Justice T Walker
Biographic Data
| ID | 9294880 |
|---|---|
| NAME | Justice T Walker |
| GIVEN NAMES | Justice T |
| FAMILY NAME | Walker |
| SIGNATURE | WALKER J T |
| AFFILIATIONS | College of Education The University of Texas at El Paso El Paso TX USA |
| ORCID | 0000-0002-4356-0396 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Toward Defining and Assessing Creativity in Sandbox Games
Digital sandbox games such as Minecraft can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established definitions of creativity in the literature. Based on prior work, we used a modified rubric for assessing a creative pro…
Community laboratories in the United States
Informal learning environments play a critical role in science, technology, engineering, and mathematics learning across the lifespan and are consequential in informing public understanding and engagement. This can be difficult to accomplish in life science where expertise thresholds and logistics involved with handling biological materials can restrict access. Community laboratories are informal learning environments that provide access to the r…
The biodesign studio
Most constructionist efforts have focused on supporting learners with tools for designing with digital and/or physical media. Recent developments in life sciences now allow K‐12 learners to design with living materials, or to biodesign. In this paper, we report on the development of a biodesign studio activity called biocakes wherein teams of high school youth genetically modified a yeast strain to bake a nutrient fortified food product. Using a …
Debugging by design
Much attention in constructionism has focused on designing tools and activities that support learners in designing fully finished and functional applications and artefacts to be shared with others. But helping students learn to debug their applications often takes on a surprisingly more instructionist stance by giving them checklists, teaching them strategies or providing them with test programmes. The idea of designing bugs for learning—or debug…
Bringing 21st-century science into schools
Advances in biodesign, in which principles of engineering and technology are applied to the life sciences, are moving out of laboratories and into daily life. However, they have not made their way into K-12 classrooms. Today’s students need to become familiar with biotechnologies so that they can make informed decisions about how they will be applied in the future. Yasmin Kafai and Justice Walker describe some of the programs that can help K-12 s…
No prominent works on this page.
Bringing 21st-century science into schools
Advances in biodesign, in which principles of engineering and technology are applied to the life sciences, are moving out of laboratories and into daily life. However, they have not made their way into K-12 classrooms. Today’s students need to become familiar with biotechnologies so that they can make informed decisions about how they will be applied in the future. Yasmin Kafai and Justice Walker describe some of the programs that can help K-12 s…
The biodesign studio
Most constructionist efforts have focused on supporting learners with tools for designing with digital and/or physical media. Recent developments in life sciences now allow K‐12 learners to design with living materials, or to biodesign. In this paper, we report on the development of a biodesign studio activity called biocakes wherein teams of high school youth genetically modified a yeast strain to bake a nutrient fortified food product. Using a …
Debugging by design
Much attention in constructionism has focused on designing tools and activities that support learners in designing fully finished and functional applications and artefacts to be shared with others. But helping students learn to debug their applications often takes on a surprisingly more instructionist stance by giving them checklists, teaching them strategies or providing them with test programmes. The idea of designing bugs for learning—or debug…
Community laboratories in the United States
Informal learning environments play a critical role in science, technology, engineering, and mathematics learning across the lifespan and are consequential in informing public understanding and engagement. This can be difficult to accomplish in life science where expertise thresholds and logistics involved with handling biological materials can restrict access. Community laboratories are informal learning environments that provide access to the r…
Toward Defining and Assessing Creativity in Sandbox Games
Digital sandbox games such as Minecraft can be used to assess and support creativity. Doing so, however, requires an understanding of what is deemed creative in this game context. One approach is to understand how Minecrafters describe creativity in their communities, and how much those descriptions overlap with the established definitions of creativity in the literature. Based on prior work, we used a modified rubric for assessing a creative pro…
Computer Science (5 works) · Sociology (5 works) · Mathematics education (4 works) · Psychology (4 works) · Biomedical and Engineering Education (3 works) · Pedagogy (3 works) · Constructionism (2 works) · Epistemology (2 works) · Political science (2 works) · Strict constructionism (2 works)