Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

Wing Yan Jasman Pang

Biographic Data

ID9255860
NAMEWing Yan Jasman Pang
GIVEN NAMESWing Yan Jasman
FAMILY NAMEPang
SIGNATUREPANG W Y J
AFFILIATIONSDepartment of Cultural and Creative Arts, The Education University of Hong Kong, Hong Kong, China
ORCID0000-0001-6051-5602
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Making Activities for the Competency Development of School-Age Children

    Open Access•Lee Cheng, Wing Yan Jasman Pang•ARTICLE•IEEE Transactions on Education•2024

    Contributions: This study examined the effectiveness of making activities in fostering the competency development of school-age children engaged in a making program. The findings suggest that community-based makerspaces can provide autonomous and informal learning experiences, facilitating their competence development. When integrated with formal learning in schools, these experiences can facilitate a well-rounded education that nurtures 21st cen…

  • Audience’s Perceived Expectancy and Authenticity of Classical Music Performance by Digital Musical Instrument Mobile Apps

    Lee Cheng, Chi Hin Leung et al.•ARTICLE•Music Perception An Interdisciplina…•2023

    Classical music is characterized by its standardized practices and established patterns of audience behavior. Recent advancements in digital musical instrument (DMI) and mobile technology may potentially offer a means by which the art form can further evolve. This paper presents a study that aims to examine the audience’s perception of classical music concerts performed by ensembles using DMI mobile apps and tablets. A mixed-methods approach was …

  • Acceptance of gamified virtual reality environments by older adults

    Wing Yan Jasman Pang, Lee Cheng•ARTICLE•Educational Gerontology•2023

    The presence of advanced and affordable immersive technology has made available widespread applications of the virtual environment as a digital solution for different sectors, including entertainment, education, and healthcare. While the extant literature has addressed the acceptance of immersive technology by older adults, there is a dearth of research in the gamified context concerning its rehabilitative potential. This paper reports on a study…

No prominent works on this page.

  • Audience’s Perceived Expectancy and Authenticity of Classical Music Performance by Digital Musical Instrument Mobile Apps

    Lee Cheng, Chi Hin Leung et al.•ARTICLE•Music Perception An Interdisciplina…•2023

    Classical music is characterized by its standardized practices and established patterns of audience behavior. Recent advancements in digital musical instrument (DMI) and mobile technology may potentially offer a means by which the art form can further evolve. This paper presents a study that aims to examine the audience’s perception of classical music concerts performed by ensembles using DMI mobile apps and tablets. A mixed-methods approach was …

  • Acceptance of gamified virtual reality environments by older adults

    Wing Yan Jasman Pang, Lee Cheng•ARTICLE•Educational Gerontology•2023

    The presence of advanced and affordable immersive technology has made available widespread applications of the virtual environment as a digital solution for different sectors, including entertainment, education, and healthcare. While the extant literature has addressed the acceptance of immersive technology by older adults, there is a dearth of research in the gamified context concerning its rehabilitative potential. This paper reports on a study…

  • Making Activities for the Competency Development of School-Age Children

    Open Access•Lee Cheng, Wing Yan Jasman Pang•ARTICLE•IEEE Transactions on Education•2024

    Contributions: This study examined the effectiveness of making activities in fostering the competency development of school-age children engaged in a making program. The findings suggest that community-based makerspaces can provide autonomous and informal learning experiences, facilitating their competence development. When integrated with formal learning in schools, these experiences can facilitate a well-rounded education that nurtures 21st cen…

Computer Science (3 works) · Psychology (3 works) · Medical education (2 works) · Medicine (2 works) · Multimedia (2 works) · Social Psychology (2 works) · Active listening (1 work) · Aging and Gerontology Research (1 work) · Applied Psychology (1 work) · Art (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae