Julie Delbouille
Biographic Data
| ID | 914569 |
|---|---|
| NAME | Julie Delbouille |
| GIVEN NAMES | Julie |
| FAMILY NAME | Delbouille |
| SIGNATURE | DELBOUILLE J |
| AFFILIATIONS | University of Liège |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 3 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 1 |
Des relations entre jouer et créer des jeux vidéo
Jouer et créer sont deux activités qui semblent liées : il y a une part de créativité dans l’acte de jeu et une part de jeu dans l’acte créatif. Il n’est cependant pas aisé de caractériser, au-delà de cette intuition, ce qui unit ces deux activités. Nous proposons d’éclairer ce lien par la notion d’improvisation, que nous allons construire depuis deux perspectives pragmatiques : d’abord en identifiant le caractère improvisé de l’acte de jouer aux…
Videogames in France and Francophone Belgium
Since their first appearance in the early 1960s, videogames have become one of the most popular forms of entertainment in France and Francophone Belgium. As with other cultural industries, recent decades have seen the emergence of multiple discourses around videogames, whether from the media, the public sphere, or the private sphere. From the themes of violence and addiction, to the perception of videogame as a cultural object, this article aims …
Aux frontières de la fiction
Whether considered as an activity (play) or as an object (game), video games are marked by reflexivity: playing requires the adoption of a distanciated and metacommunicative attitude, and video games use a plethora of metadiscursive processes (metalepsis, mise en abyme and mirror effect). This connexion between reflexivity and game is particularly clear when considering the avatar: by bringing together an empirical player and a fictional characte…
Aux frontières de la fiction
Whether considered as an activity (play) or as an object (game), video games are marked by reflexivity: playing requires the adoption of a distanciated and metacommunicative attitude, and video games use a plethora of metadiscursive processes (metalepsis, mise en abyme and mirror effect). This connexion between reflexivity and game is particularly clear when considering the avatar: by bringing together an empirical player and a fictional characte…
Aux frontières de la fiction
Whether considered as an activity (play) or as an object (game), video games are marked by reflexivity: playing requires the adoption of a distanciated and metacommunicative attitude, and video games use a plethora of metadiscursive processes (metalepsis, mise en abyme and mirror effect). This connexion between reflexivity and game is particularly clear when considering the avatar: by bringing together an empirical player and a fictional characte…
Videogames in France and Francophone Belgium
Since their first appearance in the early 1960s, videogames have become one of the most popular forms of entertainment in France and Francophone Belgium. As with other cultural industries, recent decades have seen the emergence of multiple discourses around videogames, whether from the media, the public sphere, or the private sphere. From the themes of violence and addiction, to the perception of videogame as a cultural object, this article aims …
Des relations entre jouer et créer des jeux vidéo
Jouer et créer sont deux activités qui semblent liées : il y a une part de créativité dans l’acte de jeu et une part de jeu dans l’acte créatif. Il n’est cependant pas aisé de caractériser, au-delà de cette intuition, ce qui unit ces deux activités. Nous proposons d’éclairer ce lien par la notion d’improvisation, que nous allons construire depuis deux perspectives pragmatiques : d’abord en identifiant le caractère improvisé de l’acte de jouer aux…
Digital Games and Media (3 works) · Humanities (3 works) · Art (2 works) · Philosophy (2 works) · Anthropology (1 works) · Cultural Insights and Digital Impacts (1 works) · Education, sociology, and vocational training (1 works) · Educational Games and Gamification (1 works) · Ethnology (1 works) · French (1 works)