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Alexander Vandewalle

Biographic Data

ID903424
NAMEAlexander Vandewalle
GIVEN NAMESAlexander
FAMILY NAMEVandewalle
SIGNATUREVANDEWALLE A
AFFILIATIONSGhent University
ORCID0000-0003-0464-0059
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS1
WORKS AS AUTHOR8
WORKS AS EDITOR0
FIRST PUBLICATION YEAR1978
LATEST PUBLICATION YEAR2026
H-INDEX1
  • AAA Versus Indie? Hegemonic and Counter-Hegemonic Forces in Video Game Receptions of Greco-Roman Mythology

    Open Access•Alexander Vandewalle•ARTICLE•International Journal of the…•2026

  • ‘As you write your Odyssey…’

    Open Access•Alexander Vandewalle, Richard Cole•ARTICLE•Convergence The International…•2025

    The various ways that players actually play historical games, and how history – or players’ conceptualization thereof – impacts play processes, remains understudied in the field of historical game studies. This study investigates how players make decisions in historical games, and assesses to what extent such choices are directed by historical considerations or ideas of history. Specifically, we examined this through the perspective of ergodic ch…

  • Where was Apollo in Supergiant’s Hades ? Developer motivations and mythological characters in video games

    Open Access•Alexander Vandewalle•ARTICLE•Classical Receptions Journal•2025•References: 8

    Academic interest in classical reception and video games is thriving, but one dimension that has so far escaped scholarly attention regards the various concerns functioning in the design of such games. This article moves away from the predominantly text-oriented focus of previous investigations (that is, close readings of games as texts) and instead focuses on the production processes and contexts of games set in the ancient world. Specifically, …

  • Video Games as Mythology Museums? Mythographical Story Collections in Games

    Open Access•Alexander Vandewalle•ARTICLE•International Journal of the…•2024

    The growing field of historical game studies (which studies the intersection of history and video games) has often described video games with historical settings as virtual museums, based on their potential to allow players to move through a historical game space and/or interact with historical artefacts. The present article investigates how these insights may be applied to mythological video games (i.e. those that represent and simulate a storyw…

  • Animating a Plausible Past

    Open Access•Nicholas David Bowman, Alexander Vandewalle et al.•ARTICLE•Games and Culture•2024

    Historical video games set in famous places in the world history have grown in popularity. The current study extends prior work in analyzing how social realism (a dimension of perceived realism focused on regarding game characters and events as authentic) is related to entertainment outcomes, assessing the extent to which sense of place further contributes to these outcomes, and examining how these experiences encourage tourism. As an internal re…

  • Enjoying My Time in the Animus

    Open Access•Alexander Vandewalle, Rowan Daneels et al.•ARTICLE•Games and Culture•2023

    This study investigates players’ perceived realism of historical video games. Perceived realism is understood as a multidimensional concept, going beyond the more traditional use of ‘realism’ in historical game studies, where it often refers to the plausibility or accuracy of historical reconstructions. The study further examines how perceived realism relates to players’ enjoyment of historical games. Specifically, this study analyses Assassin's …

  • Playing with Character

    Open Access•Alexander Vandewalle, Steven Malliet et al.•ARTICLE•Games and Culture•2023•Cited by: 1•References: 3

    Characterization refers to the process of attributing character traits to narrative entities called ‘characters'. While there is a long tradition of characterization theory in literary studies, the topic has not been examined extensively in game research. Based on insights from literary, film, and game studies, this article creates a theoretical model of how ‘character,' or character traits, can be attributed in video games, and offers a methodol…

  • Heerlijkheden op het einde van het Ancien Regime. Het voorbeeld van Gits-Ogierlande, Kringen en Hagebroek in het land van Wijnendale

    Alexander Vandewalle•ARTICLE•Revue belge de philologie et d…•1978

  • Playing with Character

    Open Access•Alexander Vandewalle, Steven Malliet et al.•ARTICLE•Games and Culture•2023•Cited by: 1•References: 3

    Characterization refers to the process of attributing character traits to narrative entities called ‘characters'. While there is a long tradition of characterization theory in literary studies, the topic has not been examined extensively in game research. Based on insights from literary, film, and game studies, this article creates a theoretical model of how ‘character,' or character traits, can be attributed in video games, and offers a methodol…

  • Heerlijkheden op het einde van het Ancien Regime. Het voorbeeld van Gits-Ogierlande, Kringen en Hagebroek in het land van Wijnendale

    Alexander Vandewalle•ARTICLE•Revue belge de philologie et d…•1978

  • Enjoying My Time in the Animus

    Open Access•Alexander Vandewalle, Rowan Daneels et al.•ARTICLE•Games and Culture•2023

    This study investigates players’ perceived realism of historical video games. Perceived realism is understood as a multidimensional concept, going beyond the more traditional use of ‘realism’ in historical game studies, where it often refers to the plausibility or accuracy of historical reconstructions. The study further examines how perceived realism relates to players’ enjoyment of historical games. Specifically, this study analyses Assassin's …

  • Playing with Character

    Open Access•Alexander Vandewalle, Steven Malliet et al.•ARTICLE•Games and Culture•2023•Cited by: 1•References: 3

    Characterization refers to the process of attributing character traits to narrative entities called ‘characters'. While there is a long tradition of characterization theory in literary studies, the topic has not been examined extensively in game research. Based on insights from literary, film, and game studies, this article creates a theoretical model of how ‘character,' or character traits, can be attributed in video games, and offers a methodol…

  • Video Games as Mythology Museums? Mythographical Story Collections in Games

    Open Access•Alexander Vandewalle•ARTICLE•International Journal of the…•2024

    The growing field of historical game studies (which studies the intersection of history and video games) has often described video games with historical settings as virtual museums, based on their potential to allow players to move through a historical game space and/or interact with historical artefacts. The present article investigates how these insights may be applied to mythological video games (i.e. those that represent and simulate a storyw…

  • Animating a Plausible Past

    Open Access•Nicholas David Bowman, Alexander Vandewalle et al.•ARTICLE•Games and Culture•2024

    Historical video games set in famous places in the world history have grown in popularity. The current study extends prior work in analyzing how social realism (a dimension of perceived realism focused on regarding game characters and events as authentic) is related to entertainment outcomes, assessing the extent to which sense of place further contributes to these outcomes, and examining how these experiences encourage tourism. As an internal re…

  • ‘As you write your Odyssey…’

    Open Access•Alexander Vandewalle, Richard Cole•ARTICLE•Convergence The International…•2025

    The various ways that players actually play historical games, and how history – or players’ conceptualization thereof – impacts play processes, remains understudied in the field of historical game studies. This study investigates how players make decisions in historical games, and assesses to what extent such choices are directed by historical considerations or ideas of history. Specifically, we examined this through the perspective of ergodic ch…

  • Where was Apollo in Supergiant’s Hades ? Developer motivations and mythological characters in video games

    Open Access•Alexander Vandewalle•ARTICLE•Classical Receptions Journal•2025•References: 8

    Academic interest in classical reception and video games is thriving, but one dimension that has so far escaped scholarly attention regards the various concerns functioning in the design of such games. This article moves away from the predominantly text-oriented focus of previous investigations (that is, close readings of games as texts) and instead focuses on the production processes and contexts of games set in the ancient world. Specifically, …

  • AAA Versus Indie? Hegemonic and Counter-Hegemonic Forces in Video Game Receptions of Greco-Roman Mythology

    Open Access•Alexander Vandewalle•ARTICLE•International Journal of the…•2026

Computer Science (6 works) · Digital Games and Media (6 works) · Multimedia (6 works) · Video game (6 works) · Art (5 works) · Artificial Intelligence in Games (4 works) · Educational Games and Gamification (4 works) · Aesthetics (3 works) · Mythology (3 works) · Philosophy (3 works)

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