Pamela Finckenberg-Broman
Biographic Data
| ID | 9284245 |
|---|---|
| NAME | Pamela Finckenberg-Broman |
| GIVEN NAMES | Pamela |
| FAMILY NAME | Finckenberg-Broman |
| SIGNATURE | FINCKENBERG-BROMAN P |
| AFFILIATIONS | Griffith University |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Cyberspace Outlaws – Coding the Online World
Online gaming creates unique public spaces of interaction. These spaces are both highly controlled but also able to slip through the regulatory net, as domestic legislation struggles to respond to fast-changing interjurisdictional environments. Inter- and transdisciplinary research hold potential to respond to questions surrounding the regulation of these online spaces, by exploring multiple perspectives. The authors of this paper each come from …
Socio-Economic and Legal Impact of Autonomous Robotics and AI Entities
Singularity, or as some may call it - the specific point in time when advanced technological development, for instance artificial intelligence (AI), leads to the creation of machines that are smarter than human beings - will arrive roughly around the year 2045 according to author, computer scientist, inventor and futurist Ray Kurzweil. [1] The timeline presented by Kurzweil, can be argued, but not the fact that we are dealing with rapid advances …
No prominent works on this page.
Socio-Economic and Legal Impact of Autonomous Robotics and AI Entities
Singularity, or as some may call it - the specific point in time when advanced technological development, for instance artificial intelligence (AI), leads to the creation of machines that are smarter than human beings - will arrive roughly around the year 2045 according to author, computer scientist, inventor and futurist Ray Kurzweil. [1] The timeline presented by Kurzweil, can be argued, but not the fact that we are dealing with rapid advances …
Cyberspace Outlaws – Coding the Online World
Online gaming creates unique public spaces of interaction. These spaces are both highly controlled but also able to slip through the regulatory net, as domestic legislation struggles to respond to fast-changing interjurisdictional environments. Inter- and transdisciplinary research hold potential to respond to questions surrounding the regulation of these online spaces, by exploring multiple perspectives. The authors of this paper each come from …
Computer Science (2 works) · AI in Service Interactions (1 works) · Artificial Intelligence (1 works) · Computer security (1 works) · Cybersecurity and Cyber Warfare Studies (1 works) · Cyberspace (1 works) · Digital Games and Media (1 works) · Engineering (1 works) · Engineering management (1 works) · Ethics and Social Impacts of AI (1 works)