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Guillermo Bautista

Biographic Data

ID9026637
NAMEGuillermo Bautista
GIVEN NAMESGuillermo
FAMILY NAMEBautista
SIGNATUREBAUTISTA G
AFFILIATIONSUniversity of the Philippines Diliman
ORCID0000-0001-5471-9326
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Deep learning trajectories for statistical graphs in mathematics learning

    Open Access•Rahmi Ramadhani, Soeharto Soeharto et al.•ARTICLE•Discover Education•2026

    This study develops and validates of a Learning Trajectory (LT) for statistical graph instruction by integrating a Deep Learning (DL) approach with the Structure of the Observed Learning Outcome (SOLO) taxonomy, ethnomathematics, and technology. Using an Educational Design Research (EDR) methodology, the study was conducted through pilot teaching, design experimentation, and retrospective analysis. A total of 190 final-year junior high school stu…

  • Function Art

    Open Access•Guillermo Bautista, Roderick Cacuyong et al.•ARTICLE•Journal of Learning Analytics•2026

    This study explores how students across Grades 8 to 12 engage with mathematical functions in creative, visual ways through function art—an innovative STEAM-based educational approach. Grounded in the Trends in International Mathematics and Science Study (TIMSS) framework and employing a Design-Based Research methodology, the project involved 400 students from the Philippines who created digital artworks using GeoGebra. To uncover learner profiles…

  • Applying the torrance test

    Open Access•Guillermo Bautista, Soeharto Soeharto et al.•ARTICLE•Thinking Skills and Creativity•2026

    This study addresses the absence of a standardized approach to evaluating student-created function art in STEAM education. • A rubric grounded in the TTCT dimensions of Fluency, Flexibility, and Originality was developed and validated. • The rubric was applied to 51 function artworks produced by Grade 11 students, enabling objective scoring of individual works. • Psychometric analysis demonstrated strong reliability and construct validity, with p…

  • Integrating 3D modeling and printing with model-eliciting activity for pre-service mathematics teachers

    Open Access•Yurdagül Aydınyer, Guillermo Bautista et al.•ARTICLE•Journal of Research on Technology…•2026

    To understand three-dimensional modeling and printing (3DMP) technology, pre-service mathematics teachers (PMTs) need to experience it within their education program. This technology can be used to solve model-eliciting activities (MEAs). The present qualitative study aimed to investigate the challenges and opportunities of PMTs in integrating 3DMP while solving one MEA. To this end, the qualitative data—the researchers’ field notes and the PMTs’…

  • Didactic Situation-Based Model for Using Student Traditional Handcraft Artefacts to Enhance Meaningful STEAM Education in Tanzania

    Open Access•Musa Saimon, Thierry Dana-Picard et al.•ARTICLE•Journal of Education Culture and…•2025

    Aim. The aim of the study was to propose a theoretical model for using students' traditional handicraft artefacts to enhance meaningful STEAM learning in Tanzania. This study was motivated by lessons we learned in our previous project in which we explored the potential of handicraft artefacts from Tanzania in facilitating STEAM learning and realised the need for the model to support teachers in using these materials in the classroom. Methods. The…

No prominent works on this page.

  • Didactic Situation-Based Model for Using Student Traditional Handcraft Artefacts to Enhance Meaningful STEAM Education in Tanzania

    Open Access•Musa Saimon, Thierry Dana-Picard et al.•ARTICLE•Journal of Education Culture and…•2025

    Aim. The aim of the study was to propose a theoretical model for using students' traditional handicraft artefacts to enhance meaningful STEAM learning in Tanzania. This study was motivated by lessons we learned in our previous project in which we explored the potential of handicraft artefacts from Tanzania in facilitating STEAM learning and realised the need for the model to support teachers in using these materials in the classroom. Methods. The…

  • Deep learning trajectories for statistical graphs in mathematics learning

    Open Access•Rahmi Ramadhani, Soeharto Soeharto et al.•ARTICLE•Discover Education•2026

    This study develops and validates of a Learning Trajectory (LT) for statistical graph instruction by integrating a Deep Learning (DL) approach with the Structure of the Observed Learning Outcome (SOLO) taxonomy, ethnomathematics, and technology. Using an Educational Design Research (EDR) methodology, the study was conducted through pilot teaching, design experimentation, and retrospective analysis. A total of 190 final-year junior high school stu…

  • Function Art

    Open Access•Guillermo Bautista, Roderick Cacuyong et al.•ARTICLE•Journal of Learning Analytics•2026

    This study explores how students across Grades 8 to 12 engage with mathematical functions in creative, visual ways through function art—an innovative STEAM-based educational approach. Grounded in the Trends in International Mathematics and Science Study (TIMSS) framework and employing a Design-Based Research methodology, the project involved 400 students from the Philippines who created digital artworks using GeoGebra. To uncover learner profiles…

  • Applying the torrance test

    Open Access•Guillermo Bautista, Soeharto Soeharto et al.•ARTICLE•Thinking Skills and Creativity•2026

    This study addresses the absence of a standardized approach to evaluating student-created function art in STEAM education. • A rubric grounded in the TTCT dimensions of Fluency, Flexibility, and Originality was developed and validated. • The rubric was applied to 51 function artworks produced by Grade 11 students, enabling objective scoring of individual works. • Psychometric analysis demonstrated strong reliability and construct validity, with p…

  • Integrating 3D modeling and printing with model-eliciting activity for pre-service mathematics teachers

    Open Access•Yurdagül Aydınyer, Guillermo Bautista et al.•ARTICLE•Journal of Research on Technology…•2026

    To understand three-dimensional modeling and printing (3DMP) technology, pre-service mathematics teachers (PMTs) need to experience it within their education program. This technology can be used to solve model-eliciting activities (MEAs). The present qualitative study aimed to investigate the challenges and opportunities of PMTs in integrating 3DMP while solving one MEA. To this end, the qualitative data—the researchers’ field notes and the PMTs’…

Art Education and Development (2 works) · Mathematics Education and Teaching Techniques (2 works) · Teaching and Learning Programming (2 works) · 3D modeling (1 works) · 3D printing (1 works) · Advanced Graph Neural Networks (1 works) · Advanced Materials and Mechanics (1 works) · Art, Technology, and Culture (1 works) · Big Data and Digital Economy (1 works) · Cluster analysis (1 works)

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