Sasha Barab
Biographic Data
| ID | 910816 |
|---|---|
| NAME | Sasha Barab |
| GIVEN NAMES | Sasha |
| FAMILY NAME | Barab |
| SIGNATURE | BARAB S |
| VERIFIED | No |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 147 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 1 |
| FIRST PUBLICATION YEAR | 2002 |
| LATEST PUBLICATION YEAR | 2012 |
| H-INDEX | 2 |
Designing for Virtual Communities in the Service of Learning
Learning for a Reason
This article discusses the ways that tasks and classroom cultures can be supported through the design of online immersive games. The authors focus on a mathematics unit in which students become statisticians who must understand the contextual implications of using particular mathematical tools in analyzing different data sets and reflect on what their tool choice reveals about practical situations. Through these designs, the goal is to illuminate…
Virtual worlds, conceptual understanding, and me
Purpose This paper aims to advance the idea of consequential engagement, positioning it as a necessary complement to the more common practices of supporting procedural or conceptual engagement. More than a theoretical argument, this notion is grounded in examples from the authors' work in enlisting game‐based methodologies and technologies for supporting such engagement. Design/methodology/approach Through the presentation of two example designs,…
Using Activity Theory to Conceptualize Online Community and Using Online Community to Conceptualize Activity Theory
In this article we describe the evolving structure of the Inquiry Learning Forum (ILF), a sociotechnical interaction network (STIN) designed to support a Web-based community of in-service and preservice mathematics and science teachers sharing, improving, and creating inquiry-based pedagogical prac-tices. Specifically, we apply activity theory as an analytical lens for characterizing the process of de-signing and supporting the implementation of …
Design-Based Research
The emerging field of the learning sciences is one that is interdisciplinary, drawing on multiple theoretical perspectives and research paradigms so as to build understandings of the nature and conditions of learning, cognition, and development. Learning sciences researchers investigate cognition in context, at times emphasizing one more than the other but with the broad goal of developing evidence-based claims derived from both laboratory-based …
Searching for Safety Online
A common phenomenon in online discussion groups is the individual who baits and provokes other group members, often with the result of drawing them into fruitless argument and diverting attention from the stated purposes of the group. This study documents a case in which the members of a vulnerable online community—a feminist web-based discussion forum—are targeted by a “troller” attempting to disrupt their discussion space. We analyze the strate…
Online Communities
The phrase “online community” is widely and some say indiscriminately used in education and commerce. It seems to imply warmth and personal commitment to spaces and tools that might otherwise be regarded as anonymous and impersonal. There are other recent books on online communities (Smith & Kollock, 1998; Kim, 2000; Preece, 2000; Barab et al., in press). What distinguishes this collection from the others and how useful is it? In general, this bo…
Design-Based Research
The emerging field of the learning sciences is one that is interdisciplinary, drawing on multiple theoretical perspectives and research paradigms so as to build understandings of the nature and conditions of learning, cognition, and development. Learning sciences researchers investigate cognition in context, at times emphasizing one more than the other but with the broad goal of developing evidence-based claims derived from both laboratory-based …
Searching for Safety Online
A common phenomenon in online discussion groups is the individual who baits and provokes other group members, often with the result of drawing them into fruitless argument and diverting attention from the stated purposes of the group. This study documents a case in which the members of a vulnerable online community—a feminist web-based discussion forum—are targeted by a “troller” attempting to disrupt their discussion space. We analyze the strate…
Learning for a Reason
This article discusses the ways that tasks and classroom cultures can be supported through the design of online immersive games. The authors focus on a mathematics unit in which students become statisticians who must understand the contextual implications of using particular mathematical tools in analyzing different data sets and reflect on what their tool choice reveals about practical situations. Through these designs, the goal is to illuminate…
Virtual worlds, conceptual understanding, and me
Purpose This paper aims to advance the idea of consequential engagement, positioning it as a necessary complement to the more common practices of supporting procedural or conceptual engagement. More than a theoretical argument, this notion is grounded in examples from the authors' work in enlisting game‐based methodologies and technologies for supporting such engagement. Design/methodology/approach Through the presentation of two example designs,…
Searching for Safety Online
A common phenomenon in online discussion groups is the individual who baits and provokes other group members, often with the result of drawing them into fruitless argument and diverting attention from the stated purposes of the group. This study documents a case in which the members of a vulnerable online community—a feminist web-based discussion forum—are targeted by a “troller” attempting to disrupt their discussion space. We analyze the strate…
Online Communities
The phrase “online community” is widely and some say indiscriminately used in education and commerce. It seems to imply warmth and personal commitment to spaces and tools that might otherwise be regarded as anonymous and impersonal. There are other recent books on online communities (Smith & Kollock, 1998; Kim, 2000; Preece, 2000; Barab et al., in press). What distinguishes this collection from the others and how useful is it? In general, this bo…
Using Activity Theory to Conceptualize Online Community and Using Online Community to Conceptualize Activity Theory
In this article we describe the evolving structure of the Inquiry Learning Forum (ILF), a sociotechnical interaction network (STIN) designed to support a Web-based community of in-service and preservice mathematics and science teachers sharing, improving, and creating inquiry-based pedagogical prac-tices. Specifically, we apply activity theory as an analytical lens for characterizing the process of de-signing and supporting the implementation of …
Design-Based Research
The emerging field of the learning sciences is one that is interdisciplinary, drawing on multiple theoretical perspectives and research paradigms so as to build understandings of the nature and conditions of learning, cognition, and development. Learning sciences researchers investigate cognition in context, at times emphasizing one more than the other but with the broad goal of developing evidence-based claims derived from both laboratory-based …
Virtual worlds, conceptual understanding, and me
Purpose This paper aims to advance the idea of consequential engagement, positioning it as a necessary complement to the more common practices of supporting procedural or conceptual engagement. More than a theoretical argument, this notion is grounded in examples from the authors' work in enlisting game‐based methodologies and technologies for supporting such engagement. Design/methodology/approach Through the presentation of two example designs,…
Learning for a Reason
This article discusses the ways that tasks and classroom cultures can be supported through the design of online immersive games. The authors focus on a mathematics unit in which students become statisticians who must understand the contextual implications of using particular mathematical tools in analyzing different data sets and reflect on what their tool choice reveals about practical situations. Through these designs, the goal is to illuminate…
Designing for Virtual Communities in the Service of Learning
Computer Science (6 works) · Sociology (5 works) · Innovative Teaching and Learning Methods (4 works) · Pedagogy (4 works) · Engineering (3 works) · Engineering ethics (3 works) · Knowledge management (3 works) · Online and Blended Learning (3 works) · Online community (3 works) · Psychology (3 works)