Mitra Azar
Biographic Data
| ID | 9237355 |
|---|---|
| NAME | Mitra Azar |
| GIVEN NAMES | Mitra |
| FAMILY NAME | Azar |
| SIGNATURE | AZAR M |
| AFFILIATIONS | Aarhus University |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 0 |
Introduction
How do machines, and, in particular, computational technologies, change the way we see the world? This special issue brings together researchers from a wide range of disciplines to explore the entanglement of machines and their ways of seeing from new critical perspectives. As the title makes clear, we take our point of departure in John Berger's 1972 BBC documentary series Ways of Seeing, a four-part television series of 30-min films created by …
(Dis)orientation, POV and the Virtual
This essay moves the first steps toward an understanding of the intricate intertwining between the notion of orientation and that of Point of View (POV) across the philosophy of Gilles Deleuze (and in his work with psychotherapist Felix Guattari), and revendicates their crucial role in relation to the concept of the virtual
No prominent works on this page.
Introduction
How do machines, and, in particular, computational technologies, change the way we see the world? This special issue brings together researchers from a wide range of disciplines to explore the entanglement of machines and their ways of seeing from new critical perspectives. As the title makes clear, we take our point of departure in John Berger's 1972 BBC documentary series Ways of Seeing, a four-part television series of 30-min films created by …
(Dis)orientation, POV and the Virtual
This essay moves the first steps toward an understanding of the intricate intertwining between the notion of orientation and that of Point of View (POV) across the philosophy of Gilles Deleuze (and in his work with psychotherapist Felix Guattari), and revendicates their crucial role in relation to the concept of the virtual
Computer Science (2 works) · Sociology (2 works) · Aesthetic Perception and Analysis (1 work) · Aesthetics (1 work) · Art (1 work) · Cognitive science (1 work) · Cybernetics and Technology in Society (1 work) · Engineering (1 work) · Epistemology (1 work) · Law (1 work)