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Hui‐Chun Chu

Biographic Data

ID9116030
NAMEHui‐Chun Chu
GIVEN NAMESHui‐Chun
FAMILY NAMEChu
SIGNATURECHU H C
AFFILIATIONSSoochow University
ORCID0000-0002-3131-4673
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS0
WORKS AS AUTHOR8
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2025
H-INDEX0
  • A progressive concept map-based digital gaming approach for mathematics courses

    Open Access•Kai-Hsiang Yang, Hui‐Chun Chu et al.•ARTICLE•Educational Technology Research…•2025

  • A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums

    Hsin-Yi Liang, Hsin‐Yi Liang et al.•ARTICLE•Interactive Learning Environments•2023

    In the past decades, collaborative game-based learning has been used to facilitate students’ learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students’ learning performance and motivation, unequal participation could negatively influence the learning effectiveness of collaborative learning. To this end, this study developed a mandatory contribution-based collaborative gami…

  • Promoting art appreciation performances and behaviors in effective and joyful contexts

    Open Access•Gwo-Jen Hwang, Min‐Chi Chiu et al.•ARTICLE•Computers & Education•2023

  • Conceptions of the metaverse in higher education

    Open Access•Gwo-Jen Hwang, Yun‐Fang Tu et al.•ARTICLE•Computers & Education•2023

  • Trends and development in technology-enhanced adaptive/personalized learning

    Open Access•Haoran Xie, Hui‐Chun Chu et al.•ARTICLE•Computers & Education•2019

  • A scoping review of research on digital game-based language learning

    Open Access•Hsiu-Ting Hung, Hsiu‐Ting Hung et al.•ARTICLE•Computers & Education•2018

  • A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park

    Open Access•Gwo-Jen Hwang, Chia-Chun Tsai et al.•ARTICLE•Australasian Journal of…•2012

    Fostering students' scientific inquiry competence has been recognised as being an important and challenging objective of science education. To strengthen the understanding of science theories or notations, researchers have suggested conducting some learning activities in the field via operating relevant devices. In a traditional in-field scientific inquiry activity, the teacher usually lets the students operate the devices on their own after demo…

  • A two-tier test approach to developing location-aware mobile learning systems for natural science courses

    Open Access•Hui‐Chun Chu, Gwo-Jen Hwang et al.•ARTICLE•Computers & Education•2010

No prominent works on this page.

  • A two-tier test approach to developing location-aware mobile learning systems for natural science courses

    Open Access•Hui‐Chun Chu, Gwo-Jen Hwang et al.•ARTICLE•Computers & Education•2010

  • A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park

    Open Access•Gwo-Jen Hwang, Chia-Chun Tsai et al.•ARTICLE•Australasian Journal of…•2012

    Fostering students' scientific inquiry competence has been recognised as being an important and challenging objective of science education. To strengthen the understanding of science theories or notations, researchers have suggested conducting some learning activities in the field via operating relevant devices. In a traditional in-field scientific inquiry activity, the teacher usually lets the students operate the devices on their own after demo…

  • A scoping review of research on digital game-based language learning

    Open Access•Hsiu-Ting Hung, Hsiu‐Ting Hung et al.•ARTICLE•Computers & Education•2018

  • Trends and development in technology-enhanced adaptive/personalized learning

    Open Access•Haoran Xie, Hui‐Chun Chu et al.•ARTICLE•Computers & Education•2019

  • A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums

    Hsin-Yi Liang, Hsin‐Yi Liang et al.•ARTICLE•Interactive Learning Environments•2023

    In the past decades, collaborative game-based learning has been used to facilitate students’ learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students’ learning performance and motivation, unequal participation could negatively influence the learning effectiveness of collaborative learning. To this end, this study developed a mandatory contribution-based collaborative gami…

  • Promoting art appreciation performances and behaviors in effective and joyful contexts

    Open Access•Gwo-Jen Hwang, Min‐Chi Chiu et al.•ARTICLE•Computers & Education•2023

  • Conceptions of the metaverse in higher education

    Open Access•Gwo-Jen Hwang, Yun‐Fang Tu et al.•ARTICLE•Computers & Education•2023

  • A progressive concept map-based digital gaming approach for mathematics courses

    Open Access•Kai-Hsiang Yang, Hui‐Chun Chu et al.•ARTICLE•Educational Technology Research…•2025

Computer Science (7 works) · Mathematics education (6 works) · Multimedia (5 works) · Psychology (5 works) · Educational Games and Gamification (3 works) · Educational technology (3 works) · Human–computer interaction (3 works) · Mobile Learning in Education (3 works) · Experiential learning (2 works) · Experimental Learning in Engineering (2 works)

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