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Alireza Mahdizadeh Hakak

Biographic Data

ID9030589
NAMEAlireza Mahdizadeh Hakak
GIVEN NAMESAlireza Mahdizadeh
FAMILY NAMEHakak
SIGNATUREHAKAK A M
AFFILIATIONSDelft University of Technology
VERIFIEDNo
TOTAL WORKS7
TOTAL CITATIONS0
WORKS AS AUTHOR7
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2018
H-INDEX0
  • Literature Review

    Open Access•Alireza Mahdizadeh Hakak•ARTICLE•Architecture and the Built…•2018

    A pivotal target of this thesis is ‘how to enhance creativity’. This chapter reviews effective parameters correlated with creativity in architectural design. The Chapter starts with the definition of creativity and investigates where creative ideas come from. Further on, it also elaborates upon types of creativity and touches upon the relationship between tolerance of ambiguity and creativity. To narrow down the widespread topic of creativity and…

  • Proto-fuse project

    Open Access•Alireza Mahdizadeh Hakak, Joydeep Bhattacharya•ARTICLE•Architecture and the Built…•2018

    This chapter, via two experiments, focuses on proving the hypothesis with empirical evidences. Two separate experiments were conducted under the title: The Proto-fuse project. In each of these experiments the following two concepts and their correlation with creativity have been addressed: 1- Conceptual blending 2- Tolerance of ambiguity The experiments firstly aim to identify the relationship between conceptual blending and navigating UVEs and s…

  • Implementing UVEs

    Open Access•Alireza Mahdizadeh Hakak, Nimish Biloria et al.•ARTICLE•Architecture and the Built…•2018

    This chapter introduces unconventional virtual environments (UVEs) in the context of this research. The characteristics, types and parameters of UVEs are defined. Moreover, the role of experience and its efficacy on idea expansion and divergent thinking are also discussed in this Chapter. The brain possesses existing knowledge of architectural space, styles and physical world. By exposure to UVE, previously unknown data feed can be added to this …

  • Differences in human perception

    Open Access•Alireza Mahdizadeh Hakak, Joydeep Bhattacharya et al.•ARTICLE•Architecture and the Built…•2018

    Spatial navigation involves dynamic and intricate brain functions, fundamentally required to locate oneself in space, which is vital for any human’s survival in their daily life. Sensorimotor abilities are quintessential for spatial navigation wherein subjects associate external sensory stimuli with sensori commands. Individuals for instance process external stimiuli such as buildings in the environment and pathways between the buildings and inte…

  • Sample UVE

    Open Access•Alireza Mahdizadeh Hakak•ARTICLE•Architecture and the Built…•2018

    By applying virtual environments in design processes, architects can expect a variety of solutions, as compared to conventional methods despite the problems with visual perception or mental workload or frequency of iteration between creation and modification (Schnabel & Kvan, 2003). Designers use different tools to communicate and express their thoughts. Although some architects visualize their design decisions through large-scale models, modelli…

  • D vs. 3D

    Open Access•Alireza Mahdizadeh Hakak, Nimish Biloria et al.•ARTICLE•Architecture and the Built…•2018

    One of the main targets of this research is to find methods and tools for enhancing creativity. This chapter compares the results of an experiment focusing on the starting phase of a design process from two different dimensions: analogue 2D vs. digital 3D. The experiment involves providing the same design task to a group of students using two different starting points: first, with a lower dimension of analogue 2D (pen and paper) and the next time…

  • Enhancing [Spatial] Creativity – Enhancing creativity of architects by applying unconventional virtual environments (UVEs)

    Open Access•Alireza Mahdizadeh Hakak•ARTICLE•Architecture and the Built…•2017

    Potentials of virtual environment for enhancing creativity of architects have shaped this research. There is no singular definition of creativity. In fact, there are more than 100 different definitions for creativity according to different contexts and disciplines. Nevertheless, it is possible to confine the boundaries of definitions and address creativity within a confined framework. The first practical step was thus to perform an in-depth liter…

No prominent works on this page.

  • Enhancing [Spatial] Creativity – Enhancing creativity of architects by applying unconventional virtual environments (UVEs)

    Open Access•Alireza Mahdizadeh Hakak•ARTICLE•Architecture and the Built…•2017

    Potentials of virtual environment for enhancing creativity of architects have shaped this research. There is no singular definition of creativity. In fact, there are more than 100 different definitions for creativity according to different contexts and disciplines. Nevertheless, it is possible to confine the boundaries of definitions and address creativity within a confined framework. The first practical step was thus to perform an in-depth liter…

  • Literature Review

    Open Access•Alireza Mahdizadeh Hakak•ARTICLE•Architecture and the Built…•2018

    A pivotal target of this thesis is ‘how to enhance creativity’. This chapter reviews effective parameters correlated with creativity in architectural design. The Chapter starts with the definition of creativity and investigates where creative ideas come from. Further on, it also elaborates upon types of creativity and touches upon the relationship between tolerance of ambiguity and creativity. To narrow down the widespread topic of creativity and…

  • Proto-fuse project

    Open Access•Alireza Mahdizadeh Hakak, Joydeep Bhattacharya•ARTICLE•Architecture and the Built…•2018

    This chapter, via two experiments, focuses on proving the hypothesis with empirical evidences. Two separate experiments were conducted under the title: The Proto-fuse project. In each of these experiments the following two concepts and their correlation with creativity have been addressed: 1- Conceptual blending 2- Tolerance of ambiguity The experiments firstly aim to identify the relationship between conceptual blending and navigating UVEs and s…

  • Implementing UVEs

    Open Access•Alireza Mahdizadeh Hakak, Nimish Biloria et al.•ARTICLE•Architecture and the Built…•2018

    This chapter introduces unconventional virtual environments (UVEs) in the context of this research. The characteristics, types and parameters of UVEs are defined. Moreover, the role of experience and its efficacy on idea expansion and divergent thinking are also discussed in this Chapter. The brain possesses existing knowledge of architectural space, styles and physical world. By exposure to UVE, previously unknown data feed can be added to this …

  • Differences in human perception

    Open Access•Alireza Mahdizadeh Hakak, Joydeep Bhattacharya et al.•ARTICLE•Architecture and the Built…•2018

    Spatial navigation involves dynamic and intricate brain functions, fundamentally required to locate oneself in space, which is vital for any human’s survival in their daily life. Sensorimotor abilities are quintessential for spatial navigation wherein subjects associate external sensory stimuli with sensori commands. Individuals for instance process external stimiuli such as buildings in the environment and pathways between the buildings and inte…

  • Sample UVE

    Open Access•Alireza Mahdizadeh Hakak•ARTICLE•Architecture and the Built…•2018

    By applying virtual environments in design processes, architects can expect a variety of solutions, as compared to conventional methods despite the problems with visual perception or mental workload or frequency of iteration between creation and modification (Schnabel & Kvan, 2003). Designers use different tools to communicate and express their thoughts. Although some architects visualize their design decisions through large-scale models, modelli…

  • D vs. 3D

    Open Access•Alireza Mahdizadeh Hakak, Nimish Biloria et al.•ARTICLE•Architecture and the Built…•2018

    One of the main targets of this research is to find methods and tools for enhancing creativity. This chapter compares the results of an experiment focusing on the starting phase of a design process from two different dimensions: analogue 2D vs. digital 3D. The experiment involves providing the same design task to a group of students using two different starting points: first, with a lower dimension of analogue 2D (pen and paper) and the next time…

Computer Science (7 works) · Creativity (7 works) · Psychology (6 works) · Social Psychology (6 works) · Architecture (4 works) · Human–computer interaction (4 works) · Ambiguity (3 works) · Design Education and Practice (3 works) · Engineering (3 works) · Virtual Reality Applications and Impacts (3 works)

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