Michalis Xenos
Biographic Data
| ID | 9259068 |
|---|---|
| NAME | Michalis Xenos |
| GIVEN NAMES | Michalis |
| FAMILY NAME | Xenos |
| SIGNATURE | XENOS M |
| AFFILIATIONS | Hellenic Open University |
| ORCID | 0000-0002-8440-4840 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2003 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Comparing the Performance and Evaluation of Computer Experts and Farmers when Operating Agricultural Robots
Tangible user interfaces (TUIs) integrate computer systems with the physical world as they allow interaction through physical objects and the human kinesthetic system. They have been studied in various domains, both by the designing and piloting of innovative applications, as well as by comparatively analyzing TUI against GUI interaction. In the human-robot interaction (HRI) field, TUIs are considered a promising approach as they make effective u…
Tool-mediated HCI modelling instruction
Effective teaching of concepts related to human computer interaction (HCI) requires introduction of the core paradigms as well as the design and evaluation methodologies to the learners. In this paper, we investigate the learning effectiveness of a tool-mediated learning activity to support instruction of established human performance models, namely the Keystroke Level Model (KLM) and Fitts’ law, and their application in web form design practice.…
Copyright and IPR management for cultural heritage digital content in peer-to-peer networks
Introduction of Synchronous Peer Collaboration Activities in a Distance Learning Course
This paper presents the main findings, and lessons learned, from introducing a synchronous peer collaboration activity in a distance learning computer science course. Synergo, a software that supports such an approach, was used in this activity. The organizational, technical, and academic challenges of introducing this activity in the course are discussed. After analyzing the students' interaction and their opinions, and evaluating the final resu…
Computer Aided Evaluation of Higher Education Tutors’ Performance
Evaluating and improving educational Material and tutoring aspects of distance learning systems
Evaluating and improving educational Material and tutoring aspects of distance learning systems
Computer Aided Evaluation of Higher Education Tutors’ Performance
Introduction of Synchronous Peer Collaboration Activities in a Distance Learning Course
This paper presents the main findings, and lessons learned, from introducing a synchronous peer collaboration activity in a distance learning computer science course. Synergo, a software that supports such an approach, was used in this activity. The organizational, technical, and academic challenges of introducing this activity in the course are discussed. After analyzing the students' interaction and their opinions, and evaluating the final resu…
Copyright and IPR management for cultural heritage digital content in peer-to-peer networks
Comparing the Performance and Evaluation of Computer Experts and Farmers when Operating Agricultural Robots
Tangible user interfaces (TUIs) integrate computer systems with the physical world as they allow interaction through physical objects and the human kinesthetic system. They have been studied in various domains, both by the designing and piloting of innovative applications, as well as by comparatively analyzing TUI against GUI interaction. In the human-robot interaction (HRI) field, TUIs are considered a promising approach as they make effective u…
Tool-mediated HCI modelling instruction
Effective teaching of concepts related to human computer interaction (HCI) requires introduction of the core paradigms as well as the design and evaluation methodologies to the learners. In this paper, we investigate the learning effectiveness of a tool-mediated learning activity to support instruction of established human performance models, namely the Keystroke Level Model (KLM) and Fitts’ law, and their application in web form design practice.…
Computer Science (6 works) · Engineering (4 works) · Psychology (4 works) · Mathematics education (3 works) · Distance education (2 works) · Human–computer interaction (2 works) · Interactive and Immersive Displays (2 works) · Multimedia (2 works) · Pedagogy (2 works) · Programming language (2 works)