Viktoriia Savitska
Biographic Data
| ID | 9027277 |
|---|---|
| NAME | Viktoriia Savitska |
| GIVEN NAMES | Viktoriia |
| FAMILY NAME | Savitska |
| SIGNATURE | SAVITSKA V |
| AFFILIATIONS | West Ukrainian National University |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Generative Artificial Intelligence Use Practices in the Educational Environment
Aim. The study aims to examine students’ perceptions of GenAI technologies and to identify key behavioural characteristics of their use (frequency, purposes and conditions of use, training exposure, and digital infrastructure) associated with positive or cautious attitudes towards these technologies. Methods. The study presents empirical findings on the use and perception of GenAI in an educational context. A total of 120 students and 25 teachers…
Informatisation of the Educational Environment of Higher Educational Institutions
Aim. The aim of the study is to examine lecturers' attitudes toward the state of the information and educational environment in modern higher education institutions and their readiness to implement modern digital technologies in the educational process. Methods. This study involved 150 lecturers, whose teaching experience ranged from 1 to 25 years, and participation was voluntary. The key method used was a questionnaire survey, the tools of which…
Educational Possibilities of Gamification in the Formation of Soft & Hard Skills among Students of Socionomic Professions
Aim. The purpose of the research is to establish a connection between the indicators of the effectiveness of soft and hard skills formation in students of socionomic professions through the use of gamification methods and to determine the impact of gamification on the development of individual soft and hard skills. Methods. The research methods are a content analysis of specialized literature, an online survey of students of socionomic profession…
No prominent works on this page.
Educational Possibilities of Gamification in the Formation of Soft & Hard Skills among Students of Socionomic Professions
Aim. The purpose of the research is to establish a connection between the indicators of the effectiveness of soft and hard skills formation in students of socionomic professions through the use of gamification methods and to determine the impact of gamification on the development of individual soft and hard skills. Methods. The research methods are a content analysis of specialized literature, an online survey of students of socionomic profession…
Generative Artificial Intelligence Use Practices in the Educational Environment
Aim. The study aims to examine students’ perceptions of GenAI technologies and to identify key behavioural characteristics of their use (frequency, purposes and conditions of use, training exposure, and digital infrastructure) associated with positive or cautious attitudes towards these technologies. Methods. The study presents empirical findings on the use and perception of GenAI in an educational context. A total of 120 students and 25 teachers…
Informatisation of the Educational Environment of Higher Educational Institutions
Aim. The aim of the study is to examine lecturers' attitudes toward the state of the information and educational environment in modern higher education institutions and their readiness to implement modern digital technologies in the educational process. Methods. This study involved 150 lecturers, whose teaching experience ranged from 1 to 25 years, and participation was voluntary. The key method used was a questionnaire survey, the tools of which…
Educational Innovations and Challenges (3 works) · Higher education (2 works) · Academic integrity (1 work) · AI in learning (1 work) · Artificial Intelligence in Education (1 work) · Artificial Intelligence in Healthcare and Education (1 work) · attitudes toward technology (1 work) · Competence (human resources) (1 work) · digital engagement (1 work) · Digital transformation (1 work)