Hui‐Chun Chu
Biographic Data
| ID | 9116030 |
|---|---|
| NAME | Hui‐Chun Chu |
| GIVEN NAMES | Hui‐Chun |
| FAMILY NAME | Chu |
| SIGNATURE | CHU H C |
| AFFILIATIONS | Soochow University |
| ORCID | 0000-0002-3131-4673 |
| VERIFIED | Yes |
| TOTAL WORKS | 8 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 8 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
A progressive concept map-based digital gaming approach for mathematics courses
A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums
In the past decades, collaborative game-based learning has been used to facilitate students’ learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students’ learning performance and motivation, unequal participation could negatively influence the learning effectiveness of collaborative learning. To this end, this study developed a mandatory contribution-based collaborative gami…
Promoting art appreciation performances and behaviors in effective and joyful contexts
Conceptions of the metaverse in higher education
Trends and development in technology-enhanced adaptive/personalized learning
A scoping review of research on digital game-based language learning
A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park
Fostering students' scientific inquiry competence has been recognised as being an important and challenging objective of science education. To strengthen the understanding of science theories or notations, researchers have suggested conducting some learning activities in the field via operating relevant devices. In a traditional in-field scientific inquiry activity, the teacher usually lets the students operate the devices on their own after demo…
A two-tier test approach to developing location-aware mobile learning systems for natural science courses
No prominent works on this page.
A two-tier test approach to developing location-aware mobile learning systems for natural science courses
A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park
Fostering students' scientific inquiry competence has been recognised as being an important and challenging objective of science education. To strengthen the understanding of science theories or notations, researchers have suggested conducting some learning activities in the field via operating relevant devices. In a traditional in-field scientific inquiry activity, the teacher usually lets the students operate the devices on their own after demo…
A scoping review of research on digital game-based language learning
Trends and development in technology-enhanced adaptive/personalized learning
A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in Science museums
In the past decades, collaborative game-based learning has been used to facilitate students’ learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students’ learning performance and motivation, unequal participation could negatively influence the learning effectiveness of collaborative learning. To this end, this study developed a mandatory contribution-based collaborative gami…
Promoting art appreciation performances and behaviors in effective and joyful contexts
Conceptions of the metaverse in higher education
A progressive concept map-based digital gaming approach for mathematics courses
Computer Science (7 works) · Mathematics education (6 works) · Multimedia (5 works) · Psychology (5 works) · Educational Games and Gamification (3 works) · Educational technology (3 works) · Human–computer interaction (3 works) · Mobile Learning in Education (3 works) · Experiential learning (2 works) · Experimental Learning in Engineering (2 works)