Cassie Wallwey
Biographic Data
| ID | 9256307 |
|---|---|
| NAME | Cassie Wallwey |
| GIVEN NAMES | Cassie |
| FAMILY NAME | Wallwey |
| SIGNATURE | WALLWEY C |
| AFFILIATIONS | Virginia Tech |
| ORCID | 0000-0003-1318-1843 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Identity Trajectories of Faculty Members through Interdisciplinary STEAM Collaboration Paired with Public Communication
Faculty members in science, technology, engineering, and mathematics (STEM) fields are accustomed to presenting their research findings through journal publications, conference presentations, textbooks, and other academic mediums. However, the audience for these traditional forms of communication are other researchers, which raises concerns about how science research and knowledge are communicated to audiences who have less expertise on these top…
Engineering Identity and Smartness Identity as They Relate to Women’s Participation in Engineering
Contribution: This study examined the role of the engineering and smartness identities of three women as they made decisions about their participation in engineering majors. In addressing the under-representation of women in engineering, particularly in electrical engineering and computer science fields where they have been extremely under-represented, it is important to consider engineering identity as it has been shown to be an important compon…
Consider “HACKS” when designing hackathon challenges
Our world’s complex challenges increase the need for those entering STEAM (Science, Technology, Engineering, Arts, and Math) disciplines to be able to creatively approach and collaboratively address wicked problems – complex problems with no “right” answer that span disciplines. Hackathons are environments that leverage problem-based learning practices so student teams can solve problems creatively and collaboratively by developing a solution to …
No prominent works on this page.
Consider “HACKS” when designing hackathon challenges
Our world’s complex challenges increase the need for those entering STEAM (Science, Technology, Engineering, Arts, and Math) disciplines to be able to creatively approach and collaboratively address wicked problems – complex problems with no “right” answer that span disciplines. Hackathons are environments that leverage problem-based learning practices so student teams can solve problems creatively and collaboratively by developing a solution to …
Identity Trajectories of Faculty Members through Interdisciplinary STEAM Collaboration Paired with Public Communication
Faculty members in science, technology, engineering, and mathematics (STEM) fields are accustomed to presenting their research findings through journal publications, conference presentations, textbooks, and other academic mediums. However, the audience for these traditional forms of communication are other researchers, which raises concerns about how science research and knowledge are communicated to audiences who have less expertise on these top…
Engineering Identity and Smartness Identity as They Relate to Women’s Participation in Engineering
Contribution: This study examined the role of the engineering and smartness identities of three women as they made decisions about their participation in engineering majors. In addressing the under-representation of women in engineering, particularly in electrical engineering and computer science fields where they have been extremely under-represented, it is important to consider engineering identity as it has been shown to be an important compon…
Sociology (3 works) · Biomedical and Engineering Education (2 works) · Computer Science (2 works) · Interdisciplinary Research and Collaboration (2 works) · Aesthetics (1 work) · Art (1 work) · Career Development and Diversity (1 work) · Data science (1 work) · Digital Storytelling and Education (1 work) · Educational Leadership and Innovation (1 work)