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Hsi-Peng Lu

Biographic Data

ID9081554
NAMEHsi-Peng Lu
GIVEN NAMESHsi-Peng
FAMILY NAMELu
SIGNATURELU H
AFFILIATIONSNational Taiwan University of Science and Technology
VERIFIEDNo
TOTAL WORKS13
TOTAL CITATIONS36
WORKS AS AUTHOR13
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2004
LATEST PUBLICATION YEAR2023
H-INDEX3
  • Technology roadmap of AI applications in the retail industry

    Open Access•Hsi‐Peng Lu, Hsi-Peng Lu et al.•ARTICLE•Technological Forecasting and…•2023

    New retail, an online-merge-offline system with artificial intelligence (AI) applications, became popular after the COVID-19 pandemic. This research introduces a novel technology roadmap methodology for new retail after studying 30 smart retail cases. Upon conducting panel discussions, this study identified 16 service applications, 10 technology applications, 4 application types, and 4 AI development stages. Based on the correlation analysis, it …

  • Box office performance

    Open Access•Kuo-Ting Yu, Hsi‐Peng Lu et al.•ARTICLE•Social Behavior and Personality…•2019

    Content created by the movie industry is high-risk, as production costs and marketing budgets are massive but box office results can be volatile. We examined the effect of online word-of-mouth on consumers’ motivation and intention to watch movies. The proposed model was tested in a survey with 337 consumers using a structural equation modeling approach. The results showed that movie reviews by professional movie media writers had a substantial p…

  • How the Microfilm Marketing Strategy Stimulates Consumers' Purchase Intention

    Open Access•Pei-Jung Su, Hsi‐Peng Lu et al.•ARTICLE•Social Behavior and Personality…•2018

    We integrated the determinant persuasive messages of microfilms with the elaboration likelihood model to examine consumers' affective and cognitive attitude change and purchase intention. Participants were 316 Taiwanese consumers who had seen " House of Little Moments ," a successful microfilm marketing campaign in Taiwan. The empirical results of confirmatory factory analysis with structural equation modeling revealed that argument quality predi…

  • Stereotypes or golden rules? Exploring likable voice traits of social robots as active aging companions for tech-savvy baby boomers in Taiwan

    Open Access•Rebecca Cherng-Shiow Chang, Hsi‐Peng Lu et al.•ARTICLE•Computers in Human Behavior•2018•Cited by: 10•References: 17

  • Facebook Users' Motivation for Clicking the “Like” Button

    Open Access•Chih-Yu Chin, Chih‐Yu Chin et al.•ARTICLE•Social Behavior and Personality…•2015

    To explore the motivation and behavior of Facebook users when clicking the “Like” button, we analyzed the behaviors of 743 university student Facebook users using motivational theory and the theory of reasoned action. The main study findings were as follows: (a) hedonic motivation, utilitarian motivation, compliance motivation, conformity motivation, and affiliation motivation all had a positive impact on attitudes toward “Like”-clicking behavior…

  • Gender Differences in Antecedents and Consequences of Trust in an Enterprise's Travel Blogs

    Open Access•Chi-Lung Lee, Kuo‐Lun Hsiao et al.•ARTICLE•Social Behavior and Personality…•2015

    We developed a research model based on the trust literature to explore both the antecedents and consequences of users' trust in an enterprise's travel blogs, and gender differences in determinants of trust. Responses from 239 participants were used to test the research model hypotheses. The causal model was validated using partial least squares regression analysis. The results showed that the visual appeal and information adequacy of the blog pla…

  • Emotional Labor and Workplace Relationships Among Personnel Officials and Teachers

    Open Access•Hsi‐Peng Lu, Hsi-Peng Lu et al.•ARTICLE•Social Behavior and Personality…•2015

    We examined the influence of personnel officials' emotional labor on teachers' perceptions of personnel officials' emotional displays. Additionally, we assessed the effects of these perceptions on teachers' guanxi with personnel officials. Participants were 165 personnel officials and 490 teachers from Taiwanese public elementary and junior high schools. Results indicated that the type of emotional acting performed by personnel officials was sign…

  • Predicting mobile social network acceptance based on mobile value and social influence

    Open Access•Kuan-Yu Lin, Hsi‐Peng Lu et al.•ARTICLE•Internet Research•2015•Cited by: 20•References: 12

    Purpose – Building upon studies of value theory and social psychology literature, the purpose of this paper is to empirically test a research model that incorporates antecedents of value (mobile convenience, service compatibility, security risk, and cognitive effort) and mobile value (utilitarian and hedonic value), and social influence (social norms and number of peers) to examine factors affecting user intention toward mobile social networking …

  • Continuance Intention of Facebook Check-In Service Users

    Open Access•Tzu-Hong Lin, Hsi‐Peng Lu et al.•ARTICLE•Social Behavior and Personality…•2014

    A Facebook check-in service that allows users to check in at various places and broadcast their location to peers has gained attention recently. However, little is known about why people continue to use the service. We built an integrated model applicable for use within the social network context. We based this study on an expectation confirmation model (ECM) and related technology adoption literature, and examined data from a random survey of 20…

  • Why do people play mobile social games? An examination of network externalities and of uses and gratifications

    Open Access•Pei-Shan Wei, Hsi‐Peng Lu et al.•ARTICLE•Internet Research•2014•Cited by: 6•References: 7

    Purpose – The purpose of this paper is to identify the factors that influence people to play socially interactive games on mobile devices. Based on network externalities and theory of uses and gratifications (U&G), it seeks to provide direction for further academic research on this timely topic. Design/methodology/approach – Based on 237 valid responses collected from online questionnaires, structural equation modeling technology was employed to …

  • Why people use social networking sites

    Open Access•Kuan-Yu Lin, Kuan‐Yu Lin et al.•ARTICLE•Computers in Human Behavior•2011

  • Consumer behavior in online game communities

    Open Access•Chin-Lung Hsu, Chin‐Lung Hsu et al.•ARTICLE•Computers in Human Behavior•2005

  • Why do people play on-line games? An extended TAM with social influences and flow experience

    Open Access•Chin-Lung Hsu, Chin‐Lung Hsu et al.•ARTICLE•Information & Management•2004

  • Predicting mobile social network acceptance based on mobile value and social influence

    Open Access•Kuan-Yu Lin, Hsi‐Peng Lu et al.•ARTICLE•Internet Research•2015•Cited by: 20•References: 12

    Purpose – Building upon studies of value theory and social psychology literature, the purpose of this paper is to empirically test a research model that incorporates antecedents of value (mobile convenience, service compatibility, security risk, and cognitive effort) and mobile value (utilitarian and hedonic value), and social influence (social norms and number of peers) to examine factors affecting user intention toward mobile social networking …

  • Stereotypes or golden rules? Exploring likable voice traits of social robots as active aging companions for tech-savvy baby boomers in Taiwan

    Open Access•Rebecca Cherng-Shiow Chang, Hsi‐Peng Lu et al.•ARTICLE•Computers in Human Behavior•2018•Cited by: 10•References: 17

  • Why do people play mobile social games? An examination of network externalities and of uses and gratifications

    Open Access•Pei-Shan Wei, Hsi‐Peng Lu et al.•ARTICLE•Internet Research•2014•Cited by: 6•References: 7

    Purpose – The purpose of this paper is to identify the factors that influence people to play socially interactive games on mobile devices. Based on network externalities and theory of uses and gratifications (U&G), it seeks to provide direction for further academic research on this timely topic. Design/methodology/approach – Based on 237 valid responses collected from online questionnaires, structural equation modeling technology was employed to …

  • Why do people play on-line games? An extended TAM with social influences and flow experience

    Open Access•Chin-Lung Hsu, Chin‐Lung Hsu et al.•ARTICLE•Information & Management•2004

  • Consumer behavior in online game communities

    Open Access•Chin-Lung Hsu, Chin‐Lung Hsu et al.•ARTICLE•Computers in Human Behavior•2005

  • Why people use social networking sites

    Open Access•Kuan-Yu Lin, Kuan‐Yu Lin et al.•ARTICLE•Computers in Human Behavior•2011

  • Continuance Intention of Facebook Check-In Service Users

    Open Access•Tzu-Hong Lin, Hsi‐Peng Lu et al.•ARTICLE•Social Behavior and Personality…•2014

    A Facebook check-in service that allows users to check in at various places and broadcast their location to peers has gained attention recently. However, little is known about why people continue to use the service. We built an integrated model applicable for use within the social network context. We based this study on an expectation confirmation model (ECM) and related technology adoption literature, and examined data from a random survey of 20…

  • Why do people play mobile social games? An examination of network externalities and of uses and gratifications

    Open Access•Pei-Shan Wei, Hsi‐Peng Lu et al.•ARTICLE•Internet Research•2014•Cited by: 6•References: 7

    Purpose – The purpose of this paper is to identify the factors that influence people to play socially interactive games on mobile devices. Based on network externalities and theory of uses and gratifications (U&G), it seeks to provide direction for further academic research on this timely topic. Design/methodology/approach – Based on 237 valid responses collected from online questionnaires, structural equation modeling technology was employed to …

  • Facebook Users' Motivation for Clicking the “Like” Button

    Open Access•Chih-Yu Chin, Chih‐Yu Chin et al.•ARTICLE•Social Behavior and Personality…•2015

    To explore the motivation and behavior of Facebook users when clicking the “Like” button, we analyzed the behaviors of 743 university student Facebook users using motivational theory and the theory of reasoned action. The main study findings were as follows: (a) hedonic motivation, utilitarian motivation, compliance motivation, conformity motivation, and affiliation motivation all had a positive impact on attitudes toward “Like”-clicking behavior…

  • Gender Differences in Antecedents and Consequences of Trust in an Enterprise's Travel Blogs

    Open Access•Chi-Lung Lee, Kuo‐Lun Hsiao et al.•ARTICLE•Social Behavior and Personality…•2015

    We developed a research model based on the trust literature to explore both the antecedents and consequences of users' trust in an enterprise's travel blogs, and gender differences in determinants of trust. Responses from 239 participants were used to test the research model hypotheses. The causal model was validated using partial least squares regression analysis. The results showed that the visual appeal and information adequacy of the blog pla…

  • Emotional Labor and Workplace Relationships Among Personnel Officials and Teachers

    Open Access•Hsi‐Peng Lu, Hsi-Peng Lu et al.•ARTICLE•Social Behavior and Personality…•2015

    We examined the influence of personnel officials' emotional labor on teachers' perceptions of personnel officials' emotional displays. Additionally, we assessed the effects of these perceptions on teachers' guanxi with personnel officials. Participants were 165 personnel officials and 490 teachers from Taiwanese public elementary and junior high schools. Results indicated that the type of emotional acting performed by personnel officials was sign…

  • Predicting mobile social network acceptance based on mobile value and social influence

    Open Access•Kuan-Yu Lin, Hsi‐Peng Lu et al.•ARTICLE•Internet Research•2015•Cited by: 20•References: 12

    Purpose – Building upon studies of value theory and social psychology literature, the purpose of this paper is to empirically test a research model that incorporates antecedents of value (mobile convenience, service compatibility, security risk, and cognitive effort) and mobile value (utilitarian and hedonic value), and social influence (social norms and number of peers) to examine factors affecting user intention toward mobile social networking …

  • How the Microfilm Marketing Strategy Stimulates Consumers' Purchase Intention

    Open Access•Pei-Jung Su, Hsi‐Peng Lu et al.•ARTICLE•Social Behavior and Personality…•2018

    We integrated the determinant persuasive messages of microfilms with the elaboration likelihood model to examine consumers' affective and cognitive attitude change and purchase intention. Participants were 316 Taiwanese consumers who had seen " House of Little Moments ," a successful microfilm marketing campaign in Taiwan. The empirical results of confirmatory factory analysis with structural equation modeling revealed that argument quality predi…

  • Stereotypes or golden rules? Exploring likable voice traits of social robots as active aging companions for tech-savvy baby boomers in Taiwan

    Open Access•Rebecca Cherng-Shiow Chang, Hsi‐Peng Lu et al.•ARTICLE•Computers in Human Behavior•2018•Cited by: 10•References: 17

  • Box office performance

    Open Access•Kuo-Ting Yu, Hsi‐Peng Lu et al.•ARTICLE•Social Behavior and Personality…•2019

    Content created by the movie industry is high-risk, as production costs and marketing budgets are massive but box office results can be volatile. We examined the effect of online word-of-mouth on consumers’ motivation and intention to watch movies. The proposed model was tested in a survey with 337 consumers using a structural equation modeling approach. The results showed that movie reviews by professional movie media writers had a substantial p…

  • Technology roadmap of AI applications in the retail industry

    Open Access•Hsi‐Peng Lu, Hsi-Peng Lu et al.•ARTICLE•Technological Forecasting and…•2023

    New retail, an online-merge-offline system with artificial intelligence (AI) applications, became popular after the COVID-19 pandemic. This research introduces a novel technology roadmap methodology for new retail after studying 30 smart retail cases. Upon conducting panel discussions, this study identified 16 service applications, 10 technology applications, 4 application types, and 4 AI development stages. Based on the correlation analysis, it …

Psychology (12 works) · Computer Science (11 works) · Social Psychology (11 works) · Business (9 works) · Digital Marketing and Social Media (9 works) · Social Psychology (9 works) · Technology Adoption and User Behaviour (8 works) · Marketing (7 works) · Advertising (5 works) · Impact of Technology on Adolescents (5 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae