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Jon Peterson

Biographic Data

ID9161955
NAMEJon Peterson
GIVEN NAMESJon
FAMILY NAMEPeterson
SIGNATUREPETERSON J
ORCID0009-0006-5211-9822
VERIFIEDNo
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Playing at the World, 2E, Volume 1

    Jon Peterson•BOOK•Playing at the World, 2E, Volume 1•2024

    The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games. This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons, which explores the publication of that iconic game. (The second volume is The Three Pillars of Role-Pl…

  • Game Wizards

    Jon A Peterson, Jon Peterson•BOOK•Game Wizards•2021

    The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass-mar…

  • The Elusive Shift

    Jon Peterson•BOOK•The Elusive Shift•2020

    How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeons & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be f…

  • Playing at the World

    Jon Peterson•BOOK•Playing at the World•2012

No prominent works on this page.

  • Playing at the World

    Jon Peterson•BOOK•Playing at the World•2012

  • The Elusive Shift

    Jon Peterson•BOOK•The Elusive Shift•2020

    How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeons & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term “role-playing” is nowhere to be f…

  • Game Wizards

    Jon A Peterson, Jon Peterson•BOOK•Game Wizards•2021

    The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass-mar…

  • Playing at the World, 2E, Volume 1

    Jon Peterson•BOOK•Playing at the World, 2E, Volume 1•2024

    The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games. This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons, which explores the publication of that iconic game. (The second volume is The Three Pillars of Role-Pl…

Digital Games and Media (4 works) · Art (3 works) · History (3 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Media studies (2 works) · Multimedia (2 works) · Sociology (2 works) · Video game (2 works) · Adventure (1 work)

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