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Julie Delbouille

Biographic Data

ID914569
NAMEJulie Delbouille
GIVEN NAMESJulie
FAMILY NAMEDelbouille
SIGNATUREDELBOUILLE J
AFFILIATIONSUniversity of Liège
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS3
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2021
H-INDEX1
  • Des relations entre jouer et créer des jeux vidéo

    Open Access•Julie Delbouille, Pierre-Yves Hurel•ARTICLE•Appareil•2021

    Jouer et créer sont deux activités qui semblent liées : il y a une part de créativité dans l’acte de jeu et une part de jeu dans l’acte créatif. Il n’est cependant pas aisé de caractériser, au-delà de cette intuition, ce qui unit ces deux activités. Nous proposons d’éclairer ce lien par la notion d’improvisation, que nous allons construire depuis deux perspectives pragmatiques : d’abord en identifiant le caractère improvisé de l’acte de jouer aux…

  • Videogames in France and Francophone Belgium

    Julie Delbouille•ARTICLE•Contemporary French Civilization•2019

    Since their first appearance in the early 1960s, videogames have become one of the most popular forms of entertainment in France and Francophone Belgium. As with other cultural industries, recent decades have seen the emergence of multiple discourses around videogames, whether from the media, the public sphere, or the private sphere. From the themes of violence and addiction, to the perception of videogame as a cultural object, this article aims …

  • Aux frontières de la fiction

    Open Access•Fanny Barnabé, Julie Delbouille•ARTICLE•Sciences du jeu•2018•Cited by: 3•References: 2

    Whether considered as an activity (play) or as an object (game), video games are marked by reflexivity: playing requires the adoption of a distanciated and metacommunicative attitude, and video games use a plethora of metadiscursive processes (metalepsis, mise en abyme and mirror effect). This connexion between reflexivity and game is particularly clear when considering the avatar: by bringing together an empirical player and a fictional characte…

  • Aux frontières de la fiction

    Open Access•Fanny Barnabé, Julie Delbouille•ARTICLE•Sciences du jeu•2018•Cited by: 3•References: 2

    Whether considered as an activity (play) or as an object (game), video games are marked by reflexivity: playing requires the adoption of a distanciated and metacommunicative attitude, and video games use a plethora of metadiscursive processes (metalepsis, mise en abyme and mirror effect). This connexion between reflexivity and game is particularly clear when considering the avatar: by bringing together an empirical player and a fictional characte…

  • Aux frontières de la fiction

    Open Access•Fanny Barnabé, Julie Delbouille•ARTICLE•Sciences du jeu•2018•Cited by: 3•References: 2

    Whether considered as an activity (play) or as an object (game), video games are marked by reflexivity: playing requires the adoption of a distanciated and metacommunicative attitude, and video games use a plethora of metadiscursive processes (metalepsis, mise en abyme and mirror effect). This connexion between reflexivity and game is particularly clear when considering the avatar: by bringing together an empirical player and a fictional characte…

  • Videogames in France and Francophone Belgium

    Julie Delbouille•ARTICLE•Contemporary French Civilization•2019

    Since their first appearance in the early 1960s, videogames have become one of the most popular forms of entertainment in France and Francophone Belgium. As with other cultural industries, recent decades have seen the emergence of multiple discourses around videogames, whether from the media, the public sphere, or the private sphere. From the themes of violence and addiction, to the perception of videogame as a cultural object, this article aims …

  • Des relations entre jouer et créer des jeux vidéo

    Open Access•Julie Delbouille, Pierre-Yves Hurel•ARTICLE•Appareil•2021

    Jouer et créer sont deux activités qui semblent liées : il y a une part de créativité dans l’acte de jeu et une part de jeu dans l’acte créatif. Il n’est cependant pas aisé de caractériser, au-delà de cette intuition, ce qui unit ces deux activités. Nous proposons d’éclairer ce lien par la notion d’improvisation, que nous allons construire depuis deux perspectives pragmatiques : d’abord en identifiant le caractère improvisé de l’acte de jouer aux…

Digital Games and Media (3 works) · Humanities (3 works) · Art (2 works) · Philosophy (2 works) · Anthropology (1 works) · Cultural Insights and Digital Impacts (1 works) · Education, sociology, and vocational training (1 works) · Educational Games and Gamification (1 works) · Ethnology (1 works) · French (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae