Unai Baeza Santamaría
Biographic Data
| ID | 9015265 |
|---|---|
| NAME | Unai Baeza Santamaría |
| GIVEN NAMES | Unai Baeza |
| FAMILY NAME | Santamaría |
| SIGNATURE | SANTAMARÍA U B |
| AFFILIATIONS | Virtualware Group (Spain) |
| VERIFIED | No |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2012 |
| H-INDEX | 0 |
Guías móviles en Realidad Virtual para la interpretación del patrimonio. Un caso práctico
Although early prehistoric findings belong to Middle Paleolithic (30,000 to 50,000 years ago), it was 6,000 years ago when Gorafe Valley was occupied by tribes characterized by collective burials in tombs made of big blocks, that is, in dolmens (Megalithic culture of Middle Neolithic). Nowadays, Gorafe holds the biggest proportion of dolmens in Europe: 198 spread in the 10 necropolis that surround the village. The city council of Gorafe expresses…
Museos Virtuales. Un caso práctico
In the last decades, there has been an intensive work to promote and add value to cultural heritage, with the main aim of getting closer to the citizens. Within these tools, Virtual Reality is an exceptional instrument for archaeological and cultural sites managers. The article aims at showing a recent real case in Spain, already accessible on the Internet. The Ministry of Culture and the Arqva (National Museum of Underwater Archaeology) Virtual …
Serious games para la puesta en valor de la cultura. Un caso práctico
Although video games and serious games are based on similar technologies, their uses and purposes are completely different. Some examples of what serious games are designed for include achieving objectives, acquiring complex life skills and promoting cooperation at work. The main goal of a serious game is to make culture accessible to everyone using Information and Communication Technologies. This paper will present the case study of Sum, an on-l…
La Cueva del Tiempo. Un viaje a nuestros orígenes
The human evolution can be defined as the human being transformation process since our ancestors’ period till current days. It has been a changing process that ended in Homo sapiens, the unique human being that exists in the planet. How have we ended as we are right now? How have we changed? There have been many changes along the time that made us humans. Studying the different archaeological findings and human remains we are able to know and to …
Realidad Virtual para la dinamización de entornos rurales. Un caso práctico
In the last few decades, there has been an intense work on the way of promoting and adding value to the cultural, natural and archaeological heritages in rural sites. At this point, there is a new point of view searching new tools closer to the society, which enable to show their wealth, while observing and preserving all its essence. Among these tools, Virtual Reality provides an exceptional instrument in this spirited bet of archaeological and …
La Realidad Virtual aplicada a la explotación sostenible del Patrimonio Arqueológico. Un caso éxito
Archaeological complex are important heritage elements that require special care because of its fragility and because of the need of spreading its richness to the society along the time. The archaeological heritage used as education, scientific, cultural, economical resource, sometimes does not combine with the duty of its protection and conservation because the unwise exploitation of archaeological sites can generate irreversible damage. Combini…
No prominent works on this page.
La Realidad Virtual aplicada a la explotación sostenible del Patrimonio Arqueológico. Un caso éxito
Archaeological complex are important heritage elements that require special care because of its fragility and because of the need of spreading its richness to the society along the time. The archaeological heritage used as education, scientific, cultural, economical resource, sometimes does not combine with the duty of its protection and conservation because the unwise exploitation of archaeological sites can generate irreversible damage. Combini…
La Cueva del Tiempo. Un viaje a nuestros orígenes
The human evolution can be defined as the human being transformation process since our ancestors’ period till current days. It has been a changing process that ended in Homo sapiens, the unique human being that exists in the planet. How have we ended as we are right now? How have we changed? There have been many changes along the time that made us humans. Studying the different archaeological findings and human remains we are able to know and to …
Realidad Virtual para la dinamización de entornos rurales. Un caso práctico
In the last few decades, there has been an intense work on the way of promoting and adding value to the cultural, natural and archaeological heritages in rural sites. At this point, there is a new point of view searching new tools closer to the society, which enable to show their wealth, while observing and preserving all its essence. Among these tools, Virtual Reality provides an exceptional instrument in this spirited bet of archaeological and …
Guías móviles en Realidad Virtual para la interpretación del patrimonio. Un caso práctico
Although early prehistoric findings belong to Middle Paleolithic (30,000 to 50,000 years ago), it was 6,000 years ago when Gorafe Valley was occupied by tribes characterized by collective burials in tombs made of big blocks, that is, in dolmens (Megalithic culture of Middle Neolithic). Nowadays, Gorafe holds the biggest proportion of dolmens in Europe: 198 spread in the 10 necropolis that surround the village. The city council of Gorafe expresses…
Museos Virtuales. Un caso práctico
In the last decades, there has been an intensive work to promote and add value to cultural heritage, with the main aim of getting closer to the citizens. Within these tools, Virtual Reality is an exceptional instrument for archaeological and cultural sites managers. The article aims at showing a recent real case in Spain, already accessible on the Internet. The Ministry of Culture and the Arqva (National Museum of Underwater Archaeology) Virtual …
Serious games para la puesta en valor de la cultura. Un caso práctico
Although video games and serious games are based on similar technologies, their uses and purposes are completely different. Some examples of what serious games are designed for include achieving objectives, acquiring complex life skills and promoting cooperation at work. The main goal of a serious game is to make culture accessible to everyone using Information and Communication Technologies. This paper will present the case study of Sum, an on-l…
Art (6 works) · Humanities (6 works) · Archaeology (4 works) · Geography (4 works) · Archaeological and Geological Studies (3 works) · Archaeology and Cultural Heritage (3 works) · Computer Science (3 works) · History (3 works) · Political science (3 works) · Sociology (3 works)