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James Cartlidge

Biographic Data

ID906934
NAMEJames Cartlidge
GIVEN NAMESJames
FAMILY NAMECartlidge
SIGNATURECARTLIDGE J
AFFILIATIONSCentral European University
ORCID0000-0002-0276-9142
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS1
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2026
H-INDEX1
  • A Seeming Change

    Open Access•James Cartlidge•ARTICLE•Games and Culture•2026

    This article examines how Quasimorph , a turn-based roguelike extraction shooter, models and critiques anarcho-capitalism through its narrative, worldbuilding, mechanics and economic systems. Anarcho-capitalism is a political and economic philosophy which envisions a stateless society based upon private property and voluntary contractual exchange within unfettered free-market competition – capitalism, without the state. Traditionally state-perfor…

  • Critical Nostalgia and the Utopian Impulse in UFO 50

    Open Access•James Cartlidge•ARTICLE•Games and Culture•2025

    This article offers a political reading of Mossmouth's UFO 50 , a collection of 50 retro-style games that evoke the aesthetics and design principles of 1980s gaming. Drawing on Frederic Jameson's concepts of the ‘nostalgia mode’ and the ‘utopian impulse’, I argue that UFO 50 's nostalgia is not a superficial longing for the past, but a political gesture that challenges the current state of the video game industry. By creatively appropriating the …

  • Non-Perceptual Representational Immersion in Video Games

    Open Access•James Cartlidge•ARTICLE•Philosophy & Technology•2024

    This article criticises David Chalmers’ ‘Reality+’ by interrogating its distinction of virtual reality (VR) from 2D, non-VR video games, a distinction made on the grounds that VR is immersive and these types of video games are not because immersion is a distinct characteristic of 3D perceptually represented VR. Building on the Balcerak Jacksons’ account of ‘representational immersion’, which they acknowledge has ‘perceptual’ and ‘non-perceptual’ …

  • Interpreting Dwarf Fortress

    Open Access•James Cartlidge•ARTICLE•Games and Culture•2023•References: 2

    This article interprets the influential colony management simulator “Dwarf Fortress” existentially, in terms of finitude, absurdity, and narrative. It applies Aarseth/Möring's proposed method of game interpretation, adopting their definition of “cybermedia” as a generalized game ontology, then providing a specialized ontology of “Dwarf Fortress” which describes its genre and salient gameplay features, incorporating Ian Bogost's concept of “proced…

  • Becoming Afflicted, Becoming Virtuous

    Open Access•James Cartlidge•ARTICLE•Games and Culture•2023

    The developers of Red Hook Studios’ 2016 gothic horror “Darkest Dungeon” said that they wanted to “capture the human response to stress.” This paper analyzes how the game does this with its “stress,” “affliction,” and “virtue” mechanics. With reference to research literature on stress, I show how these mechanics, which could easily have been cheap gimmicks, approach the topic of stress with admirable detail, offering a complex reflection on the v…

  • Lyotard, the differend and the philosophy of deep disagreement

    Open Access•James Cartlidge•ARTICLE•Synthese•2022•Cited by: 1•References: 7

  • Lyotard, the differend and the philosophy of deep disagreement

    Open Access•James Cartlidge•ARTICLE•Synthese•2022•Cited by: 1•References: 7

  • Lyotard, the differend and the philosophy of deep disagreement

    Open Access•James Cartlidge•ARTICLE•Synthese•2022•Cited by: 1•References: 7

  • Interpreting Dwarf Fortress

    Open Access•James Cartlidge•ARTICLE•Games and Culture•2023•References: 2

    This article interprets the influential colony management simulator “Dwarf Fortress” existentially, in terms of finitude, absurdity, and narrative. It applies Aarseth/Möring's proposed method of game interpretation, adopting their definition of “cybermedia” as a generalized game ontology, then providing a specialized ontology of “Dwarf Fortress” which describes its genre and salient gameplay features, incorporating Ian Bogost's concept of “proced…

  • Becoming Afflicted, Becoming Virtuous

    Open Access•James Cartlidge•ARTICLE•Games and Culture•2023

    The developers of Red Hook Studios’ 2016 gothic horror “Darkest Dungeon” said that they wanted to “capture the human response to stress.” This paper analyzes how the game does this with its “stress,” “affliction,” and “virtue” mechanics. With reference to research literature on stress, I show how these mechanics, which could easily have been cheap gimmicks, approach the topic of stress with admirable detail, offering a complex reflection on the v…

  • Non-Perceptual Representational Immersion in Video Games

    Open Access•James Cartlidge•ARTICLE•Philosophy & Technology•2024

    This article criticises David Chalmers’ ‘Reality+’ by interrogating its distinction of virtual reality (VR) from 2D, non-VR video games, a distinction made on the grounds that VR is immersive and these types of video games are not because immersion is a distinct characteristic of 3D perceptually represented VR. Building on the Balcerak Jacksons’ account of ‘representational immersion’, which they acknowledge has ‘perceptual’ and ‘non-perceptual’ …

  • Critical Nostalgia and the Utopian Impulse in UFO 50

    Open Access•James Cartlidge•ARTICLE•Games and Culture•2025

    This article offers a political reading of Mossmouth's UFO 50 , a collection of 50 retro-style games that evoke the aesthetics and design principles of 1980s gaming. Drawing on Frederic Jameson's concepts of the ‘nostalgia mode’ and the ‘utopian impulse’, I argue that UFO 50 's nostalgia is not a superficial longing for the past, but a political gesture that challenges the current state of the video game industry. By creatively appropriating the …

  • A Seeming Change

    Open Access•James Cartlidge•ARTICLE•Games and Culture•2026

    This article examines how Quasimorph , a turn-based roguelike extraction shooter, models and critiques anarcho-capitalism through its narrative, worldbuilding, mechanics and economic systems. Anarcho-capitalism is a political and economic philosophy which envisions a stateless society based upon private property and voluntary contractual exchange within unfettered free-market competition – capitalism, without the state. Traditionally state-perfor…

Epistemology (5 works) · Philosophy (5 works) · Aesthetics (3 works) · Art (3 works) · Digital Games and Media (3 works) · Philosophy (3 works) · Psychology (3 works) · Sociology (3 works) · Computer Science (2 works) · Philosophy of science (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae