Margret Borchert
Biographic Data
| ID | 9141920 |
|---|---|
| NAME | Margret Borchert |
| GIVEN NAMES | Margret |
| FAMILY NAME | Borchert |
| SIGNATURE | BORCHERT M |
| AFFILIATIONS | University of Duisburg-Essen |
| ORCID | 0000-0002-4391-182X |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Gameful group experience questionnaire (GGEx-Quest)
Gamified group applications are increasingly used in educational settings. This makes the reliable and valid assessment of the gamified group experience (GGEx) essential. Although a comprehensive scale of gameful experience has been developed, it neglects the characteristic of group work and its length limits its applicability in time-constrained settings. From a feasibility perspective, it is important to have a short scale that accurately refle…
The Changing Meanings of Work in Germany
The problem and the solution. This article analyzes the changing meaning of work in Germany since the country's reunification in 1990.The theoretical frame of reference for this study is provided by the work of England and colleagues. On this basis, a number of published studies are evaluated and examined with regard to the hypothesis that the meaning of work in Germany is subject to a process change. Current results suggest that it is possible t…
No prominent works on this page.
The Changing Meanings of Work in Germany
The problem and the solution. This article analyzes the changing meaning of work in Germany since the country's reunification in 1990.The theoretical frame of reference for this study is provided by the work of England and colleagues. On this basis, a number of published studies are evaluated and examined with regard to the hypothesis that the meaning of work in Germany is subject to a process change. Current results suggest that it is possible t…
Gameful group experience questionnaire (GGEx-Quest)
Gamified group applications are increasingly used in educational settings. This makes the reliable and valid assessment of the gamified group experience (GGEx) essential. Although a comprehensive scale of gameful experience has been developed, it neglects the characteristic of group work and its length limits its applicability in time-constrained settings. From a feasibility perspective, it is important to have a short scale that accurately refle…
Computer Science (1 works) · Corporate Governance and Management (1 works) · Corporate Management and Leadership (1 works) · Economics (1 works) · Educational Games and Gamification (1 works) · Engineering (1 works) · Epistemology (1 works) · Field (mathematics) (1 works) · Focus group (1 works) · Frame (networking) (1 works)