Halking Halking
Biographic Data
| ID | 9045963 |
|---|---|
| NAME | Halking Halking |
| GIVEN NAMES | Halking |
| FAMILY NAME | Halking |
| SIGNATURE | HALKING H |
| AFFILIATIONS | State University of Medan |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2024 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Pengembangan Media Pembelajaran PKn dengan Pendekatan Dilema Moral Berbasis Android Berbantuan Augmented Reality
Permasalahan utama dalam penelitian ini adalah rendahnya literasi budaya dan kewargaan mahasiswa dalam pembelajaran Pendidikan Kewarganegaraan, khususnya dalam memahami dilema moral dalam konteks kehidupan berbangsa dan bernegara. Tujuan penelitian ini adalah untuk mengembangkan media pembelajaran Pendidikan Kewarganegaraan berbasis dilema moral dengan bantuan teknologi Augmented Reality (AR) guna memperkuat literasi budaya dan kewargaan mahasisw…
Development of ‘Rasa’ Character Building in Mobile Application-Based Project Citizen for Cyberbullying Prevention in Adolescents of Junior High School North Sumatera
Cyberbullying is a major issue facing adolescents in the digital age, with the use of social media and mobile applications that can negatively impact their mental and emotional health. The importance of cyberbullying prevention has become a major focus in various educational programmers to protect the well-being of adolescents. This research aims to develop a mobile application that facilitates ‘RASA’ character building to support cyberbullying p…
No prominent works on this page.
Development of ‘Rasa’ Character Building in Mobile Application-Based Project Citizen for Cyberbullying Prevention in Adolescents of Junior High School North Sumatera
Cyberbullying is a major issue facing adolescents in the digital age, with the use of social media and mobile applications that can negatively impact their mental and emotional health. The importance of cyberbullying prevention has become a major focus in various educational programmers to protect the well-being of adolescents. This research aims to develop a mobile application that facilitates ‘RASA’ character building to support cyberbullying p…
Pengembangan Media Pembelajaran PKn dengan Pendekatan Dilema Moral Berbasis Android Berbantuan Augmented Reality
Permasalahan utama dalam penelitian ini adalah rendahnya literasi budaya dan kewargaan mahasiswa dalam pembelajaran Pendidikan Kewarganegaraan, khususnya dalam memahami dilema moral dalam konteks kehidupan berbangsa dan bernegara. Tujuan penelitian ini adalah untuk mengembangkan media pembelajaran Pendidikan Kewarganegaraan berbasis dilema moral dengan bantuan teknologi Augmented Reality (AR) guna memperkuat literasi budaya dan kewargaan mahasisw…
Educational Methods and Media Use (2 works) · Augmented reality (1 work) · Blockchain Technology in Education and Learning (1 work) · Character development (1 work) · Child Development and Education (1 work) · Computer Science (1 work) · Edcuational Technology Systems (1 work) · Educational Methods and Impacts (1 work) · Human–computer interaction (1 work) · Operating system (1 work)