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Steffen P Walz

Biographic Data

ID9151237
NAMESteffen P Walz
GIVEN NAMESSteffen P
FAMILY NAMEWalz
SIGNATUREWALZ S P
ORCID0000-0002-7872-2607
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT1
EDITOR COUNT1
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2015
H-INDEX0
  • The Gameful World: Approaches, Issues, Applications

    Buster Benson, Ian Bogost et al.•BOOK•Gameful World•2015

    What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet wh…

  • The Gameful World: Approaches, Issues, Applications

    Steffen P Walz, Sebastian Deterding•BOOK•Gameful World•2014

    What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as gamification. As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others conde…

No prominent works on this page.

  • The Gameful World: Approaches, Issues, Applications

    Steffen P Walz, Sebastian Deterding•BOOK•Gameful World•2014

    What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as gamification. As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others conde…

  • The Gameful World: Approaches, Issues, Applications

    Buster Benson, Ian Bogost et al.•BOOK•Gameful World•2015

    What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet wh…

Creative ability (2 works) · Digital Marketing and Social Media (2 works) · Environmental ethics (2 works) · Epistemology (2 works) · Games (2 works) · Media studies (2 works) · Philosophy (2 works) · Play (2 works) · Political science (2 works) · Premise (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae