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Henry Korkeila

Biographic Data

ID929264
NAMEHenry Korkeila
GIVEN NAMESHenry
FAMILY NAMEKorkeila
SIGNATUREKORKEILA H
AFFILIATIONSUniversity of Turku
ORCID0000-0002-0187-2690
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS2
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Gaming Capital on Overwatch's Official Forums

    Open Access•Henry Korkeila, Steven Dashiell et al.•ARTICLE•Games and Culture•2025

    This study uses the public discussion boards of Overwatch to see how context-based gaming capital is present, accumulated and expended through the messages. The data consists of a 1-month snapshot from which 50 most viewed threads were analyzed. The following aspects were recorded from each thread and first 10 replies: views, number of comments, users’ role in forums, has the developer replied to thread, topic, date, whether there are types of ca…

  • Acceptance of the metaverse

    Open Access•Nannan Xi, Juan Chen et al.•ARTICLE•Internet Research•2024•Cited by: 2•References: 10

    Purpose In recent years, there has been significant interest in adopting XR (extended reality) technologies such as VR (virtual reality) and AR (augmented reality), particularly in retail. However, extending activities through reality-mediation is still mostly believed to offer an inferior experience due to their shortcomings in usability, wearability, graphical fidelity, etc. This study aims to address the research gap by experimentally examinin…

  • Social capital in video game studies

    Open Access•Henry Korkeila•ARTICLE•New Media & Society•2023

    This study explored how social capital has been utilized in video-game studies by conducting a scoping review. In total, 74 peer-reviewed publications were analysed from three different databases. The following aspects pertaining to social capital were analysed: definition, methodology, game or genre as stimulus, its utilization inside or outside the stimulus, whether it was the sole concept or variable, how it was utilized, whether social capita…

  • Avatar capital

    Open Access•Henry Korkeila, Juho Hamari•ARTICLE•Computers in Human Behavior•2020

  • Acceptance of the metaverse

    Open Access•Nannan Xi, Juan Chen et al.•ARTICLE•Internet Research•2024•Cited by: 2•References: 10

    Purpose In recent years, there has been significant interest in adopting XR (extended reality) technologies such as VR (virtual reality) and AR (augmented reality), particularly in retail. However, extending activities through reality-mediation is still mostly believed to offer an inferior experience due to their shortcomings in usability, wearability, graphical fidelity, etc. This study aims to address the research gap by experimentally examinin…

  • Avatar capital

    Open Access•Henry Korkeila, Juho Hamari•ARTICLE•Computers in Human Behavior•2020

  • Social capital in video game studies

    Open Access•Henry Korkeila•ARTICLE•New Media & Society•2023

    This study explored how social capital has been utilized in video-game studies by conducting a scoping review. In total, 74 peer-reviewed publications were analysed from three different databases. The following aspects pertaining to social capital were analysed: definition, methodology, game or genre as stimulus, its utilization inside or outside the stimulus, whether it was the sole concept or variable, how it was utilized, whether social capita…

  • Acceptance of the metaverse

    Open Access•Nannan Xi, Juan Chen et al.•ARTICLE•Internet Research•2024•Cited by: 2•References: 10

    Purpose In recent years, there has been significant interest in adopting XR (extended reality) technologies such as VR (virtual reality) and AR (augmented reality), particularly in retail. However, extending activities through reality-mediation is still mostly believed to offer an inferior experience due to their shortcomings in usability, wearability, graphical fidelity, etc. This study aims to address the research gap by experimentally examinin…

  • Gaming Capital on Overwatch's Official Forums

    Open Access•Henry Korkeila, Steven Dashiell et al.•ARTICLE•Games and Culture•2025

    This study uses the public discussion boards of Overwatch to see how context-based gaming capital is present, accumulated and expended through the messages. The data consists of a 1-month snapshot from which 50 most viewed threads were analyzed. The following aspects were recorded from each thread and first 10 replies: views, number of comments, users’ role in forums, has the developer replied to thread, topic, date, whether there are types of ca…

Computer Science (4 works) · Digital Games and Media (3 works) · Psychology (3 works) · Social capital (3 works) · Social science (3 works) · Sociology (3 works) · Advertising (2 works) · Business (2 works) · Human–computer interaction (2 works) · Impact of Technology on Adolescents (2 works)

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