesize that people (balancing motives of self-verification and self-enhancement) customize the image of their avatars to bear similarity to their real selves, but with moderate enhancements. We also hypothesize that virtual-world behavior (due to deindividuation in computer-mediated communication environments) is less…

  • Human or virtual

    Open Access•Ozan Ozdemir, Bora Kolfal et al.•ARTICLE•Computers in Human Behavior•2023

    As social media has grown, firms have increasingly sought endorsements from social media influencers rather than traditional celebrity endorsements. Technological advancements in computer-generated imagery have led to the emergence of a particular new type of social media influencer: virtual influencers. Virtual influencers offer advantages over human influencers because they have no physical limitations and their images are more easily controlle…

Computer Science (3 works) · Artificial Intelligence (2 works) · Digital Marketing and Social Media (2 works) · Human–computer interaction (2 works) · Metaverse (2 works) · Psychology (2 works) · Social Psychology (2 works) · Virtual reality (2 works) · Advertising (1 work) · Anthropology (1 work)

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