Rabia Meryem Yılmaz
Biographic Data
| ID | 9116083 |
|---|---|
| NAME | Rabia Meryem Yılmaz |
| GIVEN NAMES | Rabia Meryem |
| FAMILY NAME | Yılmaz |
| SIGNATURE | YILMAZ R M |
| AFFILIATIONS | Atatürk University |
| ORCID | 0000-0002-0453-1357 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 9 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2013 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Effects of Augmented Reality and Video‐Based Learning in Inquiry‐Based Science Education on Academic Achievement and Motivation to Learn Science
The Impact of Psychological Empowerment on Individual Performance in Balloon Companies
Today’s organizations inevitably experience rapid changes at every moment. One factor that plays an important role in the success of organizations in this change is their employees. This study aims to examine the intermediary role of justice in the impact of psychological empowerment perceptions of employees working in balloon businesses belonging to the private aviation industry on individual performance. The study used a convenience sampling me…
A comprehensive model explaining teachers’ intentions to use mobile-based assessment
This study was conducted to understand pre-service and in-service teachers’ intentions to use mobile-based assessment in classes by integrating theory of planned behaviour, technology acceptance model, and self-determination theory into one conceptual framework. Data were analysed using the structural equation model (SEM). Results of SEM from a sample of 522 pre-service teachers and 279 in-service teachers revealed that, compared to existing theo…
Effects of using cueing in instructional animations on learning and cognitive load level of elementary students in science education
In this study, the effects of using cueing with a narrator in animations on science learning and cognitive load level of elementary students have been revealed. For this purpose, a quantitative research design is used in the study. 223 third grade students, 124 of them are girls and 99 of them are boys, have formed the sample. The results show that there is a significant difference between students’ pre-test and post-test scores in both experimen…
Affordances of augmented reality technology for science education
Using augmented reality (AR) in science education is one of the popular topics that have been researched in recent years. However, more qualitative studies are needed as the contributions of using AR in science education to the learning experience and knowledge construction can be better understood through qualitative research. Therefore, it is important to examine the opinions of teachers and students using AR on their experiences. This study ai…
The effect of Augmented Reality Technology on middle school students' achievements and attitudes towards science education
Research trends in the use of augmented reality in science education
The Development of a Criteria List for the Selection of 3D Virtual Worlds to Design an Educational Environment / Razrada popisa kriterija za odabir 3D virtualnih svjetova i izradu obrazovnog okruženja
The purpose of this study was to develop a criteria list to be considered during the selection of 3D virtual world platforms for educational purposes. As the first step in this process a draft list was created by the researchers based on literature review and heuristic investigation. The draft list was reviewed and revised by 2 internal and 4 external experts, and then used as a questionnaire. The items in the finalized criteria list were divided…
Social presence and motivation in a three-dimensional virtual world
Three-dimensional (3-D) virtual worlds differ from other learning environments in their similarity to real life, providing opportunities for more effective communication and interaction. With these features, 3-D virtual worlds possess considerable potential to enhance learning opportunities. For effective learning, the users' motivation levels and social presence are important. In this study, the motivation and social presence levels of 42 prospe…
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Social presence and motivation in a three-dimensional virtual world
Three-dimensional (3-D) virtual worlds differ from other learning environments in their similarity to real life, providing opportunities for more effective communication and interaction. With these features, 3-D virtual worlds possess considerable potential to enhance learning opportunities. For effective learning, the users' motivation levels and social presence are important. In this study, the motivation and social presence levels of 42 prospe…
The Development of a Criteria List for the Selection of 3D Virtual Worlds to Design an Educational Environment / Razrada popisa kriterija za odabir 3D virtualnih svjetova i izradu obrazovnog okruženja
The purpose of this study was to develop a criteria list to be considered during the selection of 3D virtual world platforms for educational purposes. As the first step in this process a draft list was created by the researchers based on literature review and heuristic investigation. The draft list was reviewed and revised by 2 internal and 4 external experts, and then used as a questionnaire. The items in the finalized criteria list were divided…
Research trends in the use of augmented reality in science education
The effect of Augmented Reality Technology on middle school students' achievements and attitudes towards science education
Affordances of augmented reality technology for science education
Using augmented reality (AR) in science education is one of the popular topics that have been researched in recent years. However, more qualitative studies are needed as the contributions of using AR in science education to the learning experience and knowledge construction can be better understood through qualitative research. Therefore, it is important to examine the opinions of teachers and students using AR on their experiences. This study ai…
Effects of using cueing in instructional animations on learning and cognitive load level of elementary students in science education
In this study, the effects of using cueing with a narrator in animations on science learning and cognitive load level of elementary students have been revealed. For this purpose, a quantitative research design is used in the study. 223 third grade students, 124 of them are girls and 99 of them are boys, have formed the sample. The results show that there is a significant difference between students’ pre-test and post-test scores in both experimen…
The Impact of Psychological Empowerment on Individual Performance in Balloon Companies
Today’s organizations inevitably experience rapid changes at every moment. One factor that plays an important role in the success of organizations in this change is their employees. This study aims to examine the intermediary role of justice in the impact of psychological empowerment perceptions of employees working in balloon businesses belonging to the private aviation industry on individual performance. The study used a convenience sampling me…
A comprehensive model explaining teachers’ intentions to use mobile-based assessment
This study was conducted to understand pre-service and in-service teachers’ intentions to use mobile-based assessment in classes by integrating theory of planned behaviour, technology acceptance model, and self-determination theory into one conceptual framework. Data were analysed using the structural equation model (SEM). Results of SEM from a sample of 522 pre-service teachers and 279 in-service teachers revealed that, compared to existing theo…
Effects of Augmented Reality and Video‐Based Learning in Inquiry‐Based Science Education on Academic Achievement and Motivation to Learn Science
Computer Science (7 works) · Psychology (7 works) · Social Psychology (5 works) · Mathematics education (4 works) · Augmented reality (3 works) · Augmented Reality Applications (3 works) · Human–computer interaction (3 works) · Mobile Learning in Education (3 works) · Science education (3 works) · Virtual Reality Applications and Impacts (3 works)