Sherry Y Chen
Biographic Data
| ID | 9164605 |
|---|---|
| NAME | Sherry Y Chen |
| GIVEN NAMES | Sherry Y |
| FAMILY NAME | Chen |
| SIGNATURE | CHEN S Y |
| AFFILIATIONS | National Central University |
| ORCID | 0000-0002-3321-9362 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 1 |
| FIRST PUBLICATION YEAR | 2005 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
The universal trend and shifts of digital learning
The influences of academic emotion and prior knowledge in the context of online tests
Online tests offer many advantages but they still belong to assessment, which may make learners have anxiety. Thus, students may experience certain emotion. Academic emotion is a branch of emotion and has great effects on student learning. Such effects can be associated with individual differences, especially prior knowledge. To this end, this study examined the influences of academic emotion and prior knowledge in the context of an online test. …
Investigating students’ online learning behavior with a learning analytic approach
Individual differences exist among learners. Among various individual differences, cognitive styles can strongly predict learners’ learning behavior. Therefore, cognitive styles are essential for the design of online learning. There are a variety of cognitive style dimensions and overlaps exist among these dimensions. In particular, Witkin’s field dependence/independence and Pask’s Holism/Serialism share some similarities. To this end, it is nece…
An investigation of personalized entertaining three-tier tests
This study proposed a three-tier test to help students learn English grammar. To reduce students' anxiety, game-based learning was incorporated into the three-tier test, where personalization was also implemented to accommodate students' different needs. More specifically, we developed a Personalized Entertaining Three-Tier Test (PET3), which consisted of the three-tier test, game-based learning and personalization. On the other hand, diversities…
The impacts of real competition and virtual competition in digital game-based learning
An investigation of game behavior in the context of digital game-based learning
Adaptable and Adaptive Hypermedia Systems
No prominent works on this page.
Adaptable and Adaptive Hypermedia Systems
The impacts of real competition and virtual competition in digital game-based learning
An investigation of game behavior in the context of digital game-based learning
The influences of academic emotion and prior knowledge in the context of online tests
Online tests offer many advantages but they still belong to assessment, which may make learners have anxiety. Thus, students may experience certain emotion. Academic emotion is a branch of emotion and has great effects on student learning. Such effects can be associated with individual differences, especially prior knowledge. To this end, this study examined the influences of academic emotion and prior knowledge in the context of an online test. …
Investigating students’ online learning behavior with a learning analytic approach
Individual differences exist among learners. Among various individual differences, cognitive styles can strongly predict learners’ learning behavior. Therefore, cognitive styles are essential for the design of online learning. There are a variety of cognitive style dimensions and overlaps exist among these dimensions. In particular, Witkin’s field dependence/independence and Pask’s Holism/Serialism share some similarities. To this end, it is nece…
An investigation of personalized entertaining three-tier tests
This study proposed a three-tier test to help students learn English grammar. To reduce students' anxiety, game-based learning was incorporated into the three-tier test, where personalization was also implemented to accommodate students' different needs. More specifically, we developed a Personalized Entertaining Three-Tier Test (PET3), which consisted of the three-tier test, game-based learning and personalization. On the other hand, diversities…
The universal trend and shifts of digital learning
Computer Science (6 works) · Psychology (5 works) · Educational Games and Gamification (4 works) · Artificial Intelligence (2 works) · Cognitive psychology (2 works) · Innovative Teaching Methods (2 works) · Mathematics (2 works) · Mathematics education (2 works) · Online Learning and Analytics (2 works) · Social Psychology (2 works)