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Osman Umurhan

Biographic Data

ID9157302
NAMEOsman Umurhan
GIVEN NAMESOsman
FAMILY NAMEUmurhan
SIGNATUREUMURHAN O
VERIFIEDNo
TOTAL WORKS11
TOTAL CITATIONS0
AUTHOR COUNT1
EDITOR COUNT10
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2022
H-INDEX0
  • Screening Love and War in Troy

    Ross Clare, Richard Warren et al.•BOOK•Screening Love and War in Troy•2022

    This is the first volume of essays published on the television series Troy: Fall of a City (BBC One and Netflix, 2018). Covering a wide range of engaging topics, such as gender, race and politics, international scholars in the fields of classics, history and film studies discuss how the story of Troy has been recreated on screen to suit the expectations of modern audiences. The series is commended for the thought-provoking way it handles importan…

  • Women in Classical Video Games

    Jane Draycott, Irene Berti et al.•BOOK•Women in Classical Video Games•2022

    Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume s…

  • Geographies of Myth and Places of Identity

    Marco Benoît Carbone, Ross Clare et al.•BOOK•Geographies of Myth and Places of…•2022

    Turning to a region of South Italy associated with Greater Greece and the geographies of Homer’s Odyssey, Marco Benoît Carbone delivers a historical and ethnographic treatment of how places defined in public imagination and media by their associated histories become sites of memory and identity, as their landscape and mythologies turn into insignia of a romanticised antiquity. For the ancient Greeks, Homer had set the marine monsters of the Odyss…

  • Reception of Cleopatra in the Age of Mass Media

    Gregory N Daugherty, Ross Clare et al.•BOOK•Reception of Cleopatra in the Age…•2022

    This study examines the reception of Cleopatra from the beginning of the 20th century to the present day as it has been reflected in popular culture in the United States of America. Daugherty provides a broad overview of the influence of the Egyptian queen by looking at her presence in film, novels, comics, cartoons, TV shows, music, advertising and toys. The aim of the book is to show the different ways in which the figure of Cleopatra was able …

  • Ancient Greece and Rome in Videogames

    Ross Clare, Richard Warren et al.•BOOK•Ancient Greece and Rome in…•2021

    This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, th…

  • Classical Antiquity in Heavy Metal Music

    K F B Fletcher, Richard Warren et al.•BOOK•Classical Antiquity in Heavy…•2020

    This book demonstrates the rich and varied ways in which heavy metal music draws on the ancient Greek and Roman world. Contributors examine bands from across the globe, including: Blind Guardian (Germany), Therion (Sweden), Celtic Frost, Eluveitie (Switzerland), Ex Deo (Canada/Italy), Heimdall, Stormlord, Ade (Italy), Kawir (Greece), Theatre of Tragedy (Norway), Iron Maiden, Bal-Sagoth (UK), and Nile (US). These and other bands are shown to draw …

  • Classical Antiquity in Video Games

    Charlayn von Solms, Richard Warren et al.•BOOK•Classical Antiquity in Video Games•2020

    From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin’s Creed” or “Civilization” sellin…

  • A Homeric Catalogue of Shapes

    Charlayn von Solms, Richard Warren et al.•BOOK•A Homeric Catalogue of Shapes•2020

    In the popular imagination, Homer as author of the Iliad and the Odyssey, epitomises poetic genius. So, when scholars proposed that the Homeric epics were not the unique creation of an individual author, but instead reflected a traditional compositional system developed by generations of singer-poets, swathes of assumptions about the poems and their ‘author’ were swept aside and called into question. Much had to be re-evaluated through a new lens…

  • Orientalism and the Reception of Powerful Women from the Ancient World

    Charlayn von Solms, Richard Warren et al.•BOOK•Orientalism and the Reception of…•2020

    Why is Cleopatra, a descendent of Alexander the Great, a Ptolemy from a Greek–Macedonian family, in popular imagination an Oriental woman? True, she assumed some aspects of pharaonic imagery in order to rule Egypt, but her Orientalism mostly derives from ancient (Roman) and modern stereotypes: both the Orient and the idea of a woman in power are signs, in the Western tradition, of ‘otherness’ – and in this sense they can easily overlap and interc…

  • Representations of Classical Greece in Theme Parks

    Filippo Carlà‐uhink, Filippo Carla-Uhink et al.•BOOK•Representations of Classical…•2020

    Theme park studies is a growing field in social and cultural studies. Nonetheless, until now little attention has been dedicated to the choice of the themes represented in the parks and the strategies of their representation. This is particularly interesting when the theme is a historical one, for example ancient Greece. Which elements of classical Greece find their way into a theme park and how are they chosen and represented? What is the "enter…

  • Juvenal’s Global Awareness

    Osman Umurhan•BOOK•Juvenal's Global Awareness•2017

    In Juvenal’s Global Awareness Osman Umurhan applies theories of globalization to an investigation of Juvenal’s articulation and understanding of empire, imperialism and identity. Umurhan explains how the increased interconnectivity between different localities, ethnic and political, shapes Juvenal’s view of Rome as in constant flux and motion. Theoretical and sociological notions of deterritorialization, time-space compression and the rhizome inf…

No prominent works on this page.

  • Juvenal’s Global Awareness

    Osman Umurhan•BOOK•Juvenal's Global Awareness•2017

    In Juvenal’s Global Awareness Osman Umurhan applies theories of globalization to an investigation of Juvenal’s articulation and understanding of empire, imperialism and identity. Umurhan explains how the increased interconnectivity between different localities, ethnic and political, shapes Juvenal’s view of Rome as in constant flux and motion. Theoretical and sociological notions of deterritorialization, time-space compression and the rhizome inf…

  • Classical Antiquity in Heavy Metal Music

    K F B Fletcher, Richard Warren et al.•BOOK•Classical Antiquity in Heavy…•2020

    This book demonstrates the rich and varied ways in which heavy metal music draws on the ancient Greek and Roman world. Contributors examine bands from across the globe, including: Blind Guardian (Germany), Therion (Sweden), Celtic Frost, Eluveitie (Switzerland), Ex Deo (Canada/Italy), Heimdall, Stormlord, Ade (Italy), Kawir (Greece), Theatre of Tragedy (Norway), Iron Maiden, Bal-Sagoth (UK), and Nile (US). These and other bands are shown to draw …

  • Classical Antiquity in Video Games

    Charlayn von Solms, Richard Warren et al.•BOOK•Classical Antiquity in Video Games•2020

    From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin’s Creed” or “Civilization” sellin…

  • A Homeric Catalogue of Shapes

    Charlayn von Solms, Richard Warren et al.•BOOK•A Homeric Catalogue of Shapes•2020

    In the popular imagination, Homer as author of the Iliad and the Odyssey, epitomises poetic genius. So, when scholars proposed that the Homeric epics were not the unique creation of an individual author, but instead reflected a traditional compositional system developed by generations of singer-poets, swathes of assumptions about the poems and their ‘author’ were swept aside and called into question. Much had to be re-evaluated through a new lens…

  • Orientalism and the Reception of Powerful Women from the Ancient World

    Charlayn von Solms, Richard Warren et al.•BOOK•Orientalism and the Reception of…•2020

    Why is Cleopatra, a descendent of Alexander the Great, a Ptolemy from a Greek–Macedonian family, in popular imagination an Oriental woman? True, she assumed some aspects of pharaonic imagery in order to rule Egypt, but her Orientalism mostly derives from ancient (Roman) and modern stereotypes: both the Orient and the idea of a woman in power are signs, in the Western tradition, of ‘otherness’ – and in this sense they can easily overlap and interc…

  • Representations of Classical Greece in Theme Parks

    Filippo Carlà‐uhink, Filippo Carla-Uhink et al.•BOOK•Representations of Classical…•2020

    Theme park studies is a growing field in social and cultural studies. Nonetheless, until now little attention has been dedicated to the choice of the themes represented in the parks and the strategies of their representation. This is particularly interesting when the theme is a historical one, for example ancient Greece. Which elements of classical Greece find their way into a theme park and how are they chosen and represented? What is the "enter…

  • Ancient Greece and Rome in Videogames

    Ross Clare, Richard Warren et al.•BOOK•Ancient Greece and Rome in…•2021

    This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, th…

  • Screening Love and War in Troy

    Ross Clare, Richard Warren et al.•BOOK•Screening Love and War in Troy•2022

    This is the first volume of essays published on the television series Troy: Fall of a City (BBC One and Netflix, 2018). Covering a wide range of engaging topics, such as gender, race and politics, international scholars in the fields of classics, history and film studies discuss how the story of Troy has been recreated on screen to suit the expectations of modern audiences. The series is commended for the thought-provoking way it handles importan…

  • Women in Classical Video Games

    Jane Draycott, Irene Berti et al.•BOOK•Women in Classical Video Games•2022

    Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity. The volume s…

  • Geographies of Myth and Places of Identity

    Marco Benoît Carbone, Ross Clare et al.•BOOK•Geographies of Myth and Places of…•2022

    Turning to a region of South Italy associated with Greater Greece and the geographies of Homer’s Odyssey, Marco Benoît Carbone delivers a historical and ethnographic treatment of how places defined in public imagination and media by their associated histories become sites of memory and identity, as their landscape and mythologies turn into insignia of a romanticised antiquity. For the ancient Greeks, Homer had set the marine monsters of the Odyss…

  • Reception of Cleopatra in the Age of Mass Media

    Gregory N Daugherty, Ross Clare et al.•BOOK•Reception of Cleopatra in the Age…•2022

    This study examines the reception of Cleopatra from the beginning of the 20th century to the present day as it has been reflected in popular culture in the United States of America. Daugherty provides a broad overview of the influence of the Egyptian queen by looking at her presence in film, novels, comics, cartoons, TV shows, music, advertising and toys. The aim of the book is to show the different ways in which the figure of Cleopatra was able …

Art (10 works) · History (9 works) · Literature (9 works) · Sociology (6 works) · Computer Science (5 works) · Political science (5 works) · Visual arts (4 works) · Classical Antiquity Studies (3 works) · Classics (3 works) · Digital Games and Media (3 works)

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