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Justice T Walker

Biographic Data

ID9294880
NAMEJustice T Walker
GIVEN NAMESJustice T
FAMILY NAMEWalker
SIGNATUREWALKER J T
AFFILIATIONSCollege of Education The University of Texas at El Paso El Paso TX USA
ORCID0000-0002-4356-0396
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Toward Defining and Assessing Creativity in Sandbox Games

    Seyedahmad Rahimi, Justice T Walker et al.•ARTICLE•Creativity Research Journal•2024

    Digital sandbox games such as Minecraft can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established definitions of creativity in the literature. Based on prior work, we used a modified rubric for assessing a creative pro…

  • Community laboratories in the United States

    Open Access•Justice T Walker, Lydia Stamato et al.•ARTICLE•Public Understanding of Science•2023

    Informal learning environments play a critical role in science, technology, engineering, and mathematics learning across the lifespan and are consequential in informing public understanding and engagement. This can be difficult to accomplish in life science where expertise thresholds and logistics involved with handling biological materials can restrict access. Community laboratories are informal learning environments that provide access to the r…

  • The biodesign studio

    Open Access•Justice T Walker, Yasmin B Kafai•ARTICLE•British Journal of Educational…•2021

    Most constructionist efforts have focused on supporting learners with tools for designing with digital and/or physical media. Recent developments in life sciences now allow K‐12 learners to design with living materials, or to biodesign. In this paper, we report on the development of a biodesign studio activity called biocakes wherein teams of high school youth genetically modified a yeast strain to bake a nutrient fortified food product. Using a …

  • Debugging by design

    Open Access•D A Fields, Yasmin B Kafai et al.•ARTICLE•British Journal of Educational…•2021

    Much attention in constructionism has focused on designing tools and activities that support learners in designing fully finished and functional applications and artefacts to be shared with others. But helping students learn to debug their applications often takes on a surprisingly more instructionist stance by giving them checklists, teaching them strategies or providing them with test programmes. The idea of designing bugs for learning—or debug…

  • Bringing 21st-century science into schools

    Open Access•Yasmin B Kafai, Justice T Walker•ARTICLE•Phi Delta Kappan•2020

    Advances in biodesign, in which principles of engineering and technology are applied to the life sciences, are moving out of laboratories and into daily life. However, they have not made their way into K-12 classrooms. Today’s students need to become familiar with biotechnologies so that they can make informed decisions about how they will be applied in the future. Yasmin Kafai and Justice Walker describe some of the programs that can help K-12 s…

No prominent works on this page.

  • Bringing 21st-century science into schools

    Open Access•Yasmin B Kafai, Justice T Walker•ARTICLE•Phi Delta Kappan•2020

    Advances in biodesign, in which principles of engineering and technology are applied to the life sciences, are moving out of laboratories and into daily life. However, they have not made their way into K-12 classrooms. Today’s students need to become familiar with biotechnologies so that they can make informed decisions about how they will be applied in the future. Yasmin Kafai and Justice Walker describe some of the programs that can help K-12 s…

  • The biodesign studio

    Open Access•Justice T Walker, Yasmin B Kafai•ARTICLE•British Journal of Educational…•2021

    Most constructionist efforts have focused on supporting learners with tools for designing with digital and/or physical media. Recent developments in life sciences now allow K‐12 learners to design with living materials, or to biodesign. In this paper, we report on the development of a biodesign studio activity called biocakes wherein teams of high school youth genetically modified a yeast strain to bake a nutrient fortified food product. Using a …

  • Debugging by design

    Open Access•D A Fields, Yasmin B Kafai et al.•ARTICLE•British Journal of Educational…•2021

    Much attention in constructionism has focused on designing tools and activities that support learners in designing fully finished and functional applications and artefacts to be shared with others. But helping students learn to debug their applications often takes on a surprisingly more instructionist stance by giving them checklists, teaching them strategies or providing them with test programmes. The idea of designing bugs for learning—or debug…

  • Community laboratories in the United States

    Open Access•Justice T Walker, Lydia Stamato et al.•ARTICLE•Public Understanding of Science•2023

    Informal learning environments play a critical role in science, technology, engineering, and mathematics learning across the lifespan and are consequential in informing public understanding and engagement. This can be difficult to accomplish in life science where expertise thresholds and logistics involved with handling biological materials can restrict access. Community laboratories are informal learning environments that provide access to the r…

  • Toward Defining and Assessing Creativity in Sandbox Games

    Seyedahmad Rahimi, Justice T Walker et al.•ARTICLE•Creativity Research Journal•2024

    Digital sandbox games such as Minecraft can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established definitions of creativity in the literature. Based on prior work, we used a modified rubric for assessing a creative pro…

Computer Science (5 works) · Sociology (5 works) · Mathematics education (4 works) · Psychology (4 works) · Biomedical and Engineering Education (3 works) · Pedagogy (3 works) · Constructionism (2 works) · Epistemology (2 works) · Political science (2 works) · Strict constructionism (2 works)

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