Sergey Grigoryev
Biographic Data
| ID | 9043511 |
|---|---|
| NAME | Sergey Grigoryev |
| GIVEN NAMES | Sergey |
| FAMILY NAME | Grigoryev |
| SIGNATURE | GRIGORYEV S |
| AFFILIATIONS | Russian State Agrarian University - Moscow Timiryazev Agricultural Academy |
| ORCID | 0000-0001-9143-0636 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 8 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 0 |
On-Screen Games as Illusions of Heroism and Immortality in the Non-Heroic Era
The topic of the article is related to the concept of media reality as a matrix for the construction of cultural reality and corporeality of the modern individual. A number of philosophical views on the peculiarities of the organiza-tion of virtual game space, as well as its influence on the perception and consciousness of gamers by purpose-fully forming emotions and motivation of game achievements corresponding to game behavior are compared. Par…
Introduction of Screen Technologies in Education and Their Impact on Cognitive Procedures
Expansion of Screen Technologies in Culture as a Condition of Semantic and Value Devastation
The article examines a number of new views on the features of the mass expansion processes of screen tech-nologies in the space of modern culture, creating conditions for its stable semantic, value, teleological depreci-ation (nihitogenesis), and especially emphasizes the permanent influence of this expansion on the perception and consciousness of the screen device user. Based on the concept of historical development of the nihilistic tendencies …
The metaphor of the digital cave in conceptual interpretations of screen culture
Ethical Existentials of Modern Screen Culture (On the Example of the British TV Series “Black Mirror”)
Anthropological and Axiological Effects of the Spread of Screen Technologies in Culture
The main purpose of the research is the analysis of personality and its value attitudes in modern screen culture, the description of the process and conditions of the formation of the anthropological type of “screen man” personality is considered from the standpoint of the existential approach in philosophy, as well as from the standpoint of humanistic psychology. In the study of personality, the author refers to the concept of A. Maslow, which a…
Dreamlike and narrative nature of screen texts
It is argued that the screen narrative is the most effective means of representing dreaming, the temptation of voyeurism. A gradual historical movement of a screen narration from literary work with plots related to dreaming and to oneiric as the poetics of a future film is noted in the paper. The feature drama of the French director François Ozon "In the House" (2012) is analyzed. The postmodern characteristics of poetics and semiotics of the fil…
Analysis of the lexeme “mirages” in the context of the idea of virtual reality
The concept of “virtualization” can denote different processes and phenomena of social life, traversing the fragmented perceptions of contemporary society, including at the level of artistic reality. It is notable that the experiment realized in the space of artistic reality is built in full accordance with modern approaches to computer virtual reality positioned at the level of the system of immersion and display of information. The correlation …
No prominent works on this page.
The metaphor of the digital cave in conceptual interpretations of screen culture
Ethical Existentials of Modern Screen Culture (On the Example of the British TV Series “Black Mirror”)
Anthropological and Axiological Effects of the Spread of Screen Technologies in Culture
The main purpose of the research is the analysis of personality and its value attitudes in modern screen culture, the description of the process and conditions of the formation of the anthropological type of “screen man” personality is considered from the standpoint of the existential approach in philosophy, as well as from the standpoint of humanistic psychology. In the study of personality, the author refers to the concept of A. Maslow, which a…
Dreamlike and narrative nature of screen texts
It is argued that the screen narrative is the most effective means of representing dreaming, the temptation of voyeurism. A gradual historical movement of a screen narration from literary work with plots related to dreaming and to oneiric as the poetics of a future film is noted in the paper. The feature drama of the French director François Ozon "In the House" (2012) is analyzed. The postmodern characteristics of poetics and semiotics of the fil…
Analysis of the lexeme “mirages” in the context of the idea of virtual reality
The concept of “virtualization” can denote different processes and phenomena of social life, traversing the fragmented perceptions of contemporary society, including at the level of artistic reality. It is notable that the experiment realized in the space of artistic reality is built in full accordance with modern approaches to computer virtual reality positioned at the level of the system of immersion and display of information. The correlation …
On-Screen Games as Illusions of Heroism and Immortality in the Non-Heroic Era
The topic of the article is related to the concept of media reality as a matrix for the construction of cultural reality and corporeality of the modern individual. A number of philosophical views on the peculiarities of the organiza-tion of virtual game space, as well as its influence on the perception and consciousness of gamers by purpose-fully forming emotions and motivation of game achievements corresponding to game behavior are compared. Par…
Introduction of Screen Technologies in Education and Their Impact on Cognitive Procedures
Expansion of Screen Technologies in Culture as a Condition of Semantic and Value Devastation
The article examines a number of new views on the features of the mass expansion processes of screen tech-nologies in the space of modern culture, creating conditions for its stable semantic, value, teleological depreci-ation (nihitogenesis), and especially emphasizes the permanent influence of this expansion on the perception and consciousness of the screen device user. Based on the concept of historical development of the nihilistic tendencies …
Philosophy (6 works) · Computer Science (5 works) · Scientific Research and Philosophical Inquiry (5 works) · Art (4 works) · Epistemology (4 works) · Linguistics (4 works) · Psychology (4 works) · Sociology (4 works) · Sociopolitical Dynamics in Russia (4 works) · Aesthetics (3 works)