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William Michael Carter

Biographic Data

ID9015276
NAMEWilliam Michael Carter
GIVEN NAMESWilliam Michael
FAMILY NAMECarter
SIGNATURECARTER W M
AFFILIATIONSToronto Metropolitan University
ORCID0000-0003-1360-9213
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS8
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2021
H-INDEX2
  • Figurations of Digital Practice, Craft, and Agency in Two Mediterranean Fieldwork Projects

    Open Access•Zachary Batist, Val Masters et al.•ARTICLE•Open Archaeology•2021•Cited by: 2•References: 31

    Archaeological practice is increasingly enacted within pervasive and invisible digital infrastructures, tools, and services that affect how participants engage in learning and fieldwork, and how evidence, knowledge, and expertise are produced. This article discusses the collective imaginings regarding the present and future of digital archaeological practice held by researchers working in two archaeological projects in the Eastern Mediterranean, …

  • Getting to the point

    Open Access•William Michael Carter•ARTICLE•Virtual Archaeology Review•2017

    The initial construction of a digital virtual object is the three-dimensional (3D)point. Using the notions of making, wayfaring, meshwork and agency, this discussion focuses on Ingold’s (2011) theoretical approach to these comments as a means for the construction of archaeological knowledge as applied to the 3D virtual landscape. It will demonstrate that 3D points, whether constructed or captured, can be considered to be agents within an actor ne…

  • Sustainable archaeology through progressive assembly 3D digitization

    Namir Ahmed, Michael Carter et al.•ARTICLE•World Archaeology•2014•Cited by: 6•References: 16

    Three-dimensional object scanning for both diagnostic and collection management has become more accepted within archaeological research over the last few years. However, the ability to scan vast numbers of cultural artefacts effectively has been stunted by the lack of technical expertise, cost of both hardware and software tools, and access to full collections. This article examines the issues related to mass scanning techniques and their potenti…

  • Sustainable archaeology through progressive assembly 3D digitization

    Namir Ahmed, Michael Carter et al.•ARTICLE•World Archaeology•2014•Cited by: 6•References: 16

    Three-dimensional object scanning for both diagnostic and collection management has become more accepted within archaeological research over the last few years. However, the ability to scan vast numbers of cultural artefacts effectively has been stunted by the lack of technical expertise, cost of both hardware and software tools, and access to full collections. This article examines the issues related to mass scanning techniques and their potenti…

  • Figurations of Digital Practice, Craft, and Agency in Two Mediterranean Fieldwork Projects

    Open Access•Zachary Batist, Val Masters et al.•ARTICLE•Open Archaeology•2021•Cited by: 2•References: 31

    Archaeological practice is increasingly enacted within pervasive and invisible digital infrastructures, tools, and services that affect how participants engage in learning and fieldwork, and how evidence, knowledge, and expertise are produced. This article discusses the collective imaginings regarding the present and future of digital archaeological practice held by researchers working in two archaeological projects in the Eastern Mediterranean, …

  • Sustainable archaeology through progressive assembly 3D digitization

    Namir Ahmed, Michael Carter et al.•ARTICLE•World Archaeology•2014•Cited by: 6•References: 16

    Three-dimensional object scanning for both diagnostic and collection management has become more accepted within archaeological research over the last few years. However, the ability to scan vast numbers of cultural artefacts effectively has been stunted by the lack of technical expertise, cost of both hardware and software tools, and access to full collections. This article examines the issues related to mass scanning techniques and their potenti…

  • Getting to the point

    Open Access•William Michael Carter•ARTICLE•Virtual Archaeology Review•2017

    The initial construction of a digital virtual object is the three-dimensional (3D)point. Using the notions of making, wayfaring, meshwork and agency, this discussion focuses on Ingold’s (2011) theoretical approach to these comments as a means for the construction of archaeological knowledge as applied to the 3D virtual landscape. It will demonstrate that 3D points, whether constructed or captured, can be considered to be agents within an actor ne…

  • Figurations of Digital Practice, Craft, and Agency in Two Mediterranean Fieldwork Projects

    Open Access•Zachary Batist, Val Masters et al.•ARTICLE•Open Archaeology•2021•Cited by: 2•References: 31

    Archaeological practice is increasingly enacted within pervasive and invisible digital infrastructures, tools, and services that affect how participants engage in learning and fieldwork, and how evidence, knowledge, and expertise are produced. This article discusses the collective imaginings regarding the present and future of digital archaeological practice held by researchers working in two archaeological projects in the Eastern Mediterranean, …

3D Surveying and Cultural Heritage (3 works) · Archaeology (3 works) · Computer Science (3 works) · History (3 works) · Sociology (3 works) · Art (2 works) · Conservation Techniques and Studies (2 works) · History (2 works) · Museums and Cultural Heritage (2 works) · Political science (2 works)

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