A van Breemen
Biographic Data
| ID | 9293668 |
|---|---|
| NAME | A van Breemen |
| GIVEN NAMES | A |
| FAMILY NAME | van Breemen |
| SIGNATURE | VAN BREEMEN A |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2009 |
| H-INDEX | 1 |
Gaze behaviour, believability, likability and the iCat
The iCat is a user-interface robot with the ability to express a range of emotions through its facial features. This article summarizes our research to see whether we can increase the believability and likability of the iCat for its human partners through the application of gaze behaviour. Gaze behaviour serves several functions during social interaction such as mediating conversation flow, communicating emotional information and avoiding distrac…
Gaze behaviour, believability, likability and the iCat
The iCat is a user-interface robot with the ability to express a range of emotions through its facial features. This article summarizes our research to see whether we can increase the believability and likability of the iCat for its human partners through the application of gaze behaviour. Gaze behaviour serves several functions during social interaction such as mediating conversation flow, communicating emotional information and avoiding distrac…
Gaze behaviour, believability, likability and the iCat
The iCat is a user-interface robot with the ability to express a range of emotions through its facial features. This article summarizes our research to see whether we can increase the believability and likability of the iCat for its human partners through the application of gaze behaviour. Gaze behaviour serves several functions during social interaction such as mediating conversation flow, communicating emotional information and avoiding distrac…
Artificial Intelligence (1 work) · Cognitive psychology (1 work) · Communication (1 work) · Computer Science (1 work) · Conversation (1 work) · Distraction (1 work) · Gaze (1 work) · Gaze Tracking and Assistive Technology (1 work) · Human–computer interaction (1 work) · Human–robot interaction (1 work)