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Alan Galey

Biographic Data

ID905849
NAMEAlan Galey
GIVEN NAMESAlan
FAMILY NAMEGaley
SIGNATUREGALEY A
AFFILIATIONSUniversity of Toronto
ORCID0000-0003-2757-6248
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS3
AUTHOR COUNT8
EDITOR COUNT0
FIRST PUBLICATION YEAR2011
LATEST PUBLICATION YEAR2023
H-INDEX1
  • Introduction

    Open Access•Alan Galey•ARTICLE•Games and Culture•2023•References: 2

    It is now 40 years since Gérard Genette's work introduced the term paratexts into literary studies, giving a unifying name to the many kinds of texts that serve as thresholds to other texts. The term and concept have migrated into the study of several other media forms, including video game studies, thanks principally to Mia Consalvo in Cheating: Gaining Advantage in Video Games (2007) and Steven Jones in The Meaning of Video Games: Gaming and Te…

  • Behind the Scenes at ApertureScience.com

    Open Access•Alan Galey•ARTICLE•Games and Culture•2022•References: 6

    Portal (2007) presents an unusually complex example for the study of video game paratexts. This article uses the case of the game’s promotional website ApertureScience.com to consider how paratextuality and the associated concepts of ephemerality and materiality may be further refined to open up new dimensions of video games as objects of interpretation and play. The article draws from the field of textual studies, which specializes in the partic…

  • Imagining Marshall McLuhan as a digital reader

    Alan Galey•ARTICLE•Textual Practice•2021

    Was Marshall McLuhan's greatest work not his published writing but his reading? This article examines McLuhan's annotation practices in his copies of James Joyce's Ulysses and A Portrait of the Artist as a Young Man, and asks what kinds of evidence a prolific annotator like McLuhan might have left if he had done his reading digitally. The first half profiles McLuhan's annotation practices, illustrated by examples from books from McLuhan's persona…

  • Reading McLuhan Reading Ulysses

    Open Access•Alan Galey•ARTICLE•Canadian Journal of Communication•2019

    Background Marshall McLuhan was not only a prolific reader but also an expert annotator of his own books. Taking as a case study McLuhan’s copies of James Joyce’s Ulyssesin the Thomas Fisher Rare Book Library at the University of Toronto, this article asks what we can learn about McLuhan’s reading from close analysis of his own books. Analysis The article begins with a discussion of McLuhan’s media theory as “applied Joyce,” with particular refer…

  • The Shakespearean Archive

    Open Access•Alan Galey•BOOK•Shakespearean Archive•2014

    Why is Shakespeare so often associated with information technologies and with the idea of archiving itself? Alan Galey explores this question through the entwined histories of Shakespearean texts and archival technologies over the past four centuries. In chapters dealing with the archive, the book, photography, sound, information, and data, Galey analyzes how Shakespeare became prototypical material for publishing experiments, and new media proje…

  • Shakespearean Archive

    Alan Galey•BOOK•Shakespearean Archive•2014

  • Data and the ghosts of materiality

    Open Access•Alan Galey•CHAPTER•Shakespearean Archive•2014

    A summary is not available for this content so a preview has been provided. Please use the Get access link above for information on how to access this content

  • Contexts built and found

    Open Access•The Implementing New Knowledge Environments Team, Wendy M Duff et al.•ARTICLE•Archives and Museum Informatics•2011•Cited by: 3•References: 7

  • Contexts built and found

    Open Access•The Implementing New Knowledge Environments Team, Wendy M Duff et al.•ARTICLE•Archives and Museum Informatics•2011•Cited by: 3•References: 7

  • Contexts built and found

    Open Access•The Implementing New Knowledge Environments Team, Wendy M Duff et al.•ARTICLE•Archives and Museum Informatics•2011•Cited by: 3•References: 7

  • The Shakespearean Archive

    Open Access•Alan Galey•BOOK•Shakespearean Archive•2014

    Why is Shakespeare so often associated with information technologies and with the idea of archiving itself? Alan Galey explores this question through the entwined histories of Shakespearean texts and archival technologies over the past four centuries. In chapters dealing with the archive, the book, photography, sound, information, and data, Galey analyzes how Shakespeare became prototypical material for publishing experiments, and new media proje…

  • Shakespearean Archive

    Alan Galey•BOOK•Shakespearean Archive•2014

  • Data and the ghosts of materiality

    Open Access•Alan Galey•CHAPTER•Shakespearean Archive•2014

    A summary is not available for this content so a preview has been provided. Please use the Get access link above for information on how to access this content

  • Reading McLuhan Reading Ulysses

    Open Access•Alan Galey•ARTICLE•Canadian Journal of Communication•2019

    Background Marshall McLuhan was not only a prolific reader but also an expert annotator of his own books. Taking as a case study McLuhan’s copies of James Joyce’s Ulyssesin the Thomas Fisher Rare Book Library at the University of Toronto, this article asks what we can learn about McLuhan’s reading from close analysis of his own books. Analysis The article begins with a discussion of McLuhan’s media theory as “applied Joyce,” with particular refer…

  • Imagining Marshall McLuhan as a digital reader

    Alan Galey•ARTICLE•Textual Practice•2021

    Was Marshall McLuhan's greatest work not his published writing but his reading? This article examines McLuhan's annotation practices in his copies of James Joyce's Ulysses and A Portrait of the Artist as a Young Man, and asks what kinds of evidence a prolific annotator like McLuhan might have left if he had done his reading digitally. The first half profiles McLuhan's annotation practices, illustrated by examples from books from McLuhan's persona…

  • Behind the Scenes at ApertureScience.com

    Open Access•Alan Galey•ARTICLE•Games and Culture•2022•References: 6

    Portal (2007) presents an unusually complex example for the study of video game paratexts. This article uses the case of the game’s promotional website ApertureScience.com to consider how paratextuality and the associated concepts of ephemerality and materiality may be further refined to open up new dimensions of video games as objects of interpretation and play. The article draws from the field of textual studies, which specializes in the partic…

  • Introduction

    Open Access•Alan Galey•ARTICLE•Games and Culture•2023•References: 2

    It is now 40 years since Gérard Genette's work introduced the term paratexts into literary studies, giving a unifying name to the many kinds of texts that serve as thresholds to other texts. The term and concept have migrated into the study of several other media forms, including video game studies, thanks principally to Mia Consalvo in Cheating: Gaining Advantage in Video Games (2007) and Steven Jones in The Meaning of Video Games: Gaming and Te…

Art (6 works) · Computer Science (6 works) · Philosophy (6 works) · Digital Humanities and Scholarship (4 works) · Linguistics (4 works) · Literature (4 works) · Philosophy (4 works) · Sociology (4 works) · Aesthetics (3 works) · Epistemology (3 works)

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