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Gianni V Vercelli

Biographic Data

ID9256563
NAMEGianni V Vercelli
GIVEN NAMESGianni V
FAMILY NAMEVercelli
SIGNATUREVERCELLI G V
AFFILIATIONSUniversity of Genoa
ORCID0000-0002-5032-4228
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Results of a Gamification University Experience for Teaching Web Programming

    Open Access•Daniele Zolezzi, Luca Martini et al.•ARTICLE•IEEE Transactions on Education•2026

    “Alice in Codeland” is a gamified course designed to introduce Web programming through HTML, CSS, JavaScript, and PHP, incorporating game mechanics inspired by Haro Aso’s “Alice in Borderland.” The course structure leverages gamification principles, integrating elements such as a standard deck of French playing cards linked to programming exercises, team collaboration, and a dynamic scoring system to foster a competitive yet collaborative learnin…

  • Online Peer Instruction on Moodle to Foster Students’ Engagement at the Time of Covid-19 Pandemic

    Open Access•Mario Vallarino, Saverio Iacono et al.•ARTICLE•IEEE Transactions on Education•2022

    Contribution: This article shows that peer instruction can be applied synchronously and effectively to a distance learning course, using the learning platform Moodle together with a videoconferencing tool. Background: Due to the COVID-19 pandemic, all global education has been shifted from face-to-face to distance learning. While the debate on the effectiveness of active learning alternatives to the traditional lectures was still going on, the te…

No prominent works on this page.

  • Online Peer Instruction on Moodle to Foster Students’ Engagement at the Time of Covid-19 Pandemic

    Open Access•Mario Vallarino, Saverio Iacono et al.•ARTICLE•IEEE Transactions on Education•2022

    Contribution: This article shows that peer instruction can be applied synchronously and effectively to a distance learning course, using the learning platform Moodle together with a videoconferencing tool. Background: Due to the COVID-19 pandemic, all global education has been shifted from face-to-face to distance learning. While the debate on the effectiveness of active learning alternatives to the traditional lectures was still going on, the te…

  • Results of a Gamification University Experience for Teaching Web Programming

    Open Access•Daniele Zolezzi, Luca Martini et al.•ARTICLE•IEEE Transactions on Education•2026

    “Alice in Codeland” is a gamified course designed to introduce Web programming through HTML, CSS, JavaScript, and PHP, incorporating game mechanics inspired by Haro Aso’s “Alice in Borderland.” The course structure leverages gamification principles, integrating elements such as a standard deck of French playing cards linked to programming exercises, team collaboration, and a dynamic scoring system to foster a competitive yet collaborative learnin…

Adventure (1 work) · Computer Science (1 work) · Conversation (1 work) · Coronavirus disease 2019 (COVID-19) (1 work) · Correctness (1 work) · Distance education (1 work) · E-Learning and COVID-19 (1 work) · Educational Games and Gamification (1 work) · Game programming (1 work) · Mathematics education (1 work)

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